Search found 621 matches
- Sat May 11, 2013 9:40 pm
- Forum: Engine Programming
- Topic: WinQuake without SciTech MGL (now with added DirectDraw)
- Replies: 47
- Views: 19103
Re: WinQuake without SciTech MGL (now with added DirectDraw)
Is there any documentation for SciTech MGL somewhere? I'm interested in what the API looks like, just for fun!
- Sun Jun 26, 2011 1:47 am
- Forum: Engine Programming
- Topic: 215408125b915670efdb83feb586faed
- Replies: 1
- Views: 1531
- Fri May 06, 2011 11:44 pm
- Forum: General Discussion
- Topic: Quake C and Open GL
- Replies: 6
- Views: 2470
- Thu May 05, 2011 10:59 pm
- Forum: Mapping
- Topic: Making map with Google Sketch Up. Anyone?
- Replies: 1
- Views: 2072
- Fri Apr 29, 2011 2:21 am
- Forum: Engine Programming
- Topic: Any quake mod that supports Back face culling?
- Replies: 4
- Views: 1938
- Wed Apr 20, 2011 4:09 am
- Forum: General Discussion
- Topic: Psp. Hated and loved
- Replies: 14
- Views: 4446
It's not illegal, at least in the US. Oh really? Have fun with that DMCA. Encouraging the protection broken just to run unlicensed software isn't my cup of tea. Failing to see how running legal homebrew-made apps has anything to do with breaking copyright laws, but if you can explain it to me then ...
- Sat Apr 16, 2011 5:10 pm
- Forum: General Discussion
- Topic: Psp. Hated and loved
- Replies: 14
- Views: 4446
- Sat Apr 16, 2011 12:11 am
- Forum: QuakeC Programming
- Topic: QuakeC BNF
- Replies: 6
- Views: 2064
- Sat Apr 16, 2011 12:09 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130317
No we didn't get paid, I'm attending a game-dev school and managed to get a spot on the team making this together with another classmate, meanwhile the rest of the class did level design theory, so yay! Downsider: I was one of the level designers (did some scripting too), we were 5 level designers,...
- Wed Apr 13, 2011 11:42 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130317
I feel bad for not doing any Quake stuff anymore, but I still feel like this is my home so I want to show off stuff I've been working on to you guys although it's not Quake related. Quake is still in my heart though, and we had another previous Quake mapper on this as well, so it kind of counts? :D...
- Fri Apr 08, 2011 7:12 pm
- Forum: General Discussion
- Topic: earthQUAKE level re-build (18 screenshots)
- Replies: 16
- Views: 5671
- Thu Apr 07, 2011 10:10 pm
- Forum: Programming Tutorials
- Topic: LUA for the HUD?
- Replies: 5
- Views: 3805
- Thu Apr 07, 2011 11:19 am
- Forum: Programming Tutorials
- Topic: LUA for the HUD?
- Replies: 5
- Views: 3805
LUA for the HUD?
Why are people so scared of additional dependencies? :?
LUA's light-weight and portable..
LUA's light-weight and portable..
- Thu Mar 31, 2011 1:16 am
- Forum: General Discussion
- Topic: Quake 3 in Flash (Molehill)
- Replies: 0
- Views: 2898
Quake 3 in Flash (Molehill)
http://q3fl.impulse12.com/
Quake 3 ported to Flash using GPU access powered by the Molehill API in the Flash 11 "Incubator" alpha.
Awesome! Who's up for a GLQuake port?
Quake 3 ported to Flash using GPU access powered by the Molehill API in the Flash 11 "Incubator" alpha.
Awesome! Who's up for a GLQuake port?