Search found 58 matches
- Thu Nov 03, 2011 6:53 pm
- Forum: QuakeC Programming
- Topic: best way to make a player fly?
- Replies: 1
- Views: 858
Re: best way to make a player fly?
Look at tutorials here on inside3d. There is one just for you.
- Thu Oct 27, 2011 8:37 pm
- Forum: QuakeC Programming
- Topic: traceline monster
- Replies: 2
- Views: 945
Re: traceline monster
I thought it's just some BS :)
thanks for quick reply!
EDIT: heh, it's also in defs.qc commentary.
thanks for quick reply!
EDIT: heh, it's also in defs.qc commentary.
- Thu Oct 27, 2011 7:22 pm
- Forum: QuakeC Programming
- Topic: traceline monster
- Replies: 2
- Views: 945
traceline monster
Hi.
I've read specifications of traceline, and argument nomonster puzzles me. How does it recognize monsters from other entitites? :?
I've read specifications of traceline, and argument nomonster puzzles me. How does it recognize monsters from other entitites? :?
- Sun Aug 21, 2011 4:53 pm
- Forum: Engine Programming
- Topic: Vanilla "WinQuake" on Linux?
- Replies: 15
- Views: 2993
- Wed Aug 10, 2011 11:08 am
- Forum: Engine Programming
- Topic: DOS Quake v1.07 (or newer)
- Replies: 15
- Views: 4252
- Tue Aug 09, 2011 3:06 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Tue Aug 09, 2011 2:12 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Sun Aug 07, 2011 1:00 pm
- Forum: Engine Programming
- Topic: DOS Quake v1.07 (or newer)
- Replies: 15
- Views: 4252
- Sun Aug 07, 2011 12:19 am
- Forum: Engine Programming
- Topic: DOS Quake v1.07 (or newer)
- Replies: 15
- Views: 4252
- Sat Aug 06, 2011 6:08 pm
- Forum: Engine Programming
- Topic: DOS Quake v1.07 (or newer)
- Replies: 15
- Views: 4252
I certainly am aware of engoo, I just wanted something simpler. Without all those lookup tables and whatnot. (Althought I'm also aware of -ugly switch...)Spirit wrote:http://leileilol.mancubus.net/engoo/
Is there problem with distributing that hipnotic's dosquake? Or just nobody has got it anymore? :)
- Sat Aug 06, 2011 11:34 am
- Forum: Engine Programming
- Topic: DOS Quake v1.07 (or newer)
- Replies: 15
- Views: 4252
DOS Quake v1.07 (or newer)
Hi. My quake modification takes advantage of changing gravity that was introduced in Scourge, I belive... I've never bought any expansion pack, so all I have is v1.06 engine. I know modern engines can do this, but I need DOS support as well :) So, can you please send or link me to newer version of D...
- Sat Aug 06, 2011 9:54 am
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 33165
- Mon Aug 01, 2011 9:49 am
- Forum: General Discussion
- Topic: .gravity in quake engines
- Replies: 2
- Views: 962
- Mon Aug 01, 2011 7:11 am
- Forum: General Discussion
- Topic: .gravity in quake engines
- Replies: 2
- Views: 962
.gravity in quake engines
Hi.
I noticed, that when you set entity.gravity, it changes gravity for that entity. At least it does in almost all engines, but it doesn't in original dos engine (v1.06).
Was it something that was added in some later version?
I noticed, that when you set entity.gravity, it changes gravity for that entity. At least it does in almost all engines, but it doesn't in original dos engine (v1.06).
Was it something that was added in some later version?
- Fri Jul 29, 2011 9:57 am
- Forum: General Discussion
- Topic: VIM editor
- Replies: 11
- Views: 2090
OT: I do not believe it! :) Don't sweat it :) I bet half of the world thinks we speak russian in czech rep. I don't blame them, it's same language family after all... But we don't use that wacko russian alphabet :) vim is primary intended to be just editor, but it's SO flexible and programmable, tha...