Search found 4 matches

by SlapMap
Sun May 19, 2013 10:47 am
Forum: Mapping
Topic: Q2 QBSP3 That Properly Handles Small Brushes?
Replies: 13
Views: 10338

Re: Q2 QBSP3 That Properly Handles Small Brushes?

What editor are you using? Sounds like you map off grid and either editor rounds down to ints when it saves to map or your compiler doesn't understand floats. Try to snap to integer grid whn you map to avoid problems. If your editor supports float coordinates (ei Quark) then compiler with floats sup...
by SlapMap
Mon May 06, 2013 6:06 pm
Forum: Engine Programming
Topic: GL Gamma Correction
Replies: 40
Views: 10200

Re: GL Gamma Correction

Are there any gl/dx nq engines except DP that use non-system gamma? I really need something else that is usable in windowed mode w/o affecting the rest of the screen space
by SlapMap
Thu Apr 04, 2013 7:05 pm
Forum: Modeling
Topic: for community: models and other assets/kits
Replies: 3
Views: 5835

for community: models and other assets/kits

Wanted to share the models and other assets Iv made with community, fell free to use in your mods. So far plasmagun and shotgun (ground model) with couple skin variants. Quake MDL format +external skins. I hope to add more stuff soon and update the thread. http://slapmap.files.wordpress.com/2013/03/...
by SlapMap
Thu Apr 04, 2013 5:53 pm
Forum: QuakeC Programming
Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
Replies: 15
Views: 5309

Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst

Cool. is it pure QC or engine mod as well? and will it work in traditional first person view?