Search found 203 matches
- Sun Jul 10, 2011 9:19 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 358492
Re: Doom 3 engine release and game code
They will probably release the engine code a few months after the release of Rage.
- Wed Jul 06, 2011 9:26 am
- Forum: Programming Tutorials
- Topic: Missing Model Support (Uber crappy)
- Replies: 10
- Views: 5307
- Tue Jul 05, 2011 5:58 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9382
What if you completely retextured them and modified the mesh a bit (going low poly)? I'm using a non-retail mesh for the pistol i found in the SDK. It also was used in an early Office Complex demonstration video. Textures on my mesh were taken from the Half-Life: Day One demo. Any screenshots? http...
- Tue Jul 05, 2011 4:17 pm
- Forum: Mapping
- Topic: Animated static mesh
- Replies: 14
- Views: 4446
Spike wrote:'func_model' entity
Code: Select all
void() func_model =
{
precache_model (self.model);
setmodel (self, self.model);
};
- Tue Jul 05, 2011 4:14 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9382
Half-Life's weapons were awesome, would like to see them in Quake though. I already ported some over, but I can't release them... because of Valve :roll: I'm sure following the developement of HL was interesting, the people out there are collecting media and other content from the beta versions of H...
- Tue Jul 05, 2011 9:56 am
- Forum: Programming Tutorials
- Topic: Missing Model Support (Uber crappy)
- Replies: 10
- Views: 5307
Re: Missing Model Support (Uber crappy)
buf = (unsigned *)COM_LoadStackFile("progs/missing_model.mdl", stackbuf, sizeof(stackbuf)); Would be correct if missing_model.mdl is supposed to be in the progs folder. If someone is in need of a missing_model.mdl: http://www.mediafire.com/?i9dsojjf9e6sk0w :wink: Thanks Baker, i love smal...
- Thu Jun 16, 2011 2:15 pm
- Forum: Engine Programming
- Topic: Quake engine differences?
- Replies: 21
- Views: 5013
Always wanted to see voxels in Quake.daemonicky wrote:Voxels are something what Ken Silverman, author of Build Engine (Duke 3D, Blood ...), has been working with for a longe time. He made Voxlap Engine and there is a Wolfeinstein 3D remake in Voxlap.
Ken Silverman is a wise man.
- Thu Jun 16, 2011 1:56 pm
- Forum: General Discussion
- Topic: What makes some new games with great graphics so fast?
- Replies: 1
- Views: 1169
Re: What makes some new games with great graphics so fast?
Singularity uses the Unreal Engine 3.
A well coded engine... it's very fast indeed.
A well coded engine... it's very fast indeed.
- Wed Jun 15, 2011 1:48 pm
- Forum: General Discussion
- Topic: Rage Gives a Nod
- Replies: 13
- Views: 3582
Yeah ok, but it was funny.behind_you wrote:seriously, stop spamming everyone! it's not funny!
BACK TO THE TOPIC:
Rage. Rage? Rage.
Ok so far (what i've seen from the videos.)
But i HATE (in general) HEALTH REGEN.
- Tue May 31, 2011 4:53 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 8681
- Thu Mar 17, 2011 6:13 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6092000
- Thu Mar 10, 2011 6:21 pm
- Forum: Modeling
- Topic: Crouching Animation
- Replies: 11
- Views: 3954
- Sun Mar 06, 2011 4:23 pm
- Forum: General Discussion
- Topic: My palette...
- Replies: 9
- Views: 2261
So, i might need your help now. I need to know howto map with textures using my palette. How does my palette get adapted to the maptextures in the BSP? I used alot programs to edit the textures in the BSP file, but everything messes up, especially QuArK. Maybe you have a method that works - already ...
- Sun Mar 06, 2011 6:45 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6092000
- Sat Mar 05, 2011 6:42 am
- Forum: Mapping
- Topic: Custom Textures With Darkplaces And QuArK
- Replies: 7
- Views: 3789