Search found 203 matches
- Sat May 29, 2010 4:58 pm
- Forum: General Discussion
- Topic: Quake 2 - Creating the matching PCX Textures...
- Replies: 2
- Views: 949
Quake 2 - Creating the matching PCX Textures...
Hello dear inside3d community, i have some problems with creating pcx files for Quake 2, they are displayed wrong with wrong palette code. I dont know wich program i haveto use to save them right for Quake 2. I used Paint.NET with an PCX File Plugin before. I only know that i have to import the Q2 p...
- Fri Apr 16, 2010 4:45 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53863
Hello, my name is Ranger366, my real name is Marco, and im older than thought. Im living in Germany, and my english is not the best for you, im starting soon an english program where i will start learning it by real situations in the United States (lol). I started first with Quake 3 mapping, then wi...
- Sat Mar 27, 2010 5:21 pm
- Forum: Modeling
- Topic: Model Converter [alpha released]
- Replies: 65
- Views: 24978
if you think its an good idea (Garry's Mod PSP) NOT A GOOD IDEA AT ALL you psp kids should stop blatantly ripping off Valve's commercial products and start making original games You don't even know the reasonable limits of the quake engine! It's impossible to do gmod on it (face poser, lots of phys...
- Fri Mar 26, 2010 7:44 pm
- Forum: Modeling
- Topic: Model Converter [alpha released]
- Replies: 65
- Views: 24978
- Thu Mar 25, 2010 7:40 pm
- Forum: Modeling
- Topic: Model Converter [alpha released]
- Replies: 65
- Views: 24978
I needed this! Thanks! Its more fasteri hope, i needed 10 minutes to complete convert the HL2 weapons to Quake MDL... Needed Milkshape, laggy QuArK and QME3. http://supra36.webd.pl/issoft//fitz0001.png http://supra36.webd.pl/issoft//fitz0000.png Hmm? Do you need something or did you figure it all o...
- Wed Mar 24, 2010 5:42 pm
- Forum: Modeling
- Topic: Model Converter [alpha released]
- Replies: 65
- Views: 24978
I needed this!
Thanks!
Its more fasteri hope, i needed 10 minutes to complete convert the HL2 weapons to Quake MDL...
Needed Milkshape, laggy QuArK and QME3.
http://supra36.webd.pl/issoft//fitz0001.png
http://supra36.webd.pl/issoft//fitz0000.png
Thanks!
Its more fasteri hope, i needed 10 minutes to complete convert the HL2 weapons to Quake MDL...
Needed Milkshape, laggy QuArK and QME3.
http://supra36.webd.pl/issoft//fitz0001.png
http://supra36.webd.pl/issoft//fitz0000.png
- Sat Mar 20, 2010 5:43 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39942
I have to thank Baker so much, for all this stuff he did (This is the only Source on the web for implenting HL BSP Support) and wanna ask about fixing this sucked up lightning, in Lord Havoc's DarkPlaces Engine everyhing is ok. Im no programmin newbie, but in this Section i need abit help... I have...
- Fri Mar 19, 2010 6:03 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39942
I have to thank Baker so much, for all this stuff he did (This is the only Source on the web for implenting HL BSP Support) and wanna ask about fixing this sucked up lightning, in Lord Havoc's DarkPlaces Engine everyhing is ok. Im no programmin newbie, but in this Section i need abit help... I have ...