Search found 54 matches
- Sun Aug 02, 2015 9:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6112400
Re: What are you working on?
Decided to write a quake BSP renderer from scratch working off the unofficial quake spec . http://i.imgur.com/0yE4gXS.png Currently only supports loading in the bsp data from the pak file and then doing a basic render of it. Working on loading in the lighting information and other stuff. It uses SDL...
- Sun Aug 12, 2012 8:10 pm
- Forum: General Programming
- Topic: Standalone game
- Replies: 7
- Views: 4692
Re: Standalone game
Cryengine and UDK would not be an option for me as I use linux almost entirely. I would like to use the quake engine to create a small co-op game, that I can just give to my friends so we can play together. I would like to use the quake engine or something similar, because I would rather not I have ...
- Sun Aug 12, 2012 8:20 am
- Forum: General Programming
- Topic: Standalone game
- Replies: 7
- Views: 4692
Standalone game
I had the idea of creating a small standalone quake mod, that would just add new guns and things like iron sights, but after reading this forum post I now have some questions. My first question is how limited would I be modding quake using Darkplaces specifically, and I mean by modding it with csqc ...
- Wed Feb 02, 2011 6:12 am
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53340
I've been around the forum for a little while now (almost a year) and thought it was just about time to formally introduce myself. Hello, my name is Lucas Fryzek, I use Hazematman/Haze for alot of things online, it was a small thing my cousin and I made along time ago (incase anyone is wondering I k...
- Tue Feb 01, 2011 8:09 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 75519
- Tue Jan 18, 2011 2:19 am
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 75519
- Mon Jan 17, 2011 8:59 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6112400
- Mon Jan 17, 2011 8:46 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 75519
- Fri Jan 14, 2011 7:32 am
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 75519
- Wed Dec 29, 2010 4:30 pm
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 62061
- Wed Dec 29, 2010 2:17 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 62061
- Sun Oct 17, 2010 4:14 pm
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 4873
- Sun Oct 17, 2010 1:30 am
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 4873
Thanks Frag.machine, I added that code to my mod, and it worked pretty well, except for the fact that the ai kinda messed up after you kill the zombie but I will look into that. Heres a video of the mod http://www.youtube.com/watch?v=-73d-cuFti4 (The quality is not that good.)
- Fri Oct 15, 2010 10:25 pm
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 4873
- Fri Oct 15, 2010 10:01 pm
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 4873