Search found 8 matches

by Gaku
Sat Nov 24, 2012 2:53 am
Forum: Modeling
Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Replies: 17
Views: 13278

Re: Blender-to-Blender-to-Noesis-to-Q2: how to animate?

Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step. If there ...
by Gaku
Thu Nov 22, 2012 2:39 am
Forum: Modeling
Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Replies: 17
Views: 13278

Re: Blender-to-Blender-to-Noesis-to-Q2: how to animate?

Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step. If there ...
by Gaku
Wed Nov 21, 2012 7:46 am
Forum: Modeling
Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Replies: 17
Views: 13278

Blender-to-Blender-to-Noesis-to-Q2: how to animate?

I've managed to setup a workflow of sorts for getting Blender files into Quake 2. 1) Create the model in Blender 2.63 2) Export it as a .obj 3) Import it into Blender 2.49b 4) Export as .mdl 5) Convert .mdl to .md2 using Noesis Unfortunately my md2s are just a single frame, which results in spam err...
by Gaku
Wed Sep 19, 2012 5:58 am
Forum: Modeling
Topic: Blender md2 issues
Replies: 11
Views: 4842

Re: Blender md2 issues

If you downgrade to Blender 2.49 (install that separately), you can use the MD3 or MDL scripts found here and go through a conversion to MD2 through QWalk or Noesis . Ah, I see. 2.49 works fine; unfortunately it doesn't like my 2.63 blend files. The mesh loads fine, but all UV coordinate info is lo...
by Gaku
Tue Sep 18, 2012 8:31 am
Forum: Modeling
Topic: Blender md2 issues
Replies: 11
Views: 4842

Re: Blender md2 issues

4) 256 vertices max? ouch! You misunderstood what Spike was saying. In MD2 format, vertex precision is low. It is like there is a 3D grid, and the grid only has 256 points on each axis (256x256x256 points in total), and vertexes can only exist at these grid points. You can definitely use more than ...
by Gaku
Mon Sep 17, 2012 1:57 am
Forum: Modeling
Topic: Blender md2 issues
Replies: 11
Views: 4842

Re: Blender md2 issues

Ok, so I've managed to generate a fully textured model using Blender with 254 vertices. If I output an .md2 directly from Blender and load it into Quake 2, I get an error that the skin is over 480 units tall. If I output the model as a .3ds and then open it in QMELite v 3.1p2, I can save is as a .md...
by Gaku
Sun Sep 16, 2012 4:45 am
Forum: Modeling
Topic: Blender md2 issues
Replies: 11
Views: 4842

Re: Blender md2 issues

Thanks for the quick responses; a few more questions... 2: sounds like a buggy exporter. You can try exporting a q1 mdl instead, and convert in QME. taniwha or leileilol might be able to help more there. 4: md2 has no size limits, but does only have 8-bit precision with arbitary scale. This means th...
by Gaku
Sat Sep 15, 2012 10:06 pm
Forum: Modeling
Topic: Blender md2 issues
Replies: 11
Views: 4842

Blender md2 issues

I'm new to Blender and modeling - learning as I work my way through tutorials and by trial and error. a few of questions and issues regarding Blender/md2 1) Since the default player models are all called "tris.md2", am I safe in assuming that md2 only supports triangles and no other polygo...