Search found 268 matches
- Sat Jul 16, 2011 1:05 am
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 25919
I went through a few e1 maps and noticed one thing though; that the enemies and power ups and other models like that are translucent most of the time [sometimes they're not for a second]. I'm not sure if they are supposed to be like that [i get the feeling it's not], and I can't find how to turn it...
- Mon Jun 27, 2011 7:17 pm
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 25919
qbism: good to hear! Didn't there used to be a way to change the hud style with a cvar or in a menu option? I tried to look for the cvar with cvarlist, but qbism crashed. This is what windows had to say about it. I haven't tried the other cvarlist commands (cvarlist_s and cvarlist_a, iirc, no idea w...
- Mon Jun 27, 2011 4:50 pm
- Forum: Quake Events
- Topic: QExpo11 is over...
- Replies: 24
- Views: 27617
- Sun Jun 26, 2011 4:17 am
- Forum: General Discussion
- Topic: What version of OpenGL does your GFX card support?
- Replies: 12
- Views: 2862
- Fri Jun 24, 2011 1:53 pm
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 25919
I'm having a problem with Lost Chapters: False Esteem by Vondur, when dying in lava, when you respawn your screen still have the orange 'tint' that shows up when you fall in lava. I tested id1's start map too, and when dying in the lava there, when you respawn the screen is fine. To fix the problem ...
- Thu Jun 23, 2011 11:38 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6165617
Cross-post from func_msgboard This is a map I'm making for my new mod, it's metal themed, with several different areas that contrast with each other. Worshiping hall http://ompldr.org/vOTdjNg/alpha1.png Transition http://ompldr.org/vOTdjNw/alpha2.png Other side of the transition http://ompldr.org/vO...
- Thu Jun 23, 2011 7:08 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9500
- Tue Jun 21, 2011 6:19 pm
- Forum: Programming Tutorials
- Topic: Cool trespasser walking physics.
- Replies: 4
- Views: 3259
- Tue Jun 21, 2011 6:14 pm
- Forum: Artificial Intelligence
- Topic: Detecting if the player is running away from his enemy?
- Replies: 12
- Views: 12288
- Fri Jun 17, 2011 10:54 pm
- Forum: QuakeC Programming
- Topic: Advanced Monsters
- Replies: 10
- Views: 2384
- Fri Jun 17, 2011 10:53 pm
- Forum: General Discussion
- Topic: Quake V
- Replies: 10
- Views: 2358
- Thu Jun 16, 2011 2:19 pm
- Forum: Engine Programming
- Topic: Quake engine differences?
- Replies: 21
- Views: 5145
I read about MegaTexture in id Tech 5 and is seems to me as pretty much marketing. It has been done before and even google search has megatexture :) No, megatextures aren't 'just marketing,' and that google image you linked to isn't even what would be considered a megatexture. Perhaps you should re...
- Mon Jun 13, 2011 11:53 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 17549
It is a coïncidence of DrDire's model and Madfox's model capacity. There's no license, I just finished the model. You''ll see it soon in Quake. DrDire.., can you give me your email. I will send you the model with the new poses. 8) When you say 'there's no license,' do you mean it's in the public do...
- Sat Jun 04, 2011 9:56 pm
- Forum: Engine Programming
- Topic: Why C language?
- Replies: 4
- Views: 1156
- Thu Jun 02, 2011 2:14 am
- Forum: QuakeC Programming
- Topic: List of bugs on QuakeC
- Replies: 3
- Views: 1126