Search found 128 matches
- Fri Jun 17, 2011 11:36 am
- Forum: QuakeC Programming
- Topic: Advanced Monsters
- Replies: 10
- Views: 2352
- Sat May 28, 2011 3:47 pm
- Forum: QuakeC Programming
- Topic: Iron dights animation code
- Replies: 5
- Views: 1503
- Sat May 28, 2011 1:04 pm
- Forum: QuakeC Programming
- Topic: Iron dights animation code
- Replies: 5
- Views: 1503
There are several threads on this, just use the search function and you should find them :) I have'nt gotten it to work myself though. But the basics is that you make and impulse command, and an animation. When you strike a button on your keyboard, activating the function, the animation plays. The a...
- Sat Apr 02, 2011 2:06 pm
- Forum: Modeling
- Topic: Transparent texture?
- Replies: 12
- Views: 4663
Transparent texture?
Alright, so I want to make a plant right? Pretty simple, just make two square planes in a cross and apply a texture. Altho for it not to look weird, were theres nothing on the texture I want it to be transparent. So for example i have some leaves on a white background. How would i make that white tr...
- Mon Mar 28, 2011 1:34 pm
- Forum: QuakeC Programming
- Topic: How animations work?
- Replies: 1
- Views: 914
How animations work?
So, I kinda get how animations work. I know how to add new animations, and how to easily play them with "weaponframe" function thingy. But what i dont know is how to make a running animation, so that theres an animation with the player running that replays when you run.
- Mon Mar 28, 2011 1:31 pm
- Forum: QuakeC Programming
- Topic: Lifes
- Replies: 3
- Views: 1137
I think you can do all this in QuakeC. For the life system make a variable that is like 3, and if that variable is 0, then change the map to map number one wich i dont know exactly how to do. SetNewParms should take care of loosing all of your stuff i think. Make sure that you know some basic coding...
- Tue Mar 15, 2011 5:28 pm
- Forum: QuakeC Programming
- Topic: using md3's?
- Replies: 4
- Views: 1139
- Sun Mar 06, 2011 1:09 am
- Forum: General Discussion
- Topic: Pretty water!
- Replies: 80
- Views: 74062
- Sat Mar 05, 2011 5:12 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 9359
Oh, and also I actully have another problem. This might be more of a model problem though. The animation doesn't actully stay in aim down sights mode, it plays the two frames I made and then goes back to normal. How would I make it so that the animation stays at the last frame of my animation until ...
- Sat Mar 05, 2011 12:51 am
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 9359
- Fri Mar 04, 2011 10:49 pm
- Forum: Modeling
- Topic: Problems with my animations.
- Replies: 7
- Views: 2832
- Fri Mar 04, 2011 9:44 pm
- Forum: Modeling
- Topic: Problems with my animations.
- Replies: 7
- Views: 2832
- Fri Mar 04, 2011 9:11 pm
- Forum: Modeling
- Topic: Problems with my animations.
- Replies: 7
- Views: 2832
- Fri Mar 04, 2011 7:38 pm
- Forum: Modeling
- Topic: Problems with my animations.
- Replies: 7
- Views: 2832
- Fri Mar 04, 2011 7:09 pm
- Forum: Modeling
- Topic: Problems with my animations.
- Replies: 7
- Views: 2832
Problems with my animations.
So, as the title is namned. I'm having a bit of problems with animations on my revolver that I made. Its 5 frames and I don't know what's wrong with it. I tried md3 and mdl but non of them work so I guess that's not the problem. If anyone here could take a look at it please write in the thread and I...