Sorry for the massive off-topic post.
leileilol, this is definitely right up your alley. (Content-wise, not the actual game, probably.)
http://fc3blooddragon.us.ubi.com/index.php
Search found 27 matches
- Sun Apr 14, 2013 7:40 am
- Forum: General Discussion
- Topic: leileilol will love this!
- Replies: 2
- Views: 2544
- Tue Oct 06, 2009 3:11 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
- Tue Oct 06, 2009 2:14 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
- Mon Oct 05, 2009 4:23 pm
- Forum: General Discussion
- Topic: Smoke tests
- Replies: 16
- Views: 3363
- Mon Oct 05, 2009 4:04 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
also im failing at animation hard core... so if theres anyone how there who's familiar with md3 format and smd's id apeciate some help other wise everyone will have to deal with below amature work... Why don't you take a look at vavle's half-life skeleton. There must be hundreds of animations (hl, ...
- Mon Oct 05, 2009 12:03 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
- Sun Sep 27, 2009 10:56 pm
- Forum: QuakeC Programming
- Topic: I need help with drawline!
- Replies: 3
- Views: 1045
I need help with drawline!
Okay, I can't figure it out for the life of me. drawline(1, '0 0 0', '500 0 0','0 150 0', 0, 0); drawline(1, '0 0 0', '0 500 0','0 150 0', 0, 0); Neither of these will show up. drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) Obviously I'm setting the values wron...
- Sun Sep 27, 2009 10:27 pm
- Forum: QuakeC Programming
- Topic: csqc hud positioning
- Replies: 8
- Views: 2321
- Thu Sep 03, 2009 5:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
- Thu Sep 03, 2009 4:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
hai, i r wantz to make psp quake mod. real oregenal idea 2. ther r 2 teams. 1 sets up us the bomb, other resqs peeps. lookin for a codr email supagohankidz1337@hotmail.com kthxbai
lol
lol
- Tue Sep 01, 2009 10:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6094711
- Mon Aug 10, 2009 1:27 pm
- Forum: General Discussion
- Topic: Is anyone still interested in prydon?
- Replies: 44
- Views: 8166
- Tue Jul 28, 2009 7:46 am
- Forum: Modeling
- Topic: monster models
- Replies: 15
- Views: 6628
What are you using to model ?[/img] Milkshape/Blender The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton. What's the final intended format? Those were 'spikes'. At first I went with floating poly, then I decided to weld them int...
- Mon Jul 27, 2009 12:23 am
- Forum: General Discussion
- Topic: Quake Master (mod idea)
- Replies: 7
- Views: 2038
Yeah, balancing how it'll play is interesting. Ontop of your suggestions, I was also thinking... A ranger always has an axe and also has a free slot for a weapon. The one weapon can be dropped and the ranger can only pick up ammo for the weapon they currently have. Rangers split health and attack da...
- Sun Jul 26, 2009 5:34 pm
- Forum: General Discussion
- Topic: Quake Master (mod idea)
- Replies: 7
- Views: 2038
Quake Master (mod idea)
Quake Master Multiplayer modification, for 2 or more players. The quakemaster (or QM,) must ensure that all rangers are killed and prevent any from using the slipgate to progress to the next level. At the start of a level, a QM is randomly chosen. A vote is then started on which difficulty should b...