Nice indeed.
I'm not a fan of these free file hosting sites that make you wait 30 seconds before downloading your file that might be 20kb. These sites also usually delete files after not being downloaded for 30 days or so.
Here's a mirror,
http://bfeared.com/library/quake/dump/makemenuqc.rar
Search found 95 matches
- Wed Jun 08, 2011 8:13 pm
- Forum: Programming Tutorials
- Topic: Tutorial: How to do DAT menu.DAT
- Replies: 13
- Views: 11901
- Sat Jun 04, 2011 11:03 pm
- Forum: General Discussion
- Topic: Rage Gives a Nod
- Replies: 13
- Views: 3582
Re: Rage Gives a Nod
In the latest bit of Rage footage near the end, keep an eye out for a box of Qrayons, and a package of Pinkies. Note the sounds as well. Also, Gametrailers misspelled Bethesda. 6:51 is the position in the video that the Qrayons appear. Nice catch, I didn't finish watching the video the first time a...
- Thu Jun 02, 2011 1:30 am
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 7138
Using a znear of 0.01f is a baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad idea. znear should be as high as you can tolerate going, otherwise you'll get really bad precision falloff in your depth calculations (as the final projected depth is non-linear). Adjusting depth to linear in your vertex ...
- Wed Jun 01, 2011 8:36 pm
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 7138
Re: OpenGL GLM camera matrix problem
1) Quake uses Z for up and down, but OpenGL uses Z for depth. As a result, in R_SetupGL does a couple of rotations to effectively make Z go up and down and use Y for depth. 2) "I cannot use gluPerspective" ... I'm not exactly sure what you mean there. You don't actually have to use that g...
- Wed Jun 01, 2011 7:51 pm
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 7138
OpenGL GLM camera matrix problem
Hello everyone, I am having a tad issue with updating the Quake renderer code to OpenGL 3.x+. The problem is the camera. I cannot use gluPerspective anymore so I'm using the GLM library. It works sort of, here is my code. projectionMatrix = glm::perspective(r_refdef.fov_y, (float)vid.width / (float)...
- Fri May 27, 2011 12:20 am
- Forum: QuakeC Programming
- Topic: clean minimalistic Quake C for schools
- Replies: 19
- Views: 5924
http://www.inside3d.com/qctut/scratch1.shtmlqbism wrote:Somewhere around is a "Quake from Scratch" or "scratch qc" series of tutorials, building up the qc code from zero.
- Wed May 04, 2011 11:07 pm
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60304
- Tue May 03, 2011 8:21 pm
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60304
I've already backed up QuakeMatt's website (plus all the downloads). http://bfeared.com/library/index.php?dir=quake/archive/quakedev/quakematt/ I've backed up most of the user sites (qexpo is big, though so I hadn't had a chance). With the link above you are able to download a tar dump of the curren...
- Sat Apr 30, 2011 2:48 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60304
You were a little abrasive but I think you were in the right to ask. He had no right to act like that. In my opinion anyways. If someone really wanted hosting you can feel free to ask me but I won't be taking a hundred people to host. Would only host people who will use/update their site. Trust me o...
- Sat Apr 23, 2011 1:56 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60304
Spent a few hours copying the files. http://bfeared.com/library/index.php?dir=quake/archive/quakedev/ or http://bfeared.com/library/quake/archive/quakedev/ Read missing_files.txt so you know what files I didn't/couldn't upload. The SVN files are just the latest tarballs I grabbed from the SVN. Tell ...
- Sun Jan 30, 2011 11:56 pm
- Forum: General Programming
- Topic: Quake, bouncing on platforms?
- Replies: 3
- Views: 1815
Set host_maxfps to 72. Explanation: http://mhquake.blogspot.com/2011/01/to-72-fps-or-not-to-72-fps-that-is.html Interesting, many thanks. Is there any current workarounds existing? I know Darkplaces uses a higher maximum fps. (if any max at all) I would assume this would require re-writing the timer.
- Fri Jan 28, 2011 10:26 pm
- Forum: Mapping
- Topic: FitzQuake - tga's - and transparency
- Replies: 14
- Views: 4542
says something about glut32 missing. i was looking through the darkplaces website and it says that photoshop has issues saving the tga right, that gimp can do it. so im going to download gimp and see if it fixes the problem. It's not an issue WITH photoshop. It's an issue on how you're saving it. M...
- Fri Jan 28, 2011 10:03 pm
- Forum: General Programming
- Topic: Quake, bouncing on platforms?
- Replies: 3
- Views: 1815
Quake, bouncing on platforms?
I quickly smashed together a video. http://www.youtube.com/watch?v=xANvyzcIJBE (This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly) The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're movi...
- Fri Dec 24, 2010 6:59 am
- Forum: General Discussion
- Topic: IRC
- Replies: 9
- Views: 1604
- Sun Dec 19, 2010 10:31 pm
- Forum: General Discussion
- Topic: Bloom Post-Processing for Windows
- Replies: 10
- Views: 2152