Search found 20 matches
- Fri Mar 23, 2012 9:58 am
- Forum: QuakeC Programming
- Topic: detecting the players current weapons and removing them?
- Replies: 4
- Views: 2020
Re: detecting the players current weapons and removing them?
self.items should already be keeping track of the weapons the player possesses. Couldn't you just set self.items to the flag of the new weapon and force the player to select the new one? Like so: self.items = IT_SHOTGUN; As long as you're not using self.items for things other than weapons, that shou...
- Tue Feb 21, 2012 4:21 am
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 19005
Re: Modeller Wanter (Is this allowed?)
You shouldn't slap Quake onto "DeadSpace" and then complain about someone else cloning a game.thommoboy wrote:its just there have been so many cod clones for psp (like fps games based on modern wars) im just sick of it(and ive been sick too)
- Sun Feb 19, 2012 10:26 pm
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12352
Re: removing body parts when shot
Stop trolling IndieDB with your page.
- Sun Feb 19, 2012 3:29 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12352
Re: removing body parts when shot
oh and no i didnt use your crappy always crashing adding weapons code XD How would you know it "crashes" if you supposedly didn't use it? Mhmm, sour about that copy and pasted code crashing on you because you probably put it in the wrong place. Maybe you shouldn't be asking for other peop...
- Sat Feb 18, 2012 8:48 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 19005
Re: Modeller Wanter (Is this allowed?)
You mean he/she, the person you're going to get to make it for you?thommoboy wrote:yeah we are making another from scratch
- Sat Feb 18, 2012 8:35 pm
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12352
Re: removing body parts when shot
Oh yes, because we are all just dying to play your rip off of dead space and would really care about "small" details like that one.
- Mon Feb 13, 2012 12:48 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12352
Re: removing body parts when shot
I was born before Quake was released so no, but I can say 95% of all my programming knowledge comes from self learning instead of constantly asking questions on a forum.thommoboy wrote:hahahahahaha not funny im learning you can't say you were born with a computer in your hands coding quake c can you?
- Mon Feb 13, 2012 12:22 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12352
Re: removing body parts when shot
He probably just straight up copied and pasted with the setmodel line still commented out. I wouldn't be surprised whatsoever.
- Sun Jan 22, 2012 8:18 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 19005
Re: Modeller Wanter (Is this allowed?)
And you don't?thommoboy wrote:he obviously took the short way
- Thu Jan 19, 2012 11:34 pm
- Forum: QuakeC Programming
- Topic: Breathing and Constant pain sounds
- Replies: 13
- Views: 2564
Re: Breathing and Constant pain sounds
OK GUYS. I've been trying to do this for ages, and by ages, I mean 5 and a half seconds. How do you make gun shoot bullet that goes really really fast and hits people in the face and kills them?
*Gets answer*
*Copies and pastes code*
Cool next question....
*Gets answer*
*Copies and pastes code*
Cool next question....
- Thu Jan 19, 2012 9:03 am
- Forum: QuakeC Programming
- Topic: player spawning with mass gravity
- Replies: 14
- Views: 2601
Re: player spawning with mass gravity
You barely started Quake modding. How have you been trying to do anything Quake related for "ages"?
Anyway have you tried the config file or stuffcmd("sv_gravity 90000");
Anyway have you tried the config file or stuffcmd("sv_gravity 90000");
- Sun Jan 15, 2012 5:30 am
- Forum: QuakeC Programming
- Topic: while loop trouble ?
- Replies: 5
- Views: 1612
Re: while loop trouble ?
Ya even if you could do "while ("cl_forwardspeed 650")" that would be an infinite loop which would kill the game. Idk how that even got through compilation without error. All I can guess is it thinks you want to compare if the value of the string is non-zero. Which would also be ...
- Sun Jan 08, 2012 8:09 am
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 19005
Re: Modeller Wanter (Is this allowed?)
You should really focus on the project you already have going, Thommo.
- Thu Aug 18, 2011 7:39 am
- Forum: QuakeC Programming
- Topic: Using bitwise operations for boolean checks
- Replies: 9
- Views: 1999
- Wed Feb 23, 2011 10:10 pm
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 4283