Search found 27 matches

by something
Tue Nov 16, 2010 5:57 am
Forum: QuakeC Programming
Topic: Entity that executes a function when touched.
Replies: 8
Views: 1516

Re: Entity that executes a function when touched.

like a pickup system..? i used a traceline with a constant of PLAYER_PICKUP_DISTANCE. then you can just make a pickup impulse check the trace_ent if its a pickup(i created a field item_type) if it is.. you run a function or something. that way you have to be looking at the entity for it to work. pro...
by something
Tue Nov 16, 2010 5:48 am
Forum: Tutorial Help
Topic: Adding New Weapons
Replies: 8
Views: 8695

you just have as downsider said. i have new fields that hold the slots current value. and made a function to drop the currently engadged weapon slot. which spawns a item which you can then again pickup. on my implementation each slot by default uses 'hands' which can pickup and move items, if you pi...
by something
Tue Nov 16, 2010 5:36 am
Forum: General Discussion
Topic: chip-8 emulation
Replies: 0
Views: 1937

chip-8 emulation

something i thought was pretty cool,

a fellow supposedly created an emulator for chip-8 in gmod..

http://www.engadget.com/2010/11/15/chip ... retire-yo/
by something
Sat Nov 13, 2010 3:11 pm
Forum: QuakeC Programming
Topic: csqc: player viewable body out of sync with player origin
Replies: 5
Views: 1251

im not running it through prethink..

it sounds exactly as spike describes..

small steps for me..
by something
Sat Nov 13, 2010 7:44 am
Forum: QuakeC Programming
Topic: csqc: player viewable body out of sync with player origin
Replies: 5
Views: 1251

csqc: player viewable body out of sync with player origin

hey all ok so continuing from http://forums.inside3d.com/viewtopic.php?t=2750 but a bit more appropriate for being here. i have a first person viewable body, and it works. but when i tried to move it over to csqc. with the hope of eventually doing some twisting at the waist. the update of origin is ...
by something
Sat Nov 13, 2010 7:32 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8820

arghghg!dsahl

well i got the body in csqc.
but now there is updating issues..

im going to continue in qc forum.
by something
Sat Nov 13, 2010 2:40 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8820

thank you. i will try and get something moving in csqc
by something
Fri Nov 12, 2010 7:49 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8820

what about action animations?
it would be pretty hard to get animations for firing and such. for each degree or rotation. grrplunk..

ill see what i can do..
by something
Fri Nov 12, 2010 6:39 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8820

poop.. the annoying thing is. there is very little i can do to try and even expand on my test. because i cant even get any bones to be affected at all. if at least i could make a bone do something.. or anything. then i could have something to work with. the best i could do is create a turn left and ...
by something
Fri Nov 12, 2010 6:06 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8820

skeletons, dp and qc?

hey all, im wondering if there are any easyily digestable examples of controlling bone rotation using qc? (maybe this should be in quakec programming..eeek) i currently have implemented a viewable body for the player where you can look down and see your feet etc. and my plan is to implement it simil...
by something
Wed May 26, 2010 6:54 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53163

werd! my real name is Daniel. im from melbourne aus, im 22 or 23 i cant remember. my story begins on a Mac SE making silly little programs/game-ish things in Hypercard when i was probably in grade 3/4 or something.. one day i got a demo of infini-D and i started getting distracted from everything an...
by something
Wed May 12, 2010 6:32 am
Forum: Modeling
Topic: disappearing models
Replies: 9
Views: 4814

still cant seem to work it out. i couldnt find any overlapping tris. but i did have a couple of oddities when i created it.. im using blender. and have moved away from max but ill check it out in it. has anyone 'anywhere' experienced this? it seems a bit strange since its a fairly simple object. im ...
by something
Sun May 09, 2010 11:03 pm
Forum: Modeling
Topic: disappearing models
Replies: 9
Views: 4814

it has happened to a couple of models. the boat did have it happen when i first created it. but i dont know what i did to fix it. and at one point the 'dock'/'pier' did not have it happen. and then after a seamingly minimal change and another export it happened again. so now i dont know what the con...
by something
Sun May 09, 2010 5:23 am
Forum: Modeling
Topic: disappearing models
Replies: 9
Views: 4814

heres a video of the problem should show you what i mean.
engine is darkplaces

http://rapidshare.com/files/385167560/d ... y.avi.html

x264 avi format
by something
Fri Apr 30, 2010 7:48 am
Forum: Modeling
Topic: disappearing models
Replies: 9
Views: 4814

disappearing models

i have created some entities for use as environment decoration. that seem to disappear when at the edges of the screen or when viewed from certain angles/positions. below is a screenshot showing what it should look like. http://www.freeimagehosting.net/uploads/th.674227f2b7.png and a few steps forwa...