If you haven't overwritten anything or done a deep format (overwriting with 0s) you should be able to recover the
index with a recovery tool rather easily. But DO NOT use the drive in that case!
Search found 7 matches
- Tue Jan 05, 2016 11:51 am
- Forum: General Discussion
- Topic: Formatted wrong drive :S
- Replies: 17
- Views: 8707
- Mon May 25, 2015 5:49 pm
- Forum: Engine Programming
- Topic: Best Way To Sleep An Empty Server
- Replies: 8
- Views: 1863
Re: Best Way To Sleep An Empty Server
Lol spike, poll/epoll for say 10-20 sockets? Nah simple select does just fine and is way simpler :) Baker: It's straight forward (in theory atleast). As Spike says, just add stdin fd to the fd set that select listens on (for console input) along with the listen socket. If you get input on console th...
- Mon Mar 09, 2015 10:48 am
- Forum: Engine Programming
- Topic: dual monitor gamma issues
- Replies: 43
- Views: 8482
Re: dual monitor gamma issues
Hehe, yeah if 60-120fps were good enough for the old an dirty ezQuake engine and its users :) I come from the QW community and the requirements there are a bit higher I assume. People play with framerates of atleast ~500fps and a drop from say 2000fps to 1000fps wouldn't be accepted. Anyway, thanks ...
- Sat Mar 07, 2015 11:28 am
- Forum: Engine Programming
- Topic: dual monitor gamma issues
- Replies: 43
- Views: 8482
Re: dual monitor gamma issues
I didn't realize it was that much of a perf hit, at least on id1 maps, but in e1m1 I go from 770fps with gamma 1 to 290fps with gamma != 1. I tried that at 2880x1800 to maximize the performance hit, w/ geforce 650gt 1024mb, OS X. On the other hand if I try one of the heaviest quake maps I know of, ...
- Fri Mar 06, 2015 11:16 pm
- Forum: Engine Programming
- Topic: dual monitor gamma issues
- Replies: 43
- Views: 8482
Re: dual monitor gamma issues
I did a quick hack to port the code to ezQuake and I'm seeing about 50-70% performance drop when gamma != 1. Is this reasonable by using the shader/implementation ericw presented?? (I haven't managed to get quakespasm running here yet otherwise it seems like a fairly easy test to do by toggling it o...
- Tue Mar 03, 2015 1:53 pm
- Forum: Engine Programming
- Topic: Funny C Rules (And Low-Level Languages in general)
- Replies: 74
- Views: 48921
Re: Funny C Rules (And Low-Level Languages in general)
A couple of notes:
12) Variables declared static or global variables have static storage duration and are initialized to zero
13) Due note that you cannot do sizeof int for instance, or any type, you do need parenthesis for those: sizeof(int)
12) Variables declared static or global variables have static storage duration and are initialized to zero
13) Due note that you cannot do sizeof int for instance, or any type, you do need parenthesis for those: sizeof(int)
- Tue Mar 03, 2015 11:57 am
- Forum: Engine Programming
- Topic: Problems with MD3 loader
- Replies: 4
- Views: 1677
Re: Problems with MD3 loader
Even if its not pretty, ptr is _not_ a pointer to short but a regular short.
'short *a, b'. Only a is a pointer to short, b is just a short.
'short *a, b'. Only a is a pointer to short, b is just a short.