Search found 247 matches
- Tue Nov 10, 2015 1:24 pm
- Forum: CSQC Programming
- Topic: Demo hacks: finding 'player_localentnum'
- Replies: 4
- Views: 5483
Re: Demo playback, and finding 'player_localentnum'
Thanks for the detailed info Spike. I'm still reading (and re-reading) it, till it all sinks in. More specifically, without explicitly asking for it in csqc with deltalisten, or using SendEntity in ssqc, csqc *DOES NOT* know about the entity, and the engine won't spawn any csqc ents for it" Doe...
- Sun Nov 08, 2015 3:45 am
- Forum: CSQC Programming
- Topic: Demo hacks: finding 'player_localentnum'
- Replies: 4
- Views: 5483
Demo hacks: finding 'player_localentnum'
Ok I thought I had the basic idea of how CSQC works, but I'm struggling to understand the relationship between these two snippets of code: Code A: In CSQC_Init() we process a player entity: // "everytime an entity using player.mdl comes into view, send that entity to the function updateplayer()...
- Wed Aug 12, 2015 12:15 pm
- Forum: General Discussion
- Topic: FTEQCC Gui Customization
- Replies: 2
- Views: 2096
Re: FTEQCC Gui Customization
Brilliant, LOVE it, thanks!
- Thu Jul 02, 2015 10:45 pm
- Forum: Modeling
- Topic: Absolute beginners guide to IQMs
- Replies: 5
- Views: 8177
Re: Absolute beginners guide to IQMs
You're welcome . Hopefully, by taking out the guesswork, the guide will encourage modelers to get back into it, focusing their (precious) time on the creative stuff.Bluntz wrote:Thank you very much,I only wish this was done years ago when I had tons of time on my hands
- Fri Apr 03, 2015 7:16 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
it was a try and catch method(I said earlier). I tried every possible angle in Blender and I tried it then in game. After a lots of attempts I found that THAT angle was the only that aligned weapon correctly in the hand of player. Ok, by 'try and catch', I'm assuming you mean 'trial and error'. Not...
- Thu Apr 02, 2015 12:58 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
Then I found that the correct angle was diagonal, pointing towards hand. Ok, what do you mean when you say you 'found' that the correct angle was diagonal? Maybe it's a language issue (mi scusi), but 'found' implies guesswork/accident - rather than a reliable method. Or have I misunderstood you? Th...
- Tue Mar 31, 2015 1:17 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
Hi guys, I've been reading your posts (over and over) and at this point, I'm not sure if we're still talking about A: How to position the model in Blender so that it appears in the qc correctly without needing adjustments, or: B: How to modify the self.angles code to incorporate/compensate for/trans...
- Mon Mar 30, 2015 12:25 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
Spike: Thanks for all the detailed info. I'll be studying what you wrote really carefully.. it might take a while to sink in. I'm hoping links such as these will get my basic understanding up to scratch: 1. A great basic inrtoduction/definition of World space and model space . 2. Unfortunately I don...
- Thu Mar 26, 2015 6:25 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
I tried opening Blender, putting the players right hand at '0 0 0', and then positioning the VWEP, but back in Quake (after attaching the grip to the hand in qc) it was *still* not connecting at the right angle. origin != angles... Yea, that was poorly phrased..... what I meant is that even after p...
- Thu Mar 26, 2015 2:49 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
Note: for clarity, I'll be referring to 'the place on the VWEP where the right hand is supposed to connect' as the 'Grip'. Maybe I do not understand what you're trying to do but.. why do you want to attach weapon directly in Blender? I mean, I consider weapon an entity. Full stop. An entity that cou...
- Thu Mar 26, 2015 1:40 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Re: Help: CSQC VWEP Options?
Hey guys. by vwep, onemanclan means visible weapons - as in weapons that are visible on other players. he does not mean view weapons/models that are visible only to yourself. Yea, thanks for pointing that out toneddu2000, I assumed VWEP was a 'standard term'' for 'the weapon you see on *other* playe...
- Tue Mar 24, 2015 4:44 pm
- Forum: Quake Events
- Topic: Rock2ober 2014!!
- Replies: 4
- Views: 5438
Re: Rock2ober 2014!!
Cool vid, though I didn't have time to watch it all the way through. I feel like I missed a big piece of gaming culture since I never really played much TF. I think I'd just be holding my team back if I played now. Nahhh, the more the merrier! :D We play every Saturday+Sunday, 23:00 GMT @ tastysple...
- Tue Mar 24, 2015 11:12 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25540
Help: CSQC VWEP Options?
Hi all. [EDIT: 'VWEP' is short for ''visible weapon'. It refers the weapon you see in *other* players hands. I'm not sure if it's the 'standard jargon', because I didn't see any definitions anywhere they have been discussed. More info (but no definition) here ] Rather than getting into long, detaile...
- Tue Mar 24, 2015 8:51 am
- Forum: CSQC Programming
- Topic: Absolute Beginners Guide to (CSQC) Hats
- Replies: 0
- Views: 30209
Absolute Beginners Guide to (CSQC) Hats
https://farm9.staticflickr.com/8644/16854074392_7672626afe_n.jpg PREFACE DISCLAIMER: I'm still figuring all this out, and I barely know what I'm doing, so apologies in advance for any inaccuracies in the following 'beginner friendly' explanations. Rather than have this sit on my hard drive until it...
- Sun Mar 15, 2015 3:07 pm
- Forum: Modeling
- Topic: Absolute beginners guide to IQMs
- Replies: 5
- Views: 8177
Absolute beginners guide to IQMs
[UPDATE August 2019: Blender 2.8 is here, so 'things have changed'. I'm still figuring it out, but I *think* you need to use the nodes editor. Also you need to get an updated iqm exporter from here [UPDATE August 2018: Updated animation info - you CANNOT export Blender-> iqm without at least 1 anim...