Search found 69 matches
- Wed Jul 08, 2015 8:12 pm
- Forum: General Programming
- Topic: Xreal problem
- Replies: 9
- Views: 5374
Re: Xreal problem
Copied the SDL2.dll, but now it shows me another problem: (0xc000007b) :?
- Wed Jul 08, 2015 2:35 am
- Forum: General Programming
- Topic: Xreal problem
- Replies: 9
- Views: 5374
Re: Xreal problem
I fix that problem, now I've got another problem, When I try to open the executable I got from the compilation it sends me an error something related with a SDL2.dll, it says I dont have that .dll file
- Tue Jul 07, 2015 9:57 pm
- Forum: General Programming
- Topic: Xreal problem
- Replies: 9
- Views: 5374
Re: Xreal problem
I have downloaded from that link, but seems not to be working, when try to use the "premake4_vs2010.bat", nothing happens.
- Mon Jul 06, 2015 4:53 pm
- Forum: General Programming
- Topic: Xreal problem
- Replies: 9
- Views: 5374
Re: Xreal problem
Here's the source code link:
https://github.com/raynorpat/cake3
https://github.com/raynorpat/cake3
- Mon Jul 06, 2015 4:46 pm
- Forum: General Programming
- Topic: Xreal problem
- Replies: 9
- Views: 5374
Xreal problem
Hello, I've downloaded the Xreal source code, and I want to compile it using visual studio c++, but there aren't any .snl or .svproj files in there, and I found in the "readme", there is some kind of .bat file called "premake4_vs2010" which is supposed to make those files, but it...
- Thu Oct 23, 2014 7:41 pm
- Forum: Engine Programming
- Topic: rendering question
- Replies: 7
- Views: 1939
Re: rendering question
I have found this function in the berserker's source code "void Init_Palette ()", do you think I have to add some around there?
- Wed Oct 22, 2014 3:00 pm
- Forum: Engine Programming
- Topic: rendering question
- Replies: 7
- Views: 1939
Re: rendering question
ready, but isn't it from quake 2 xp? is just that berserker brings all its code in a Main.cpp "file", and it makes it more confused.
this is the file:
https://mega.co.nz/#!VBMgXAjb!j6Eexdyy7 ... itNPRIXDpE
this is the file:
https://mega.co.nz/#!VBMgXAjb!j6Eexdyy7 ... itNPRIXDpE
- Wed Oct 22, 2014 1:06 am
- Forum: Engine Programming
- Topic: rendering question
- Replies: 7
- Views: 1939
Re: rendering question
and.... how do I do that?
- Sun Oct 19, 2014 7:52 pm
- Forum: Engine Programming
- Topic: rendering question
- Replies: 7
- Views: 1939
rendering question
Hello, I have a question, how could I adapt this code to my quake engine (quake 2):
http://irrlicht.sourceforge.net/forum/v ... =9&t=45531
I'm trying to adapt it to berserker (1.42) , but I don't know what or where I need to copy in order to get that render.
http://irrlicht.sourceforge.net/forum/v ... =9&t=45531
I'm trying to adapt it to berserker (1.42) , but I don't know what or where I need to copy in order to get that render.
- Sun Oct 19, 2014 1:59 pm
- Forum: General Discussion
- Topic: Berserker problem
- Replies: 2
- Views: 1591
Re: Berserker problem
thanks man!!!
- Sat Oct 18, 2014 5:51 pm
- Forum: General Discussion
- Topic: Berserker problem
- Replies: 2
- Views: 1591
Berserker problem
I've got a problem while compiling berserker source code (from this patch: up141to142), it sends me these errors: 1>vorbisfile_static.lib(vorbisfile.obj) : error LNK2026: módulo no seguro de una imagen SAFESEH. 1>vorbisfile_static.lib(info.obj) : error LNK2026: módulo no seguro de una imagen SAFESEH...
- Sat Aug 02, 2014 7:05 pm
- Forum: General Programming
- Topic: Q2 func_door_rotating help
- Replies: 1
- Views: 4734
Q2 func_door_rotating help
Hello, I was wondering if anyone of you could help me, I want to add the option to open the doors by pressing "e", the thing is that I've been trying to adapt this code: http://webadvisor.aupr.edu/noc/Othertutorials/Skunkworks/Button%20use.htm , in order to make doors open by pressing &quo...
- Wed Mar 19, 2014 8:23 pm
- Forum: General Programming
- Topic: sikkmod (quake 4)
- Replies: 8
- Views: 5387
Re: sikkmod (quake 4)
I'm trying almost everything, but it's not working, better I ask sikkpin, perhaps you have his e-mail address or something like that.
- Sat Mar 15, 2014 4:26 pm
- Forum: General Programming
- Topic: sikkmod (quake 4)
- Replies: 8
- Views: 5387
Re: sikkmod (quake 4)
that's what I think it changes (sikkmod source code) for quake 4, because when I compile it, nothing changes, it supposes that it adds new effects to the game but with that code (sikkmod-lite_v1.2-Q4_src) it doesn't, what else do I need to make it work, do I need to add something else? or what?
- Thu Mar 13, 2014 11:41 pm
- Forum: General Programming
- Topic: sikkmod (quake 4)
- Replies: 8
- Views: 5387
Re: sikkmod (quake 4)
thanks, I'll wait, you're talking about the (sikkmod) source code, aren't you?