Search found 27 matches

by worldspawn
Sun Apr 14, 2013 7:40 am
Forum: General Discussion
Topic: leileilol will love this!
Replies: 2
Views: 2544

leileilol will love this!

Sorry for the massive off-topic post.

leileilol, this is definitely right up your alley. (Content-wise, not the actual game, probably.)

http://fc3blooddragon.us.ubi.com/index.php
by worldspawn
Tue Oct 06, 2009 3:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

lol of course I extrude and subdivide :o
yay, trivial updates!

Image
by worldspawn
Tue Oct 06, 2009 2:14 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

edit: see my next post

Image
by worldspawn
Mon Oct 05, 2009 4:23 pm
Forum: General Discussion
Topic: Smoke tests
Replies: 16
Views: 3363

offtopic: nice clientside hud :)
by worldspawn
Mon Oct 05, 2009 4:04 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

also im failing at animation hard core... so if theres anyone how there who's familiar with md3 format and smd's id apeciate some help other wise everyone will have to deal with below amature work... Why don't you take a look at vavle's half-life skeleton. There must be hundreds of animations (hl, ...
by worldspawn
Mon Oct 05, 2009 12:03 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

CERIUX: your model is kinda round-ish. makes him look weird.

Rangers/Marine are bad ass looking mofos with sweet ass armor 'n helmets.

Image

I think Quake is a pretty cool guy. eh kills strogg and doesn't afraid of anything... :P
by worldspawn
Sun Sep 27, 2009 10:56 pm
Forum: QuakeC Programming
Topic: I need help with drawline!
Replies: 3
Views: 1045

I need help with drawline!

Okay, I can't figure it out for the life of me. drawline(1, '0 0 0', '500 0 0','0 150 0', 0, 0); drawline(1, '0 0 0', '0 500 0','0 150 0', 0, 0); Neither of these will show up. drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) Obviously I'm setting the values wron...
by worldspawn
Sun Sep 27, 2009 10:27 pm
Forum: QuakeC Programming
Topic: csqc hud positioning
Replies: 8
Views: 2321

http://inside3d.com/showtutorial.php?id=245 There's a few backslashes kicking around in your functions rendering code that prevents a clean compile. Not sure if that was intentional but whatever, it should look as follows: void DrawHealth() { local string text; vid_size_x = cvar("vid_conwidth&q...
by worldspawn
Thu Sep 03, 2009 5:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

I was joking. Making a counter-strike mod is a no-no. :o
by worldspawn
Thu Sep 03, 2009 4:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

hai, i r wantz to make psp quake mod. real oregenal idea 2. ther r 2 teams. 1 sets up us the bomb, other resqs peeps. lookin for a codr email supagohankidz1337@hotmail.com kthxbai


lol :P

Image
by worldspawn
Tue Sep 01, 2009 10:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6094711

Here's a few ideas jim. Nice model btw.

You should make a mini mod for quake and use a few of your models as enemies. :P



Image
by worldspawn
Mon Aug 10, 2009 1:27 pm
Forum: General Discussion
Topic: Is anyone still interested in prydon?
Replies: 44
Views: 8166

Jeez, the content from this mod and Feral Flesh should really be rolled into daemon's Feral.

CSQC is classy stuff.



frika, do you have any qualms with me pilfering, as long as I credit?
by worldspawn
Tue Jul 28, 2009 7:46 am
Forum: Modeling
Topic: monster models
Replies: 15
Views: 6628

What are you using to model ?[/img] Milkshape/Blender The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton. What's the final intended format? Those were 'spikes'. At first I went with floating poly, then I decided to weld them int...
by worldspawn
Mon Jul 27, 2009 12:23 am
Forum: General Discussion
Topic: Quake Master (mod idea)
Replies: 7
Views: 2038

Yeah, balancing how it'll play is interesting. Ontop of your suggestions, I was also thinking... A ranger always has an axe and also has a free slot for a weapon. The one weapon can be dropped and the ranger can only pick up ammo for the weapon they currently have. Rangers split health and attack da...
by worldspawn
Sun Jul 26, 2009 5:34 pm
Forum: General Discussion
Topic: Quake Master (mod idea)
Replies: 7
Views: 2038

Quake Master (mod idea)

Quake Master Multiplayer modification, for 2 or more players. The quakemaster (or QM,) must ensure that all rangers are killed and prevent any from using the slipgate to progress to the next level. At the start of a level, a QM is randomly chosen. A vote is then started on which difficulty should b...