Search found 59 matches
- Mon Feb 19, 2018 12:48 pm
- Forum: Engine Programming
- Topic: Modding Quake 2 movement
- Replies: 7
- Views: 14068
Re: Modding Quake 2 movement
If you enjoy hacking on cleaned up Quake2 code, and you're looking for Quake2 with some elements of Quake and Quake3, then I'd like to invite you to come join the Quetoo team: https://github.com/jdolan/quetoo https://facebook.com/Quetoo.org https://discord.gg/qB6NPP http://quetoo.org Some of our fea...
- Tue Nov 22, 2016 7:56 pm
- Forum: Engine Programming
- Topic: Simulating network latency and jitter
- Replies: 5
- Views: 5893
Re: Simulating network latency and jitter
That's helpful, thanks. I'll study how Q3 does it for the `cl_lerp_smooth` case.
- Mon Nov 21, 2016 12:50 pm
- Forum: Engine Programming
- Topic: Simulating network latency and jitter
- Replies: 5
- Views: 5893
Re: Simulating network latency and jitter
What about dropped or just out of order packets ? I think it's quite obvious that you could add another cvar and some logic to omit packets at random here, if you were inclined to. one thing to look out for is when the ISP effectively only ever delivers packets in pairs (multiplexing in bursts to d...
- Mon Nov 21, 2016 2:03 am
- Forum: Engine Programming
- Topic: Simulating network latency and jitter
- Replies: 5
- Views: 5893
Simulating network latency and jitter
Over the years, I've changed Quetoo's network protocol many times -- sometimes for the better, sometimes not. It's often the case that I don't discover the true nature of my changes until I try the game over the Internet. Things will look fine on localhost, and go to hell in a hand basket once 80ms ...
- Mon Oct 24, 2016 12:06 pm
- Forum: Engine Programming
- Topic: qbsp3 (Quake2) vertex corruption fix
- Replies: 6
- Views: 14047
Re: qbsp3 (Quake2) vertex corruption fix
Cool, right on. I will sift through this in the near future. Thanks for sharing!
Btw, is J.A.C.K. open source or what? I would totally consider providing OS X support for them.. but I can't even find a link to a repository or anything.
Btw, is J.A.C.K. open source or what? I would totally consider providing OS X support for them.. but I can't even find a link to a repository or anything.
- Sat Oct 15, 2016 6:36 pm
- Forum: Engine Programming
- Topic: qbsp3 (Quake2) vertex corruption fix
- Replies: 6
- Views: 14047
Re: qbsp3 (Quake2) vertex corruption fix
Hah, I'm not surprised that Jitspoe already fixed this in his tools
I read in another thread that you're doing some idTech2 work. We should talk! Maybe our projects could share or combine our efforts. If you're at all interested in that, please find me in #quetoo on Freenode.
Jay
I read in another thread that you're doing some idTech2 work. We should talk! Maybe our projects could share or combine our efforts. If you're at all interested in that, please find me in #quetoo on Freenode.
Jay
- Fri Oct 14, 2016 12:31 pm
- Forum: Engine Programming
- Topic: qbsp3 (Quake2) vertex corruption fix
- Replies: 6
- Views: 14047
qbsp3 (Quake2) vertex corruption fix
One of our intrepid contributors, tapir, found and fixed a 20 year old flaw in qbsp3, the Quake2 BSP compiler. If you've ever struggled with complex, intricate brushes being mangled by qbsp3, consider adopting this one-line fix: https://github.com/jdolan/quetoo/pull/241/files This epsilon value spec...
- Mon Aug 29, 2016 3:50 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
Nice, I love these Q1 mods :) Here's yet another update on ObjectivelyMVC / Quetoo's new menus: http://i.imgur.com/iKAK5BE.jpg Recent features: * Introduction of TableView and CollectionView for tabular and grid data presentation * Both TableView and CollectionView embed a ScrollView , which allows ...
- Sat Jul 23, 2016 7:58 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
Just an update on ObjectivelyMVC in Quetoo : http://i.imgur.com/GMSbESk.jpg Integrating ObjectivelyMVC into the game engine took an interesting turn: the SDL_Renderer API that ObjectivelyMVC uses for all of its accelerated 2D drawing makes quite a mess of OpenGL state. I realized pretty early on tha...
- Tue Mar 08, 2016 1:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
JDolan: So Objectively doesn't work with the Visual Studio compiler? I don't believe it will, no. I'm using a couple relatively modest GNU C extension (but extensions nonetheless): 1. The default macro for method invocation is named `$`, e.g. `$(myArray, addObject, obj);` Use of that symbol name is...
- Thu Mar 03, 2016 8:38 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
Looks outstanding, Barnes.
- Wed Feb 17, 2016 1:07 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
It's extremely easy to integrate into any SDL2 / OpenGL application, toneddu2000. That's the whole point! :) Here's a snippet of code taken from the example application: https://github.com/jdolan/ObjectivelyMVC/blob/master/Examples/Hello.c Think of this as your main loop in Quake: while (true) { SDL...
- Mon Feb 15, 2016 1:06 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
Hi again, Just an update on ObjectivelyMVC: Editable text inputs, and select inputs are now implemented. Also, High-DPI (Retina, 4k) display support for beautiful looking FreeType fonts. http://i.imgur.com/kZOuo7Q.png What remains is: * Slider input * Draggable views * Coordinating of multiple ViewC...
- Fri Jan 29, 2016 1:27 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
Thanks guys. I would only ask that you temper your expectations and maintain an open mind regarding the approach. That is to say, Objectively has, so far, been very polarizing in terms of the feedback I've received from places like Reddit or ##c on Freenode. Some people think it's novel, clever, per...
- Thu Jan 28, 2016 10:19 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124389
Re: What are you working on?
@Jay Dolan: how much the look and feel can be customized ? And how hard is it ? Does your library support some concept of "skin" or "theme" ? It's quite similar to UIKit: Views have some intrinsic properties that can be customized without subclassing (border, background, padding...