Search found 20 matches

by DukeInstinct
Fri Mar 23, 2012 9:58 am
Forum: QuakeC Programming
Topic: detecting the players current weapons and removing them?
Replies: 4
Views: 2020

Re: detecting the players current weapons and removing them?

self.items should already be keeping track of the weapons the player possesses. Couldn't you just set self.items to the flag of the new weapon and force the player to select the new one? Like so: self.items = IT_SHOTGUN; As long as you're not using self.items for things other than weapons, that shou...
by DukeInstinct
Tue Feb 21, 2012 4:21 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 19005

Re: Modeller Wanter (Is this allowed?)

thommoboy wrote:its just there have been so many cod clones for psp (like fps games based on modern wars) im just sick of it(and ive been sick too)
You shouldn't slap Quake onto "DeadSpace" and then complain about someone else cloning a game.
by DukeInstinct
Sun Feb 19, 2012 10:26 pm
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12352

Re: removing body parts when shot

Stop trolling IndieDB with your page.
by DukeInstinct
Sun Feb 19, 2012 3:29 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12352

Re: removing body parts when shot

oh and no i didnt use your crappy always crashing adding weapons code XD How would you know it "crashes" if you supposedly didn't use it? Mhmm, sour about that copy and pasted code crashing on you because you probably put it in the wrong place. Maybe you shouldn't be asking for other peop...
by DukeInstinct
Sat Feb 18, 2012 8:48 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 19005

Re: Modeller Wanter (Is this allowed?)

thommoboy wrote:yeah we are making another from scratch
You mean he/she, the person you're going to get to make it for you?
by DukeInstinct
Sat Feb 18, 2012 8:35 pm
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12352

Re: removing body parts when shot

Oh yes, because we are all just dying to play your rip off of dead space and would really care about "small" details like that one.
by DukeInstinct
Mon Feb 13, 2012 12:48 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12352

Re: removing body parts when shot

thommoboy wrote:hahahahahaha not funny im learning you can't say you were born with a computer in your hands coding quake c can you?
I was born before Quake was released so no, but I can say 95% of all my programming knowledge comes from self learning instead of constantly asking questions on a forum.
by DukeInstinct
Mon Feb 13, 2012 12:22 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12352

Re: removing body parts when shot

He probably just straight up copied and pasted with the setmodel line still commented out. I wouldn't be surprised whatsoever.
by DukeInstinct
Sun Jan 22, 2012 8:18 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 19005

Re: Modeller Wanter (Is this allowed?)

thommoboy wrote:he obviously took the short way
And you don't?
by DukeInstinct
Thu Jan 19, 2012 11:34 pm
Forum: QuakeC Programming
Topic: Breathing and Constant pain sounds
Replies: 13
Views: 2564

Re: Breathing and Constant pain sounds

OK GUYS. I've been trying to do this for ages, and by ages, I mean 5 and a half seconds. How do you make gun shoot bullet that goes really really fast and hits people in the face and kills them?
*Gets answer*
*Copies and pastes code*

Cool next question....
by DukeInstinct
Thu Jan 19, 2012 9:03 am
Forum: QuakeC Programming
Topic: player spawning with mass gravity
Replies: 14
Views: 2601

Re: player spawning with mass gravity

You barely started Quake modding. How have you been trying to do anything Quake related for "ages"?

Anyway have you tried the config file or stuffcmd("sv_gravity 90000");
by DukeInstinct
Sun Jan 15, 2012 5:30 am
Forum: QuakeC Programming
Topic: while loop trouble ?
Replies: 5
Views: 1612

Re: while loop trouble ?

Ya even if you could do "while ("cl_forwardspeed 650")" that would be an infinite loop which would kill the game. Idk how that even got through compilation without error. All I can guess is it thinks you want to compare if the value of the string is non-zero. Which would also be ...
by DukeInstinct
Sun Jan 08, 2012 8:09 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 19005

Re: Modeller Wanter (Is this allowed?)

You should really focus on the project you already have going, Thommo.
by DukeInstinct
Thu Aug 18, 2011 7:39 am
Forum: QuakeC Programming
Topic: Using bitwise operations for boolean checks
Replies: 9
Views: 1999

I personally would use bitwise operations regardless of the target platform, but that's just me.

I feel like it's not that big of a hassle to use bitwise operations compared to the memory it will save and it will free up space for features that actually need an entire float to itself.
by DukeInstinct
Wed Feb 23, 2011 10:10 pm
Forum: QuakeC Programming
Topic: Great Drunk or Disoriented Effect!
Replies: 24
Views: 4283

Sweet. This will work perfectly for the sway effect of UrbanWar's ADS mode. (With a much lower value of course)

I wasted hours trying to an effect like this with punchvectors.