Search found 16 matches
- Thu Jan 27, 2011 1:52 am
- Forum: QuakeC Programming
- Topic: Need some help with camera work
- Replies: 0
- Views: 1654
Need some help with camera work
Long time no post. I'm needing some help with some camera code for an AC130. No, its not a CoD clone. But the idea did come while playing it. Right now my problem is getting the camera to focus on a vector (currently 0,0,0), and rotate within constraints. The camera's yaw bugs out when it goes beyon...
- Tue Nov 04, 2008 7:29 pm
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 7581
Ya, those 280 unassigned vertices are causing it. I've gotten this problem with ported models several times. You'll either need to try converting it again (which usually doesn't work) or delete those unassigned vertices. Some programs add faces to compensate, some warn you and give an error, and oth...
- Tue Oct 21, 2008 2:11 am
- Forum: QuakeC Programming
- Topic: Stick-Physics
- Replies: 35
- Views: 20634
- Fri Oct 17, 2008 8:06 pm
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Wed Oct 15, 2008 11:38 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 3:42 pm
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 4:14 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 2:55 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 2:33 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 2:03 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Tue Oct 14, 2008 1:21 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Mon Oct 13, 2008 11:20 pm
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
Well, I experimented earlier with switching to sprites. No success. Always too pixelated. Guess I'm stuck with models for the time being. Anyways, I switched the item equip menu from centerprint to models. http://img264.imageshack.us/img264/2476/quake02az5.th.jpg http://img264.imageshack.us/images/t...
- Mon Oct 13, 2008 3:27 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
Right now I'm just getting the basic systems in and operating, although Gyro does sound appealing. I'm aiming to make this very similar to the actual Zelda games, but there's that Quake element I'm oh so tempted to keep, I've already decided to keep it first person since I really don't want to make ...
- Mon Oct 13, 2008 1:06 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
- Mon Oct 13, 2008 12:16 am
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7876
Thanks for the help, I figured it out from your thread. I forgot to add the view offset. I knew it would be something painfully obvious. Just not that painful. Works great: http://img264.imageshack.us/img264/5550/quake00dj2.th.jpg http://img264.imageshack.us/images/thpix.gif http://img264.imageshack...