Search found 11 matches

by dwere
Fri Jul 08, 2016 6:22 am
Forum: Modeling
Topic: Scary needed
Replies: 10
Views: 7932

Re: Scary needed

I wish people would stop with the "big powerful monster = gorilla" stereotype. Thank god they avoided it in Doom 3, giving the hellknight more of a deformed human appearance. Gorillas aren't scary. By the way, a lot of horror designs don't have eyes. Death stares are scary, but so are weir...
by dwere
Thu Jun 19, 2014 2:55 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6073268

Re: What are you working on?

leileilol wrote:real old school would be a big fat 320x200 texture done in DeluxePaint with a reliance on dithered gradient effects.
Don't forget about terribly inefficient UVs.
by dwere
Thu May 22, 2014 7:09 am
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

It works in GZ with r_coloredlights 2, but the effect is inverted with r_coloredlights 1.
by dwere
Wed May 21, 2014 8:06 pm
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

The 3.24 archive I downloaded has all the files, including dlls for mission packs.
by dwere
Wed May 21, 2014 7:58 am
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

Well, it works fine in software mode with r_coloredlights 0.
by dwere
Tue May 20, 2014 10:01 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6073268

Re: What are you working on?

They had a reason to not place them here. I'd say, that reason is the angle at which the light is emitted. It illuminates both the objects in front of the grate and behind it. Therefore, any shadow texture applied to it would be projected on the greebly "server" thing. Sometimes it's just...
by dwere
Tue May 20, 2014 7:25 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6073268

Re: What are you working on?

If some grates don't have shadows, I assume it's intentional on the part of the artists. Or it was simply inconvenient with the tools they had at the time. The shadows drawn directly on light textures are pretty limited in what you can do with them. The game was simply not made with shadowmaps in m...
by dwere
Tue May 20, 2014 8:55 am
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

I played the entire Ground Zero with this. Everything was fine until the last level. There's a room containing an unusual lighting trick - a sphere emitting "black light" constantly fading in and out. Everything works as it should with r_coloredlights 0: http://i.imgur.com/8QMgvkm.png r_co...
by dwere
Sun May 18, 2014 5:57 pm
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

It's a shame r_coloredlights 0 works as 1. It would be nice to have an all-purpose dll.
by dwere
Sun May 18, 2014 4:17 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6073268

Re: What are you working on?

As far as I can see, self-shadowing is forced, that's why there are additional shadows on the legs, on the chest, etc. It was disabled for many models (notably human characters) in the original game. Screenshot looks very nice. The only thing I'm worried about is the possibility of the "real&qu...
by dwere
Sun May 18, 2014 3:37 pm
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7713

Re: Q2 ref_soft replacement with colored light

Looks better than I thought it would. But I can't set fullscreen mode for some reason. I'm using the aformentioned 3.24 exe.