Search found 77 matches

by necros
Thu Oct 26, 2006 9:14 pm
Forum: QuakeC Programming
Topic: qw progs
Replies: 5
Views: 3325

thanks, baker :)

i managed to get a spprogs working earlier by using the qwprogs as a base and just pluging in the missing SP parts.

it's very annoying because particle and TE_EXPLOSION2 tempentity was removed. :\
by necros
Thu Oct 26, 2006 4:35 pm
Forum: QuakeC Programming
Topic: is the max progs.dat size 1mb?
Replies: 8
Views: 3866

rats! oh well, thanks cheapalert. i'll have to trim stuff and try to optimize as much as i can i guess. :x
by necros
Thu Oct 26, 2006 6:26 am
Forum: QuakeC Programming
Topic: is the max progs.dat size 1mb?
Replies: 8
Views: 3866

is the max progs.dat size 1mb?

i can't seem to compile my progs anymore... sitting at 960k atm, with one qc file removed. replacing it causes the compiler to crash without any warnings. it doesn't matter which qc file is removed, any file (barring important ones like world.qc) when removed fixes the crash problem. i'm guessing th...
by necros
Thu Oct 12, 2006 11:58 pm
Forum: QuakeC Programming
Topic: qw progs
Replies: 5
Views: 3325

bleh

looks like i wasn't using a stock qw progs like i thought. nothing to see here, folks. :P
by necros
Thu Oct 12, 2006 9:54 pm
Forum: QuakeC Programming
Topic: qw progs
Replies: 5
Views: 3325

qw progs

how do you compile these? do you have to use different compilers? i tried with frikqcc, but it gives strange errors... forgive the noobishness, hehe :P also, what exactly is the difference between, say, spprogs.dat and progs.dat? is it hard to add new qc that was originally written for netquake into...
by necros
Tue Jan 11, 2005 7:31 pm
Forum: QuakeC Programming
Topic: carrying variables over from one map to another...
Replies: 13
Views: 6693

thanks!

wow, thanks for all the help, guys! there's still so much for me to learn about qc. :P
by necros
Tue Jan 11, 2005 8:12 am
Forum: QuakeC Programming
Topic: carrying variables over from one map to another...
Replies: 13
Views: 6693

sorry to ressurect the thread,

but i have another question on this topic, specifically, how do you use the variables saved1-4 in qc? it's easy to do it via the console in the game, but how can one access these vars in qc? i've tried delcaring a float 'saved1' but this is just treated as a normal float and not the actual saved1 i ...
by necros
Sun Jan 09, 2005 11:39 pm
Forum: QuakeC Programming
Topic: Console commands via localcmd overriding key presses.
Replies: 8
Views: 4788

ok

well, i'll try it with stuffcmd. i'm pretty sure it still causes trouble with that one instead of localcmd, but we'll see. thanks for the suggestion.

also, beyond this problem, what real reason is there to use stuffcmd besides localcmd except for the aforementioned server only reason?
by necros
Sun Jan 09, 2005 3:21 am
Forum: QuakeC Programming
Topic: Console commands via localcmd overriding key presses.
Replies: 8
Views: 4788

well, it doesn't really matter at this point since it's all SP, and there is no server/client relation.
by necros
Sun Jan 09, 2005 12:55 am
Forum: QuakeC Programming
Topic: Console commands via localcmd overriding key presses.
Replies: 8
Views: 4788

Console commands via localcmd overriding key presses.

i've got a powerup. i wanted the screen to be tinted a certain colour when the player has the powerup, so i used localcmd to send the console command "v_cshift x x x x" to the console to change colour. this work fine, but sometimes, if you press (or release) a key at close to the same time...
by necros
Fri Dec 24, 2004 5:27 am
Forum: QuakeC Programming
Topic: Error message concerning progdefs.h being out of date...
Replies: 11
Views: 7133

If you added a parm17, it would be the same as adding anything else to the 'special' list... you'd screw it up. You'll notice that when you compile, QCC generates a file called 'progdefs.h', which contains globalvars_t and entvars_t, C structures based on what is defined above the dumping flags in ...
by necros
Thu Dec 23, 2004 7:54 pm
Forum: QuakeC Programming
Topic: Error message concerning progdefs.h being out of date...
Replies: 11
Views: 7133

sorry, forgot to post that i found the problem. i was using items2 for the hipnotic icons but put it below items, which was above that line that you guys said not to put anything above. ^_^ anyway, thanks for the help, guys. also, frikac, you're saying that if i added a parm17, it would be treated a...
by necros
Mon Dec 20, 2004 8:06 pm
Forum: QuakeC Programming
Topic: Error message concerning progdefs.h being out of date...
Replies: 11
Views: 7133

Error message concerning progdefs.h being out of date...

Quake crashes with: "progs.dat system vars have been modified, progdefs.h is out of date" i'm trying to add new items so i think that may be what's causing it, but i can't figure out exactly what it means... progdefs.h gets made everytime i compile the code so i don't understand how it can...
by necros
Fri Dec 17, 2004 6:02 am
Forum: QuakeC Programming
Topic: carrying variables over from one map to another...
Replies: 13
Views: 6693

ah, so they are unused, then? thanks! this is great, i didn't know quake had hidden gems like this. ;)
by necros
Fri Dec 17, 2004 4:26 am
Forum: QuakeC Programming
Topic: carrying variables over from one map to another...
Replies: 13
Views: 6693

thanks! i didn't know there were so many of those.

about parm, there are up to parm16 declared in defs.qc... when (if at all) are parm10-16 used? i only see 1 to 9 used for SP ammo/items.