Search found 95 matches

by Feared
Wed Jun 08, 2011 8:13 pm
Forum: Programming Tutorials
Topic: Tutorial: How to do DAT menu.DAT
Replies: 13
Views: 11841

Nice indeed.

I'm not a fan of these free file hosting sites that make you wait 30 seconds before downloading your file that might be 20kb. These sites also usually delete files after not being downloaded for 30 days or so.

Here's a mirror,
http://bfeared.com/library/quake/dump/makemenuqc.rar
by Feared
Sat Jun 04, 2011 11:03 pm
Forum: General Discussion
Topic: Rage Gives a Nod
Replies: 13
Views: 3582

Re: Rage Gives a Nod

In the latest bit of Rage footage near the end, keep an eye out for a box of Qrayons, and a package of Pinkies. Note the sounds as well. Also, Gametrailers misspelled Bethesda. 6:51 is the position in the video that the Qrayons appear. Nice catch, I didn't finish watching the video the first time a...
by Feared
Thu Jun 02, 2011 1:30 am
Forum: OpenGL Programming
Topic: OpenGL GLM camera matrix problem
Replies: 7
Views: 7135

Using a znear of 0.01f is a baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad idea. znear should be as high as you can tolerate going, otherwise you'll get really bad precision falloff in your depth calculations (as the final projected depth is non-linear). Adjusting depth to linear in your vertex ...
by Feared
Wed Jun 01, 2011 8:36 pm
Forum: OpenGL Programming
Topic: OpenGL GLM camera matrix problem
Replies: 7
Views: 7135

Re: OpenGL GLM camera matrix problem

1) Quake uses Z for up and down, but OpenGL uses Z for depth. As a result, in R_SetupGL does a couple of rotations to effectively make Z go up and down and use Y for depth. 2) "I cannot use gluPerspective" ... I'm not exactly sure what you mean there. You don't actually have to use that g...
by Feared
Wed Jun 01, 2011 7:51 pm
Forum: OpenGL Programming
Topic: OpenGL GLM camera matrix problem
Replies: 7
Views: 7135

OpenGL GLM camera matrix problem

Hello everyone, I am having a tad issue with updating the Quake renderer code to OpenGL 3.x+. The problem is the camera. I cannot use gluPerspective anymore so I'm using the GLM library. It works sort of, here is my code. projectionMatrix = glm::perspective(r_refdef.fov_y, (float)vid.width / (float)...
by Feared
Fri May 27, 2011 12:20 am
Forum: QuakeC Programming
Topic: clean minimalistic Quake C for schools
Replies: 19
Views: 5923

qbism wrote:Somewhere around is a "Quake from Scratch" or "scratch qc" series of tutorials, building up the qc code from zero.
http://www.inside3d.com/qctut/scratch1.shtml
by Feared
Wed May 04, 2011 11:07 pm
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 60240

I already did QExpo 2001. I just need to get around to 2005 and 2006. Doing 2005 right now. Hopefully I'll have enough time today to do 2006.
by Feared
Tue May 03, 2011 8:21 pm
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 60240

I've already backed up QuakeMatt's website (plus all the downloads). http://bfeared.com/library/index.php?dir=quake/archive/quakedev/quakematt/ I've backed up most of the user sites (qexpo is big, though so I hadn't had a chance). With the link above you are able to download a tar dump of the curren...
by Feared
Sat Apr 30, 2011 2:48 am
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 60240

You were a little abrasive but I think you were in the right to ask. He had no right to act like that. In my opinion anyways. If someone really wanted hosting you can feel free to ask me but I won't be taking a hundred people to host. Would only host people who will use/update their site. Trust me o...
by Feared
Sat Apr 23, 2011 1:56 am
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 60240

Spent a few hours copying the files. http://bfeared.com/library/index.php?dir=quake/archive/quakedev/ or http://bfeared.com/library/quake/archive/quakedev/ Read missing_files.txt so you know what files I didn't/couldn't upload. The SVN files are just the latest tarballs I grabbed from the SVN. Tell ...
by Feared
Sun Jan 30, 2011 11:56 pm
Forum: General Programming
Topic: Quake, bouncing on platforms?
Replies: 3
Views: 1814

Set host_maxfps to 72. Explanation: http://mhquake.blogspot.com/2011/01/to-72-fps-or-not-to-72-fps-that-is.html Interesting, many thanks. Is there any current workarounds existing? I know Darkplaces uses a higher maximum fps. (if any max at all) I would assume this would require re-writing the timer.
by Feared
Fri Jan 28, 2011 10:26 pm
Forum: Mapping
Topic: FitzQuake - tga's - and transparency
Replies: 14
Views: 4540

says something about glut32 missing. i was looking through the darkplaces website and it says that photoshop has issues saving the tga right, that gimp can do it. so im going to download gimp and see if it fixes the problem. It's not an issue WITH photoshop. It's an issue on how you're saving it. M...
by Feared
Fri Jan 28, 2011 10:03 pm
Forum: General Programming
Topic: Quake, bouncing on platforms?
Replies: 3
Views: 1814

Quake, bouncing on platforms?

I quickly smashed together a video. http://www.youtube.com/watch?v=xANvyzcIJBE (This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly) The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're movi...
by Feared
Fri Dec 24, 2010 6:59 am
Forum: General Discussion
Topic: IRC
Replies: 9
Views: 1604

Mexicouger wrote:There is nobody on any of them. I can't connect to the QC one either :(
There is plenty of people. I've connected to each one specified with no problem. I didn't realize (or even look) that people here used IRC.
by Feared
Sun Dec 19, 2010 10:31 pm
Forum: General Discussion
Topic: Bloom Post-Processing for Windows
Replies: 10
Views: 2152

This my friend is a joke taken too far. ;)