Search found 203 matches

by Ranger366
Sun Jul 10, 2011 9:19 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357296

Re: Doom 3 engine release and game code

They will probably release the engine code a few months after the release of Rage.
by Ranger366
Wed Jul 06, 2011 9:26 am
Forum: Programming Tutorials
Topic: Missing Model Support (Uber crappy)
Replies: 10
Views: 5305

Nice reckless :D

Can i use this in the GL part of my engine?
by Ranger366
Tue Jul 05, 2011 5:58 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9370

What if you completely retextured them and modified the mesh a bit (going low poly)? I'm using a non-retail mesh for the pistol i found in the SDK. It also was used in an early Office Complex demonstration video. Textures on my mesh were taken from the Half-Life: Day One demo. Any screenshots? http...
by Ranger366
Tue Jul 05, 2011 4:17 pm
Forum: Mapping
Topic: Animated static mesh
Replies: 14
Views: 4444

Spike wrote:'func_model' entity

Code: Select all

void() func_model =
{
	precache_model (self.model);
	setmodel (self, self.model);
};
Hmm, can be placed anywhere. misc.qc or whatever.
by Ranger366
Tue Jul 05, 2011 4:14 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9370

Half-Life's weapons were awesome, would like to see them in Quake though. I already ported some over, but I can't release them... because of Valve :roll: I'm sure following the developement of HL was interesting, the people out there are collecting media and other content from the beta versions of H...
by Ranger366
Tue Jul 05, 2011 9:56 am
Forum: Programming Tutorials
Topic: Missing Model Support (Uber crappy)
Replies: 10
Views: 5305

Re: Missing Model Support (Uber crappy)

buf = (unsigned *)COM_LoadStackFile("progs/missing_model.mdl", stackbuf, sizeof(stackbuf)); Would be correct if missing_model.mdl is supposed to be in the progs folder. If someone is in need of a missing_model.mdl: http://www.mediafire.com/?i9dsojjf9e6sk0w :wink: Thanks Baker, i love smal...
by Ranger366
Thu Jun 16, 2011 2:15 pm
Forum: Engine Programming
Topic: Quake engine differences?
Replies: 21
Views: 5013

daemonicky wrote:Voxels are something what Ken Silverman, author of Build Engine (Duke 3D, Blood ...), has been working with for a longe time. He made Voxlap Engine and there is a Wolfeinstein 3D remake in Voxlap.
Always wanted to see voxels in Quake.
Ken Silverman is a wise man.
by Ranger366
Thu Jun 16, 2011 1:56 pm
Forum: General Discussion
Topic: What makes some new games with great graphics so fast?
Replies: 1
Views: 1169

Re: What makes some new games with great graphics so fast?

Singularity uses the Unreal Engine 3.
A well coded engine... it's very fast indeed.
by Ranger366
Wed Jun 15, 2011 1:48 pm
Forum: General Discussion
Topic: Rage Gives a Nod
Replies: 13
Views: 3582

Yeah ok, but it was funny.

BACK TO THE TOPIC:
Rage. Rage? Rage.
Ok so far (what i've seen from the videos.)
But i HATE (in general) HEALTH REGEN.
by Ranger366
Tue May 31, 2011 4:53 am
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 8679

Something like Spirit of Half-Life, but for Quake.
Awesome :D
by Ranger366
Thu Mar 17, 2011 6:13 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6062309

http://www.youtube.com/watch?v=PQsxlo7uIgw

Who of you played Age of Empires?
Everyone, yeah.
by Ranger366
Thu Mar 10, 2011 6:21 pm
Forum: Modeling
Topic: Crouching Animation
Replies: 11
Views: 3945

mk wrote:Dance, ranger, dance!
Wait dude, I HAVE TO MAKE SOMETHING RIGHT NOW!
BE RIGHT BACK
by Ranger366
Sun Mar 06, 2011 4:23 pm
Forum: General Discussion
Topic: My palette...
Replies: 9
Views: 2261

So, i might need your help now. I need to know howto map with textures using my palette. How does my palette get adapted to the maptextures in the BSP? I used alot programs to edit the textures in the BSP file, but everything messes up, especially QuArK. Maybe you have a method that works - already ...
by Ranger366
Sun Mar 06, 2011 6:45 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6062309

Sry leilei i never played FF.

<< Currently remodeling all Quake entites (yes, this includes weapons etc. too) with an own concept - low poly.
by Ranger366
Sat Mar 05, 2011 6:42 am
Forum: Mapping
Topic: Custom Textures With Darkplaces And QuArK
Replies: 7
Views: 3784

frag.machine wrote:Not that smart, actually. It's just copying old posts in the thread.
That was sarcastic.
Nothing can trick us.