Search found 25 matches
- Thu Dec 17, 2015 2:25 pm
- Forum: General Discussion
- Topic: Custom Sounds?
- Replies: 0
- Views: 25178
Custom Sounds?
Hi everyone! It's been a while. I used to frequent this forum way back when I was still learning how to code. Nice to see that this community is still around after all this time! Anyway, is anyone here working on a project that needs sounds and/or music? I'm currently trying to pick up sound design ...
- Wed Dec 02, 2015 5:43 pm
- Forum: General Discussion
- Topic: Popular mods back in the day?
- Replies: 14
- Views: 13538
Re: Popular mods back in the day?
Team Fortress?
- Sat Mar 01, 2014 5:12 pm
- Forum: Engine Programming
- Topic: Cleanest GL fork?
- Replies: 9
- Views: 2451
Re: Cleanest GL fork?
Hi all, I'm looking around for a good starting point for a minimalist engine. I've been trying to get a hand on Tomaz's cleansrc, but my google-fu seems to be failing me. All I'm getting are old quakesrc.org links. :( Does anyone have a working link? Or failing that, would anyone recommend a simple ...
- Wed Aug 25, 2010 7:13 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53162
- Wed Aug 25, 2010 7:08 pm
- Forum: QuakeC Programming
- Topic: How to detect FOV value on QC?
- Replies: 6
- Views: 1397
- Fri Jun 20, 2008 7:57 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33829
- Thu Jun 19, 2008 4:51 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33829
- Wed Jun 18, 2008 12:23 am
- Forum: Engine Programming
- Topic: Load value from qc?
- Replies: 2
- Views: 1738
- Tue Jun 17, 2008 3:56 pm
- Forum: General Discussion
- Topic: Improvements for the qc paste bin?
- Replies: 8
- Views: 2515
- Tue Jun 17, 2008 2:07 pm
- Forum: QuakeC Programming
- Topic: Animation and weapon
- Replies: 5
- Views: 2155
The question is wether he has made new animation frames for his playermodel, or just the view weapon. He doesn't really need new player animation frames. He could slow the player frame sampling by using the same frame several times in a row, or he could just use running or standing animations for f...
- Mon Jun 16, 2008 5:46 pm
- Forum: QuakeC Programming
- Topic: Animation and weapon
- Replies: 5
- Views: 2155
Hmm... I'm guessing you're trying to extend the rocket weaponview model animation from 6 frames to 17 frames? If that's the case, then your use of the s_shot frame macro is wrong. Calling the s_shot1() function will run an animation string on the player model using the frame aliases you listed for v...
- Mon Jun 16, 2008 2:43 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33829
- Mon Jun 16, 2008 12:11 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33829
- Sun Jun 15, 2008 3:02 pm
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 33829
- Thu Apr 27, 2006 9:32 am
- Forum: QuakeC Programming
- Topic: Flash Light -- Extremely tough question
- Replies: 8
- Views: 3588