Search found 27 matches
- Tue Nov 16, 2010 5:57 am
- Forum: QuakeC Programming
- Topic: Entity that executes a function when touched.
- Replies: 8
- Views: 1516
Re: Entity that executes a function when touched.
like a pickup system..? i used a traceline with a constant of PLAYER_PICKUP_DISTANCE. then you can just make a pickup impulse check the trace_ent if its a pickup(i created a field item_type) if it is.. you run a function or something. that way you have to be looking at the entity for it to work. pro...
- Tue Nov 16, 2010 5:48 am
- Forum: Tutorial Help
- Topic: Adding New Weapons
- Replies: 8
- Views: 8695
you just have as downsider said. i have new fields that hold the slots current value. and made a function to drop the currently engadged weapon slot. which spawns a item which you can then again pickup. on my implementation each slot by default uses 'hands' which can pickup and move items, if you pi...
- Tue Nov 16, 2010 5:36 am
- Forum: General Discussion
- Topic: chip-8 emulation
- Replies: 0
- Views: 1937
chip-8 emulation
something i thought was pretty cool,
a fellow supposedly created an emulator for chip-8 in gmod..
http://www.engadget.com/2010/11/15/chip ... retire-yo/
a fellow supposedly created an emulator for chip-8 in gmod..
http://www.engadget.com/2010/11/15/chip ... retire-yo/
- Sat Nov 13, 2010 3:11 pm
- Forum: QuakeC Programming
- Topic: csqc: player viewable body out of sync with player origin
- Replies: 5
- Views: 1251
- Sat Nov 13, 2010 7:44 am
- Forum: QuakeC Programming
- Topic: csqc: player viewable body out of sync with player origin
- Replies: 5
- Views: 1251
csqc: player viewable body out of sync with player origin
hey all ok so continuing from http://forums.inside3d.com/viewtopic.php?t=2750 but a bit more appropriate for being here. i have a first person viewable body, and it works. but when i tried to move it over to csqc. with the hope of eventually doing some twisting at the waist. the update of origin is ...
- Sat Nov 13, 2010 7:32 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 8820
- Sat Nov 13, 2010 2:40 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 8820
- Fri Nov 12, 2010 7:49 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 8820
- Fri Nov 12, 2010 6:39 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 8820
poop.. the annoying thing is. there is very little i can do to try and even expand on my test. because i cant even get any bones to be affected at all. if at least i could make a bone do something.. or anything. then i could have something to work with. the best i could do is create a turn left and ...
- Fri Nov 12, 2010 6:06 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 8820
skeletons, dp and qc?
hey all, im wondering if there are any easyily digestable examples of controlling bone rotation using qc? (maybe this should be in quakec programming..eeek) i currently have implemented a viewable body for the player where you can look down and see your feet etc. and my plan is to implement it simil...
- Wed May 26, 2010 6:54 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53163
werd! my real name is Daniel. im from melbourne aus, im 22 or 23 i cant remember. my story begins on a Mac SE making silly little programs/game-ish things in Hypercard when i was probably in grade 3/4 or something.. one day i got a demo of infini-D and i started getting distracted from everything an...
- Wed May 12, 2010 6:32 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 4814
still cant seem to work it out. i couldnt find any overlapping tris. but i did have a couple of oddities when i created it.. im using blender. and have moved away from max but ill check it out in it. has anyone 'anywhere' experienced this? it seems a bit strange since its a fairly simple object. im ...
- Sun May 09, 2010 11:03 pm
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 4814
it has happened to a couple of models. the boat did have it happen when i first created it. but i dont know what i did to fix it. and at one point the 'dock'/'pier' did not have it happen. and then after a seamingly minimal change and another export it happened again. so now i dont know what the con...
- Sun May 09, 2010 5:23 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 4814
heres a video of the problem should show you what i mean.
engine is darkplaces
http://rapidshare.com/files/385167560/d ... y.avi.html
x264 avi format
engine is darkplaces
http://rapidshare.com/files/385167560/d ... y.avi.html
x264 avi format
- Fri Apr 30, 2010 7:48 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 4814
disappearing models
i have created some entities for use as environment decoration. that seem to disappear when at the edges of the screen or when viewed from certain angles/positions. below is a screenshot showing what it should look like. http://www.freeimagehosting.net/uploads/th.674227f2b7.png and a few steps forwa...