Search found 186 matches
- Tue Jul 31, 2012 1:28 am
- Forum: Engine Programming
- Topic: ProQuake PSP 4.71
- Replies: 6
- Views: 3821
Re: ProQuake PSP 4.71
I see what you mean, I just thought it worked both ways with the cd commands, since it did work when I typed in cd play/stop
- Mon Jul 30, 2012 2:01 pm
- Forum: Engine Programming
- Topic: ProQuake PSP 4.71
- Replies: 6
- Views: 3821
Re: ProQuake PSP 4.71
Hey, doing a great job with the engine, I've been playing around with the mp3 support, and I can only get one song to play. I renamed the tracks like you said, and when I try to do cd next, next, anything, it just stays on the song. Am I doing something wrong again? The song that plays first is name...
- Thu Nov 24, 2011 2:16 pm
- Forum: QuakeC Programming
- Topic: Random monster spawning
- Replies: 4
- Views: 1445
Re: Random monster spawning
I'll check it out, thanks guys
- Sun Nov 13, 2011 1:17 am
- Forum: QuakeC Programming
- Topic: Random monster spawning
- Replies: 4
- Views: 1445
Random monster spawning
Hey, what would it take to make a box in world craft, and inside that box monsters randomly spawn on a timer. The box would be invisable ingame, but what could I do to make this? would the only way be making a ton of random monster spawns on timers or what?
thanks
thanks
- Sun Sep 25, 2011 2:29 am
- Forum: General Discussion
- Topic: Was the TF logo...
- Replies: 13
- Views: 2589
Re: Was the TF logo...
I wish I knew about TF/was old enough to understand it in the 90's. I loved playing tfc for a while, but I just cannot play tf2 for more than 3 days without getting bored of hearing all these kids trade hats all day...
- Wed Sep 07, 2011 2:11 am
- Forum: General Discussion
- Topic: Congratz on forum upgrade
- Replies: 26
- Views: 3610
Re: Congratz on forum upgrade
I love the new look, but I'm having problems distinguishing the new post icons from normal. Its weird, its like my eyes are messed up when I look at it, and I have 20/20 vision. Maybe make it a little darker or something
- Sat Sep 03, 2011 10:18 pm
- Forum: Gameplay & Design
- Topic: trigger_changelevel problem on the psp
- Replies: 7
- Views: 6709
- Thu Aug 11, 2011 1:30 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Thu Aug 11, 2011 2:57 am
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Wed Aug 10, 2011 7:42 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Wed Aug 10, 2011 4:40 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Tue Aug 09, 2011 2:38 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Mon Aug 08, 2011 8:55 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
- Sun Aug 07, 2011 12:53 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 4074
I got ypod to work on the psp, it seems to only want to work on the very old gl quake version. My version of proquake doesn't crash nearly as much as other versions do on mods :) I have played a ton of mods on the psp, I used to use kurok .03 for everything. Deathmatch SP 2 by honodo works on the ps...
- Wed Mar 30, 2011 2:07 am
- Forum: General Discussion
- Topic: Molotov cocktail model
- Replies: 2
- Views: 1282
I have a model for you, slapped on a beta skin. You can remake the skin if you want.
I actually have another, but it is a bit high poly for quake standards
http://www.sendspace.com/file/pglxgr
I actually have another, but it is a bit high poly for quake standards
http://www.sendspace.com/file/pglxgr