Search found 64 matches

by ijed
Mon Sep 15, 2014 11:44 am
Forum: General Discussion
Topic: R U B I C O N R U M B L E P A C K
Replies: 23
Views: 12084

Re: R U B I C O N R U M B L E P A C K

Well, it seems I lost a revision since some of the world fenced polys do cause minor HOMs in a couple of places. These are ones that I fixed, but they crept back in somehow. The reason not to make them func_wall was the flickering entity bug, which also affects a few brushmodels still - like the cau...
by ijed
Sun Sep 14, 2014 3:29 am
Forum: General Discussion
Topic: R U B I C O N R U M B L E P A C K
Replies: 23
Views: 12084

Re: R U B I C O N R U M B L E P A C K

Hi, long time no see!

A N D Y E S I T I S
by ijed
Sat Sep 13, 2014 11:43 pm
Forum: General Discussion
Topic: R U B I C O N R U M B L E P A C K
Replies: 23
Views: 12084

R U B I C O N R U M B L E P A C K

After months of work, it's ready. Here's a link: https://www.dropbox.com/s/7e5ved7dc0f5m0v/rrp.zip?dl=0 It's a SP pack featuring five maps (three are massive BSP2 monstrosities) by myself, MFX and Hrimfaxi. Its based of Rubicon2 and features a grab bag of new features and enemies. We'll be putting t...
by ijed
Sun Mar 25, 2012 3:47 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Huh, I thought BMP was a universal 'flat' format. Ah well, thanks a lot for the help, and the updated version :)

And yeah, the orientation I was post-fixing in Qme.

The possibilities just exploded - genuine UV control in Quake (!!!)

Thanks again.
by ijed
Sat Mar 24, 2012 4:11 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Ok, I'm at a loss - the data viewer shows the name, and even if I add the file extension. So either I'm using the wrong export options or the wrong exporter. Here's the bmp, exported FBX and source max file: http://www.4shared.com/zip/uNHD-5tm/file.html It's wip, so the textures won't line up proper...
by ijed
Sat Mar 24, 2012 3:08 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

I did, by PM on this forum, but maybe something went wrong. I've been exporting without textures and then using Qme to generate the shitty old Quake mapping, will confirm that the path is correct, although everything is in the same folder already. Will investigate some more before sending an updated...
by ijed
Wed Feb 01, 2012 11:56 am
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

2010 - I'll send it over. :D
by ijed
Tue Jan 31, 2012 8:41 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

:)

Been back and forth across the model - just can't find what the issue is.

Channel, texture application, UV channel - everything seems right.
by ijed
Tue Jan 31, 2012 7:22 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Yeah I can give that a try - its about time we started with the full port over.
by ijed
Tue Jan 31, 2012 5:48 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Well OpenCollada fails with the exact same problem - no UVs or texture loading into Noesis, so I doubt md3 will give a result - there must be something wrong in how the UVs are applied, or the texture itself.

I'll probably give md3 a try when I get back to this in any case.
by ijed
Sun Jan 29, 2012 8:24 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Yeah, I've come across that before with a previous pipeline experiment - 3dsMax -> Quick3D -> Qme. That flipped the normals and the UVs. As shitty as that sounds, it wasn't the worst. Manually exporting 200 frames (one at a time) from max via .3ds to Qme was. EDIT: Ok, it's got to be something I'm d...
by ijed
Sun Jan 29, 2012 6:40 pm
Forum: Modeling
Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Replies: 17
Views: 13393

3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Hello, I'm having a ton of problems getting the UV's to export correctly from a mesh. Basically it creates corrupt UVs with a size of 0 0 - so it doesn't matter what texture I apply, it comes out as a flat colour. I've searched around and checked all the suggested fixes - community stuff being a lot...
by ijed
Sun Jul 03, 2011 7:05 pm
Forum: Mapping
Topic: RMQ: Here are two speedmaps
Replies: 0
Views: 2272

RMQ: Here are two speedmaps

With a cut down version of the mod intended for ease of use only. It does not include source or mapping materials - send an email if you want those.

Demo3 is in the works, just delayed by technical issues and RL.

http://rickyt23.com/files/RMQSpeedmapDemo2011.zip
by ijed
Thu Dec 30, 2010 1:51 am
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 31524

Also, in case it's off radar; http://kneedeepinthedoomed.wordpress.com/2010/12/24/xmas-presents-part-2/ Is the project I'm referring to, opening it up you'll notice a lot of wip models, like the rocket Ogre. Getting stuff like that rigged for fast animating and reexporting will make the planned enem...
by ijed
Thu Dec 30, 2010 1:40 am
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 31524

I'm away for a couple of days (without internet) but we're going to continue needing this stuff for remake, so will get to a pipeline for it sooner or later. One that doesn't involve beating my head against a brick wall is better ;) Work a lot with tools guys who always say 'if there's a problem, th...