Search found 4 matches
- Sun May 19, 2013 10:47 am
- Forum: Mapping
- Topic: Q2 QBSP3 That Properly Handles Small Brushes?
- Replies: 13
- Views: 10338
Re: Q2 QBSP3 That Properly Handles Small Brushes?
What editor are you using? Sounds like you map off grid and either editor rounds down to ints when it saves to map or your compiler doesn't understand floats. Try to snap to integer grid whn you map to avoid problems. If your editor supports float coordinates (ei Quark) then compiler with floats sup...
- Mon May 06, 2013 6:06 pm
- Forum: Engine Programming
- Topic: GL Gamma Correction
- Replies: 40
- Views: 10200
Re: GL Gamma Correction
Are there any gl/dx nq engines except DP that use non-system gamma? I really need something else that is usable in windowed mode w/o affecting the rest of the screen space
- Thu Apr 04, 2013 7:05 pm
- Forum: Modeling
- Topic: for community: models and other assets/kits
- Replies: 3
- Views: 5835
for community: models and other assets/kits
Wanted to share the models and other assets Iv made with community, fell free to use in your mods. So far plasmagun and shotgun (ground model) with couple skin variants. Quake MDL format +external skins. I hope to add more stuff soon and update the thread. http://slapmap.files.wordpress.com/2013/03/...
- Thu Apr 04, 2013 5:53 pm
- Forum: QuakeC Programming
- Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
- Replies: 15
- Views: 5309
Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst
Cool. is it pure QC or engine mod as well? and will it work in traditional first person view?