Chip wrote:I think HE is a SHE as far as I know. Marcela.MeTcHsteekle wrote:i think HE doesn't want ...
Search found 7 matches
- Mon Aug 31, 2009 3:25 pm
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 3374
- Mon Aug 31, 2009 1:00 pm
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 3374
- Sat Aug 29, 2009 10:29 pm
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 3374
- Sat Aug 29, 2009 8:18 pm
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 3374
Q3A Shader for dpmodel
Hi guys.I try to make some custom models.But got ione problem.Lordhavoc wrote script for knight model.It works fine.But now i have one problem wich have 3 textures.1st for body and head,2nd for legs and cloak and the 3rd for sword.When i disable the script the model is like the 1st image but when i ...
- Sun Aug 23, 2009 9:56 am
- Forum: Modeling
- Topic: DPMODEL Program
- Replies: 6
- Views: 2750
Oooh, I see now. That said, unless you've set up some custom animation code you'll have to do it like lukas2288 posted. You can make it go faster if you do it like this: void() hknight_stand1 =[ $stand_2, hknight_stand2 ] {ai_stand();self.nextthink = time + 0.05;}; Hopefully that will help you. OH ...
- Fri Aug 21, 2009 4:57 am
- Forum: Modeling
- Topic: DPMODEL Program
- Replies: 6
- Views: 2750
- Thu Aug 20, 2009 7:03 pm
- Forum: Modeling
- Topic: DPMODEL Program
- Replies: 6
- Views: 2750
DPMODEL Program
hello everybody.i am 19 years old girl and i´m interesting on quake1 moding.I try to convert one custom player model from ut2004(liandri trooper)and i am using dpmodel.When i compile it the program create dpm,md3 and qc files.In qc file are these lines: /* Generated header file for doom This file co...