Search found 391 matches
- Mon Nov 11, 2013 6:41 pm
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33993
Re: Inviting "veterans" modders to say "hi"
*Bump* I'm finally saying hi! Hey dude, remember me? :P Wish I still had your RPG mod you made way back we discussed a lot. Of course I do! Stay in touch! You on the tweets or the bookfaces? PM me! Dude I still have the mod I can send it to you if you like :) Yeah I want it, along with any other mo...
- Fri Oct 25, 2013 4:58 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33993
Re: Inviting "veterans" modders to say "hi"
Hey dude, remember me? Wish I still had your RPG mod you made way back we discussed a lot.Tux wrote:*Bump* I'm finally saying hi!
- Sun Jul 28, 2013 9:34 pm
- Forum: General Discussion
- Topic: RenegadeC mods,somebody has these?
- Replies: 4
- Views: 3220
Re: RenegadeC mods,somebody has these?
I have more than that. I just need a new host, especially for TAoV beta's (which I'm actively working on still )
- Tue Apr 30, 2013 1:37 am
- Forum: General Discussion
- Topic: Darkplaces on Android
- Replies: 36
- Views: 99058
Re: Darkplaces on Android
Runs TAoV perfectly, I'm impressed! Hey Fragger, how can I get in touch with you easily now?
- Tue Apr 16, 2013 1:27 pm
- Forum: General Discussion
- Topic: Darkplaces on Android
- Replies: 36
- Views: 99058
Re: Darkplaces on Android
This is awesome, where can I get in contact with the author?
- Tue Oct 02, 2012 12:39 am
- Forum: QuakeC Programming
- Topic: playing sounds to the player only??
- Replies: 24
- Views: 8487
Re: playing sounds to the player only??
Me too, Cool Edit 95 is where it's atleileilol wrote:Cool Edit 95 can also do it, it's what id used.
- Thu Sep 13, 2012 6:00 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 65569
Re: Quake MOD - In The Shadows
@toneddu2000, yep http://www.simonoc.com is my site, I am glad you found some of my tutorials useful, terrain blending is a lot of fun to play with. @RenegadeC, I had a look at stealth quake a while ago and found it really awkward to use. It did not have any special instructions or unique maps to h...
- Fri Aug 31, 2012 4:20 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 65569
Re: Quake MOD - In The Shadows
I'll have to give this one a whirl being a fan of stealth based games, reminds me of Stealth Quake a little bit too
- Fri Aug 17, 2012 6:02 pm
- Forum: General Discussion
- Topic: Rise of the Triad
- Replies: 4
- Views: 3352
Re: Rise of the Triad
Looks kinda shitty.
- Thu Aug 09, 2012 5:32 am
- Forum: General Discussion
- Topic: ..Any suggestions for a Android Quake engine?
- Replies: 46
- Views: 15472
Re: ..Any suggestions for a Android Quake engine?
I'm running Gingerbread 2.4.3 (LG Eclypse, 1ghz processor with Andreno 205 GPU) and FTE won't even boot. Black screen and back to my phones home screen. Any ideas?
- Sat Jul 21, 2012 4:02 am
- Forum: QuakeC Programming
- Topic: chasecam like "Survival Horror Maker"?
- Replies: 28
- Views: 9486
Re: chasecam like "Survival Horror Maker"?
Weird, I've never had issues ever with the player not being able to climb stairs in Envenom on any version I've ever compiled. The source was written from scratch with minimal QC errors, The Ascension of Vigil is essentially using the same type of stair climbing code as well and there hasn't been an...
- Wed Jun 13, 2012 5:35 am
- Forum: General Discussion
- Topic: Oh hi!
- Replies: 11
- Views: 6156
Re: Oh hi!
Who are you again?Akuma wrote:Holy shit dudes this place is still here?!?
- Sat May 12, 2012 7:44 pm
- Forum: General Discussion
- Topic: PSP performance
- Replies: 24
- Views: 9348
Re: PSP performance
I'm thinking most random crashes happen on console ports is due to shitty compilers in general.
I've had issues with .spr files freezing on PSP and Dreamcast and having to remake them, it's a really weird issue to work around along with the limitations of RAM/CPU/GPU.
I've had issues with .spr files freezing on PSP and Dreamcast and having to remake them, it's a really weird issue to work around along with the limitations of RAM/CPU/GPU.
- Sun Apr 29, 2012 7:41 pm
- Forum: General Discussion
- Topic: PSP performance
- Replies: 24
- Views: 9348
Re: PSP performance
You can save quite a chunk of memory also by only having Quake precache what's only used in the level only. The default progs106 source will precache a bunch of unneeded sounds/models that aren't actively used all the time, when I wrote Codename: Envenom I was sure to not make a huge precache list a...
- Fri Jan 20, 2012 4:37 am
- Forum: General Discussion
- Topic: RetroBlazer
- Replies: 45
- Views: 9729
Re: RetroBlazer
I wasn't looking to help derail the thread. I do admit that it worked out that way, unfortunately. That being said, this was Ceruix's thread and angle of discussion, not a thread started by the mod author. Ceriux started the thread with a RetroBlazer and PSP angle. Alrighty, well let the discussion...