Search found 69 matches

by franqutrass
Wed Jul 08, 2015 8:12 pm
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 5374

Re: Xreal problem

Copied the SDL2.dll, but now it shows me another problem: (0xc000007b) :?
by franqutrass
Wed Jul 08, 2015 2:35 am
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 5374

Re: Xreal problem

I fix that problem, now I've got another problem, When I try to open the executable I got from the compilation it sends me an error something related with a SDL2.dll, it says I dont have that .dll file
by franqutrass
Tue Jul 07, 2015 9:57 pm
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 5374

Re: Xreal problem

I have downloaded from that link, but seems not to be working, when try to use the "premake4_vs2010.bat", nothing happens.
by franqutrass
Mon Jul 06, 2015 4:53 pm
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 5374

Re: Xreal problem

Here's the source code link:
https://github.com/raynorpat/cake3
by franqutrass
Mon Jul 06, 2015 4:46 pm
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 5374

Xreal problem

Hello, I've downloaded the Xreal source code, and I want to compile it using visual studio c++, but there aren't any .snl or .svproj files in there, and I found in the "readme", there is some kind of .bat file called "premake4_vs2010" which is supposed to make those files, but it...
by franqutrass
Thu Oct 23, 2014 7:41 pm
Forum: Engine Programming
Topic: rendering question
Replies: 7
Views: 1939

Re: rendering question

I have found this function in the berserker's source code "void Init_Palette ()", do you think I have to add some around there? :P
by franqutrass
Wed Oct 22, 2014 3:00 pm
Forum: Engine Programming
Topic: rendering question
Replies: 7
Views: 1939

Re: rendering question

ready, but isn't it from quake 2 xp? is just that berserker brings all its code in a Main.cpp "file", and it makes it more confused. :(

this is the file:

https://mega.co.nz/#!VBMgXAjb!j6Eexdyy7 ... itNPRIXDpE
by franqutrass
Wed Oct 22, 2014 1:06 am
Forum: Engine Programming
Topic: rendering question
Replies: 7
Views: 1939

Re: rendering question

:shock: and.... how do I do that? :D
by franqutrass
Sun Oct 19, 2014 7:52 pm
Forum: Engine Programming
Topic: rendering question
Replies: 7
Views: 1939

rendering question

Hello, I have a question, how could I adapt this code to my quake engine (quake 2):

http://irrlicht.sourceforge.net/forum/v ... =9&t=45531

I'm trying to adapt it to berserker (1.42) , but I don't know what or where I need to copy in order to get that render.
by franqutrass
Sun Oct 19, 2014 1:59 pm
Forum: General Discussion
Topic: Berserker problem
Replies: 2
Views: 1591

Re: Berserker problem

thanks man!!! :D
by franqutrass
Sat Oct 18, 2014 5:51 pm
Forum: General Discussion
Topic: Berserker problem
Replies: 2
Views: 1591

Berserker problem

I've got a problem while compiling berserker source code (from this patch: up141to142), it sends me these errors: 1>vorbisfile_static.lib(vorbisfile.obj) : error LNK2026: módulo no seguro de una imagen SAFESEH. 1>vorbisfile_static.lib(info.obj) : error LNK2026: módulo no seguro de una imagen SAFESEH...
by franqutrass
Sat Aug 02, 2014 7:05 pm
Forum: General Programming
Topic: Q2 func_door_rotating help
Replies: 1
Views: 4734

Q2 func_door_rotating help

Hello, I was wondering if anyone of you could help me, I want to add the option to open the doors by pressing "e", the thing is that I've been trying to adapt this code: http://webadvisor.aupr.edu/noc/Othertutorials/Skunkworks/Button%20use.htm , in order to make doors open by pressing &quo...
by franqutrass
Wed Mar 19, 2014 8:23 pm
Forum: General Programming
Topic: sikkmod (quake 4)
Replies: 8
Views: 5387

Re: sikkmod (quake 4)

I'm trying almost everything, but it's not working, better I ask sikkpin, perhaps you have his e-mail address or something like that.
by franqutrass
Sat Mar 15, 2014 4:26 pm
Forum: General Programming
Topic: sikkmod (quake 4)
Replies: 8
Views: 5387

Re: sikkmod (quake 4)

that's what I think it changes (sikkmod source code) for quake 4, because when I compile it, nothing changes, it supposes that it adds new effects to the game but with that code (sikkmod-lite_v1.2-Q4_src) it doesn't, what else do I need to make it work, do I need to add something else? or what?
by franqutrass
Thu Mar 13, 2014 11:41 pm
Forum: General Programming
Topic: sikkmod (quake 4)
Replies: 8
Views: 5387

Re: sikkmod (quake 4)

thanks, I'll wait, you're talking about the (sikkmod) source code, aren't you?