Search found 42 matches

by lukas2288
Fri Aug 21, 2009 11:35 am
Forum: Modeling
Topic: DPMODEL Program
Replies: 6
Views: 2753

Yes i have compile it with the animation qh file. The doom name is not real.Real name is liandritrooper.It custom model(doom style) for ut2k4. Hi Marcel i have try this to but the animation speed does not work for me.I have made this by writing this code: void() hknight_stand1 =[ $stand_2, hknight_...
by lukas2288
Tue Aug 18, 2009 12:01 am
Forum: QuakeC Programming
Topic: Firebullets Question
Replies: 7
Views: 2039

No. There's a message TE_BEAM in Quake standard protocol that can be hacked to obtain this effect. Look for WriteByte () calls in vanilla QuakeC source code and you'll have a good start point to make your modification. Hi fragmachine i have already do this in firelightning but when i fire the game ...
by lukas2288
Sat Aug 15, 2009 10:16 pm
Forum: QuakeC Programming
Topic: Firebullets Question
Replies: 7
Views: 2039

Spike wrote:look in dpextensions.qc?
yeap i found what you write but i do not know how to use it in qc.
I try in firerocket to add line
missile.effects = TE_BEAM

but it does not work.
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MARIJUANA HEMP
by lukas2288
Sat Aug 15, 2009 7:01 pm
Forum: QuakeC Programming
Topic: Firebullets Question
Replies: 7
Views: 2039

model trail: hijack an existing effect, specifically te_beam, and replace the effect (te_beam is not used in regular quake, it was added for one of the expansions, though I forget which). Note that replacing te_beam with some custom model will work in supposedly any NQ engine without kicking any cl...
by lukas2288
Thu Aug 13, 2009 6:42 pm
Forum: QuakeC Programming
Topic: Firebullets Question
Replies: 7
Views: 2039

Firebullets Question

Hi inside3d users, i want to ask if there is someway to add setmodel line to firebullets function?Or how to add efect function from LordHavocs effectinfo.txt? I?ve try this but nothing happend: void(float shotcount, vector dir, vector spread) FireBullets = { local vector direction; local vector src;...
by lukas2288
Fri Jul 31, 2009 4:49 pm
Forum: Modeling
Topic: Tutorial How to convert Unreal engine models to quake md3
Replies: 11
Views: 9122

I code some knights models:
Image
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HOMEMADE VAPORIZERS
by lukas2288
Wed Jul 29, 2009 11:16 am
Forum: Modeling
Topic: Looking for animator
Replies: 1
Views: 1830

Looking for animator

Ho guys is there some good animtor?I have got permission from obiwan to make animation for his shambler and demon models.So can somebody make some simple death animation?I have got the model in smd format.
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Autism forums
by lukas2288
Tue Jul 28, 2009 10:08 am
Forum: Modeling
Topic: Tutorial How to convert Unreal engine models to quake md3
Replies: 11
Views: 9122

Tutorial How to convert Unreal engine models to quake md3

At first download unreal model viewer from here http://www.gildor.org/en/projects/umodel. extract it into animations folder.Choose models with you want to extract and type in cmd "umodel -export -md5 humanmalea" and run it.THe models will be converted into md5mesh and md5anim format. Now s...
by lukas2288
Mon Jul 27, 2009 9:36 am
Forum: Modeling
Topic: I have got hknight permission but got one problem
Replies: 4
Views: 2674

you need to disable culling for that polygon. cos glquake only draws one side of it. If you're using an engine that supports q3 shaders, you can set the axe as a separate (md3?) surface and disable culling individually. You can also set the wings+axe to be alpha tested or blended... or both. On the...
by lukas2288
Mon Jul 27, 2009 9:34 am
Forum: Modeling
Topic: I have got hknight permission but got one problem
Replies: 4
Views: 2674

Holy crap, that is amazing. Seems like an alpha transparency issue to me (also on his "wings"). Maybe the texture for the axe blades is only applied to one side or the other side is transparent in the texture because of some error? PS: Would you be awesome and write a tutorial on how to g...
by lukas2288
Mon Jul 27, 2009 8:02 am
Forum: Modeling
Topic: I have got hknight permission but got one problem
Replies: 4
Views: 2674

I have got hknight permission but got one problem

So i have got a hellknight model permission.I have already code him but when i load the model in-game the axe is visible on the left side but on thel right side not.Here is picture so can somebody help me how can i fix this problem? http://img228.imageshack.us/img228/4237/schrnka01e.th.jpg ________ ...
by lukas2288
Fri Jul 24, 2009 9:05 pm
Forum: QuakeC Programming
Topic: Monster ai.Need help:-(
Replies: 6
Views: 1633

So i have done the dodge function without fall of.So i have last question about monsters.How can i make grunt shoot homing missile just like in quoth?And how can i set monster earthquake when the boss make "strong attack"?
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RA302
by lukas2288
Mon Jul 20, 2009 11:23 am
Forum: QuakeC Programming
Topic: Monster ai.Need help:-(
Replies: 6
Views: 1633

Dodge can be make like this(on demon for example): void() demon1_jump4 =[ $jump1_3, demon1_jump5 ] { ai_face(); self.touch = Demon_JumpTouch; makevectors (self.angles); self.origin_z = self.origin_z + 1; self.velocity = v_right * 600 + '0 250 70'; if (self.flags & FL_ONGROUND) self.flags = self...
by lukas2288
Sat Jul 18, 2009 1:34 pm
Forum: QuakeC Programming
Topic: Monster ai.Need help:-(
Replies: 6
Views: 1633

Dodge can be make like this(on demon for example): void() demon1_jump4 =[ $jump1_3, demon1_jump5 ] { ai_face(); self.touch = Demon_JumpTouch; makevectors (self.angles); self.origin_z = self.origin_z + 1; self.velocity = v_right * 600 + '0 250 70'; if (self.flags & FL_ONGROUND) self.flags = self....
by lukas2288
Tue Jul 14, 2009 4:39 am
Forum: Modeling
Topic: custom monster models
Replies: 33
Views: 10049

r00k wrote:How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
Yeah you are right.I think not.I will be better to close this thread and use it on my own thing.
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