Search found 391 matches

by RenegadeC
Mon Nov 11, 2013 6:41 pm
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33791

Re: Inviting "veterans" modders to say "hi"

*Bump* I'm finally saying hi! Hey dude, remember me? :P Wish I still had your RPG mod you made way back we discussed a lot. Of course I do! Stay in touch! You on the tweets or the bookfaces? PM me! Dude I still have the mod I can send it to you if you like :) Yeah I want it, along with any other mo...
by RenegadeC
Fri Oct 25, 2013 4:58 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33791

Re: Inviting "veterans" modders to say "hi"

Tux wrote:*Bump* I'm finally saying hi!
Hey dude, remember me? :P Wish I still had your RPG mod you made way back we discussed a lot.
by RenegadeC
Sun Jul 28, 2013 9:34 pm
Forum: General Discussion
Topic: RenegadeC mods,somebody has these?
Replies: 4
Views: 3182

Re: RenegadeC mods,somebody has these?

I have more than that. :) I just need a new host, especially for TAoV beta's (which I'm actively working on still ;))
by RenegadeC
Tue Apr 30, 2013 1:37 am
Forum: General Discussion
Topic: Darkplaces on Android
Replies: 36
Views: 98918

Re: Darkplaces on Android

Runs TAoV perfectly, I'm impressed! Hey Fragger, how can I get in touch with you easily now? :P
by RenegadeC
Tue Apr 16, 2013 1:27 pm
Forum: General Discussion
Topic: Darkplaces on Android
Replies: 36
Views: 98918

Re: Darkplaces on Android

This is awesome, where can I get in contact with the author?
by RenegadeC
Tue Oct 02, 2012 12:39 am
Forum: QuakeC Programming
Topic: playing sounds to the player only??
Replies: 24
Views: 8402

Re: playing sounds to the player only??

leileilol wrote:Cool Edit 95 can also do it, it's what id used.
Me too, Cool Edit 95 is where it's at ;)
by RenegadeC
Thu Sep 13, 2012 6:00 pm
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 64970

Re: Quake MOD - In The Shadows

@toneddu2000, yep http://www.simonoc.com is my site, I am glad you found some of my tutorials useful, terrain blending is a lot of fun to play with. @RenegadeC, I had a look at stealth quake a while ago and found it really awkward to use. It did not have any special instructions or unique maps to h...
by RenegadeC
Fri Aug 31, 2012 4:20 pm
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 64970

Re: Quake MOD - In The Shadows

I'll have to give this one a whirl being a fan of stealth based games, reminds me of Stealth Quake a little bit too :)
by RenegadeC
Fri Aug 17, 2012 6:02 pm
Forum: General Discussion
Topic: Rise of the Triad
Replies: 4
Views: 3312

Re: Rise of the Triad

Looks kinda shitty.
by RenegadeC
Thu Aug 09, 2012 5:32 am
Forum: General Discussion
Topic: ..Any suggestions for a Android Quake engine?
Replies: 46
Views: 15317

Re: ..Any suggestions for a Android Quake engine?

I'm running Gingerbread 2.4.3 (LG Eclypse, 1ghz processor with Andreno 205 GPU) and FTE won't even boot. Black screen and back to my phones home screen. Any ideas? :(
by RenegadeC
Sat Jul 21, 2012 4:02 am
Forum: QuakeC Programming
Topic: chasecam like "Survival Horror Maker"?
Replies: 28
Views: 9412

Re: chasecam like "Survival Horror Maker"?

Weird, I've never had issues ever with the player not being able to climb stairs in Envenom on any version I've ever compiled. The source was written from scratch with minimal QC errors, The Ascension of Vigil is essentially using the same type of stair climbing code as well and there hasn't been an...
by RenegadeC
Wed Jun 13, 2012 5:35 am
Forum: General Discussion
Topic: Oh hi!
Replies: 11
Views: 6061

Re: Oh hi!

Akuma wrote:Holy shit dudes this place is still here?!?
Who are you again? ;)
by RenegadeC
Sat May 12, 2012 7:44 pm
Forum: General Discussion
Topic: PSP performance
Replies: 24
Views: 9260

Re: PSP performance

I'm thinking most random crashes happen on console ports is due to shitty compilers in general.
I've had issues with .spr files freezing on PSP and Dreamcast and having to remake them, it's a really weird issue to work around along with the limitations of RAM/CPU/GPU.
by RenegadeC
Sun Apr 29, 2012 7:41 pm
Forum: General Discussion
Topic: PSP performance
Replies: 24
Views: 9260

Re: PSP performance

You can save quite a chunk of memory also by only having Quake precache what's only used in the level only. The default progs106 source will precache a bunch of unneeded sounds/models that aren't actively used all the time, when I wrote Codename: Envenom I was sure to not make a huge precache list a...
by RenegadeC
Fri Jan 20, 2012 4:37 am
Forum: General Discussion
Topic: RetroBlazer
Replies: 45
Views: 9643

Re: RetroBlazer

I wasn't looking to help derail the thread. I do admit that it worked out that way, unfortunately. That being said, this was Ceruix's thread and angle of discussion, not a thread started by the mod author. Ceriux started the thread with a RetroBlazer and PSP angle. Alrighty, well let the discussion...