Search found 54 matches

by Hazematman
Sun Aug 02, 2015 9:15 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6068846

Re: What are you working on?

Decided to write a quake BSP renderer from scratch working off the unofficial quake spec . http://i.imgur.com/0yE4gXS.png Currently only supports loading in the bsp data from the pak file and then doing a basic render of it. Working on loading in the lighting information and other stuff. It uses SDL...
by Hazematman
Sun Aug 12, 2012 8:10 pm
Forum: General Programming
Topic: Standalone game
Replies: 7
Views: 4664

Re: Standalone game

Cryengine and UDK would not be an option for me as I use linux almost entirely. I would like to use the quake engine to create a small co-op game, that I can just give to my friends so we can play together. I would like to use the quake engine or something similar, because I would rather not I have ...
by Hazematman
Sun Aug 12, 2012 8:20 am
Forum: General Programming
Topic: Standalone game
Replies: 7
Views: 4664

Standalone game

I had the idea of creating a small standalone quake mod, that would just add new guns and things like iron sights, but after reading this forum post I now have some questions. My first question is how limited would I be modding quake using Darkplaces specifically, and I mean by modding it with csqc ...
by Hazematman
Wed Feb 02, 2011 6:12 am
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53155

I've been around the forum for a little while now (almost a year) and thought it was just about time to formally introduce myself. Hello, my name is Lucas Fryzek, I use Hazematman/Haze for alot of things online, it was a small thing my cousin and I made along time ago (incase anyone is wondering I k...
by Hazematman
Tue Feb 01, 2011 8:09 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 73693

Oh I got a good idea for point and click, don't know if il be able to pull it off though
by Hazematman
Tue Jan 18, 2011 2:19 am
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 73693

won't be able to work on it all tonight I got to study for exams and stuff + I still have quite abit of mapping left
by Hazematman
Mon Jan 17, 2011 8:59 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6068846

Awesome, Minecraft on quake! are you gonna release the source, becuase I would want to try and implement survival mode?
by Hazematman
Mon Jan 17, 2011 8:46 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 73693

Damn I won't have enough time to finish my mod for tomorrow :(
by Hazematman
Fri Jan 14, 2011 7:32 am
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 73693

This sound like fun, and I already have an idea for this theme!
by Hazematman
Wed Dec 29, 2010 4:30 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61766

Thanks Baker! scourge of armageddon is running and its running great!
by Hazematman
Wed Dec 29, 2010 2:17 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61766

I was wondering how do I switch game dir in proquake psp, im trying to run scourge of armageddon on my psp. sorry if this question has been answerd before.
by Hazematman
Sun Oct 17, 2010 4:14 pm
Forum: QuakeC Programming
Topic: endless enemy spawn
Replies: 25
Views: 4838

oh sorry, after the zombie dies, the new one won't attack you.
by Hazematman
Sun Oct 17, 2010 1:30 am
Forum: QuakeC Programming
Topic: endless enemy spawn
Replies: 25
Views: 4838

Thanks Frag.machine, I added that code to my mod, and it worked pretty well, except for the fact that the ai kinda messed up after you kill the zombie but I will look into that. Heres a video of the mod http://www.youtube.com/watch?v=-73d-cuFti4 (The quality is not that good.)
by Hazematman
Fri Oct 15, 2010 10:25 pm
Forum: QuakeC Programming
Topic: endless enemy spawn
Replies: 25
Views: 4838

why don't you do something like what frag.machine suggested above and create an entity and when the zombie dies it will look for the coordinates of that entity and spawn there?
by Hazematman
Fri Oct 15, 2010 10:01 pm
Forum: QuakeC Programming
Topic: endless enemy spawn
Replies: 25
Views: 4838

Thanks Mexicouger, I would love to see that code, maybe I could learn some stuff from it.