Search found 50 matches

by metalmodman
Sat Jul 09, 2011 2:10 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357527

Doom 3 engine release and game code

They moved rage release date. Think that will delay doom 3's engine release?

Is the game code mostly script?
by metalmodman
Fri Apr 22, 2011 1:18 am
Forum: Programming Tutorials
Topic: Learning OpenGL
Replies: 11
Views: 9347

mh wrote:Mine doesn't vary.

...

So take your pick really; depending on what you want to do with your code.
What version is the easiest to learn or a good place to start?
by metalmodman
Mon Feb 21, 2011 5:30 pm
Forum: Modeling
Topic: the technique u use to make a quake mdl
Replies: 45
Views: 40854

Re: the technique u use to make a quake mdl

hey. im pissed off! models never work for me. i can make them, except they don't animate and they don't have their texture. if i successfully get them to animate, they are never positioned correctly. how do u guys do it? btw. im really interested in hearing about techniques that didn't involve blen...
by metalmodman
Thu Jan 27, 2011 9:07 am
Forum: General Programming
Topic: Doom3 forum
Replies: 3
Views: 1947

I did but I couldn't register and there are only a few tutorials and mods.
by metalmodman
Wed Jan 26, 2011 7:11 am
Forum: General Programming
Topic: Doom3 forum
Replies: 3
Views: 1947

Doom3 forum

Any one know a good Doom3 coding forum?
by metalmodman
Mon Jan 24, 2011 1:19 am
Forum: General Discussion
Topic: ...And the Hell freezes over!
Replies: 32
Views: 5771

What i've seen of its current incarnation judging by 'holy crap i played it i am a god' photo snaps, it's third-rate Halo. You even hold down buttons to pick up weapons on the ground . We probably have a few PAX attendies from here to say some 'f you your wrong' or something. A Xbox360-designed tit...
by metalmodman
Sun Jan 23, 2011 2:37 am
Forum: Gameplay & Design
Topic: Weapon feedback
Replies: 32
Views: 19990

lol its me as a na'vi -.- lol I'm sorry, it's a cool avatar. http://fc01.deviantart.net/fs71/i/2010/262/b/4/vamp_wants_a_bit_of_tobuscus_by_xrallenx-d2z24hp.jpg Q2 BFG has the best sense of "what did I just unleash?" particularly as it travels through a room full of enemies. Soldier of Fo...
by metalmodman
Sat Jan 22, 2011 5:25 am
Forum: Gameplay & Design
Topic: Weapon feedback
Replies: 32
Views: 19990

ceriux yeah it was a fun gun. Your avatar looks a lot like the tuboscos guy from youtube? lol

I almost forgot duke nukem laser tripmines.
by metalmodman
Sat Jan 22, 2011 5:14 am
Forum: Gameplay & Design
Topic: Weapon feedback
Replies: 32
Views: 19990

I think every one is going to disagree with every weapon i post. lol Strong weapons Break down kicks and punches : contract and enemy reaction is looks and feels real. Counter strike Desert eagle Counter striike Shotgun If I understand what you mean by feedback I think counter strike has it down. Th...
by metalmodman
Wed Jan 19, 2011 9:13 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 18298

The amazing, Cubic Combat, by Electro , features vehicles, that work rather well, without per-poly collision problems. http://www.youtube.com/watch?v=7JmktJKaQ4A lol That's cool. Oh man, that thing. No one should ever use that. Just don't. I was retarded when I wrote it. erm.. :roll: don't be so ha...
by metalmodman
Wed Jan 19, 2011 8:50 am
Forum: General Discussion
Topic: DarkPlaces Beatiful Shots
Replies: 37
Views: 8935

It would be interesting if they converted it some how, I wonder if they got all the secrets. :) I can't believe how accurate it is.
by metalmodman
Tue Jan 18, 2011 6:56 am
Forum: General Discussion
Topic: DarkPlaces Beatiful Shots
Replies: 37
Views: 8935

(Aside: if more people actually bothered to read and understand the GPL rather than projecting their own idealised vision on it, there would be a lot less flame-outs in the world.) I assumed from baker post, some one closed source and tried to sell other coders open source project to a company. Aft...
by metalmodman
Sat Jan 15, 2011 6:01 pm
Forum: General Discussion
Topic: DarkPlaces Beatiful Shots
Replies: 37
Views: 8935

You have to pay ID for the quake license first and ask permission from every one that contributed before you could sell it right? I remember a while back a guy was recruiting people for his sponsored quake 3 mod and later tried to name the mod after himself. He did nothing but recruit people. Any on...
by metalmodman
Sat Jan 15, 2011 4:25 pm
Forum: General Discussion
Topic: RTCW source is GPL'd since August 2010 !?
Replies: 7
Views: 1845

Re: RTCW source is GPL'd since August 2010 !?

I remember ET being released for free exactly because the bots sucked. Big time. Whoa! no way the bots suck but I don't think that's why it was released. I think ET was put together by the same guy who did Quake Wars and I think he put together a ET as a preview of Quake Wars. ET is pretty close to...
by metalmodman
Sat Jan 15, 2011 2:35 pm
Forum: General Discussion
Topic: RTCW source is GPL'd since August 2010 !?
Replies: 7
Views: 1845

Re: RTCW source is GPL'd since August 2010 !?

frag.machine wrote:And not a single word about this here !? :shock:
Sorry I think this would be the third post.
frag.machine wrote: Also, Carmack hinted about releasing Doom 3 after launching Rage. :D
I hope so. Do you know where I can find more information on this?