Search found 6 matches

by absynth
Sat Jun 21, 2008 6:19 pm
Forum: Mapping
Topic: Lighting
Replies: 15
Views: 9615

ok thanks i'll have to check into that one :) it seems like a reasonably easy thing to manage in theory..

Thanks!
Caleb
by absynth
Fri Jun 20, 2008 3:37 pm
Forum: Modeling
Topic: How to start making own 3d models?
Replies: 11
Views: 7996

I kind of skimmed through this and didn't hear anyone talk about milkshape. Milkshape imports a number of formats and has some great polygon reduction features like the directx mesh tool. milkshape is $25.. an amazing price and has a ton of tutorials. gmax is cool, but has its own limiations and com...
by absynth
Fri Jun 20, 2008 5:58 am
Forum: Mapping
Topic: Lighting
Replies: 15
Views: 9615

interesting. how was that done? it seems like it would be possible for like blinking computer textures and such. makes me think about half life and how you could do that with certain texture names. i could see quake just cycle through x textures at 10fps.. like how you can with .mdl files making ski...
by absynth
Thu Jun 19, 2008 11:07 pm
Forum: Mapping
Topic: Lighting
Replies: 15
Views: 9615

the way i got it to work (not saying this is the only way or the best way.. heh) i use "arghlight.exe" instead of light.exe then going to map / map properties in WC default light level works.. plus arghlight allows negative light (subtracting light from other light entities) although negat...
by absynth
Thu Jun 19, 2008 8:33 pm
Forum: Mapping
Topic: Looking for a few willing Q1 mappers
Replies: 2
Views: 3528

Awesome, thanks for the lead. Yea any help would be appriciated. my friend in cincinati is working on the carnival nightmare stages. Another guy in argentina is working on the hospital stages. http://www.facebook.com/photo.php?pid=1043006&id=528463082 her is a quick screenshot of the neighborhoo...
by absynth
Thu Jun 19, 2008 5:31 pm
Forum: Mapping
Topic: Looking for a few willing Q1 mappers
Replies: 2
Views: 3528

Looking for a few willing Q1 mappers

Hello everyone! I'm working on a project that is based on quake 1. It's a windows mobile / pc game (dual clients). The game (codewise) is about 90% done (still have to do quest qc code once maps are done) the beta is already done and i'm tweaking it (getting .mod music triggered appropriately and ma...