Search found 186 matches

by Biodude
Tue Jul 31, 2012 1:28 am
Forum: Engine Programming
Topic: ProQuake PSP 4.71
Replies: 6
Views: 3821

Re: ProQuake PSP 4.71

I see what you mean, I just thought it worked both ways with the cd commands, since it did work when I typed in cd play/stop
by Biodude
Mon Jul 30, 2012 2:01 pm
Forum: Engine Programming
Topic: ProQuake PSP 4.71
Replies: 6
Views: 3821

Re: ProQuake PSP 4.71

Hey, doing a great job with the engine, I've been playing around with the mp3 support, and I can only get one song to play. I renamed the tracks like you said, and when I try to do cd next, next, anything, it just stays on the song. Am I doing something wrong again? The song that plays first is name...
by Biodude
Thu Nov 24, 2011 2:16 pm
Forum: QuakeC Programming
Topic: Random monster spawning
Replies: 4
Views: 1445

Re: Random monster spawning

I'll check it out, thanks guys :)
by Biodude
Sun Nov 13, 2011 1:17 am
Forum: QuakeC Programming
Topic: Random monster spawning
Replies: 4
Views: 1445

Random monster spawning

Hey, what would it take to make a box in world craft, and inside that box monsters randomly spawn on a timer. The box would be invisable ingame, but what could I do to make this? would the only way be making a ton of random monster spawns on timers or what?

thanks
by Biodude
Sun Sep 25, 2011 2:29 am
Forum: General Discussion
Topic: Was the TF logo...
Replies: 13
Views: 2589

Re: Was the TF logo...

I wish I knew about TF/was old enough to understand it in the 90's. I loved playing tfc for a while, but I just cannot play tf2 for more than 3 days without getting bored of hearing all these kids trade hats all day...
by Biodude
Wed Sep 07, 2011 2:11 am
Forum: General Discussion
Topic: Congratz on forum upgrade
Replies: 26
Views: 3610

Re: Congratz on forum upgrade

I love the new look, but I'm having problems distinguishing the new post icons from normal. Its weird, its like my eyes are messed up when I look at it, and I have 20/20 vision. Maybe make it a little darker or something :)
by Biodude
Sat Sep 03, 2011 10:18 pm
Forum: Gameplay & Design
Topic: trigger_changelevel problem on the psp
Replies: 7
Views: 6709

the problem is that the kurok music is looped somehow, you have to modify the songs to make them that way
by Biodude
Thu Aug 11, 2011 1:30 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

strange...
by Biodude
Thu Aug 11, 2011 2:57 am
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

I don't have a 2000 anymore, can't really help you there, try both versions of the engine.
by Biodude
Wed Aug 10, 2011 7:42 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

I have the psp 1000, but it shouldn't make a difference really. Seems like you are having a bunch of problems for some reason

Try using kurok .03 engine
by Biodude
Wed Aug 10, 2011 4:40 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

They do for me, you just have to exit the game in the menu without crashing or anything. Or just manually edit the config in notepad
by Biodude
Tue Aug 09, 2011 2:38 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

I didn't try any newer versions out yet, but it worked great on the older version!

Did you get my message on moddb?
by Biodude
Mon Aug 08, 2011 8:55 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

Haven't tried that one yet, quake rally works almost no problem, made a little eboot and such. Try kurok .03, that seemed to work with many mods. Proquake has been working out great for me, its a modified version for my game though, but seems to work on a bunch of mods
by Biodude
Sun Aug 07, 2011 12:53 pm
Forum: General Discussion
Topic: Looking for mods to try out on the psp
Replies: 21
Views: 4074

I got ypod to work on the psp, it seems to only want to work on the very old gl quake version. My version of proquake doesn't crash nearly as much as other versions do on mods :) I have played a ton of mods on the psp, I used to use kurok .03 for everything. Deathmatch SP 2 by honodo works on the ps...
by Biodude
Wed Mar 30, 2011 2:07 am
Forum: General Discussion
Topic: Molotov cocktail model
Replies: 2
Views: 1282

I have a model for you, slapped on a beta skin. You can remake the skin if you want.

I actually have another, but it is a bit high poly for quake standards

http://www.sendspace.com/file/pglxgr