Search found 3 matches
- Wed Oct 30, 2013 1:42 am
- Forum: Modeling
- Topic: Model Conversion Tools
- Replies: 10
- Views: 6912
Re: Model Conversion Tools
It seems like a lot of people like Noesis. Its definitely a great program. from max i export to md3 then open in noesis and convert to mdl viewtopic.php?f=13&t=3018 Thanks for the tip and link! Any other exporters for modeling programs people could recommend are highly appreciated. Its not too h...
- Tue Oct 29, 2013 1:13 am
- Forum: Modeling
- Topic: Model Conversion Tools
- Replies: 10
- Views: 6912
Re: Model Conversion Tools
You should list more cons for Milkshape3D. It has no IK (making it a bad choice for any serious animation), bad skeleton bugs (like rotating a bone shrinks or grows a bone unintentionally), extremely limiting modeling tools, bad strict viewports interface, rudimentary UVmap editor, etc. The only re...
- Mon Oct 28, 2013 11:41 pm
- Forum: Modeling
- Topic: Model Conversion Tools
- Replies: 10
- Views: 6912
Model Conversion Tools
Hey all, first post (long time lurker). I was curious as to what model conversion tools and exporters everyone is using when modeling for Quake engine games? Here is my list: Milkeshape Pros: md3, md2, and mdl exporters. Imports a fair number of formats. Cons: Not free. It has no IK, bad skeleton bu...