Search found 8 matches
- Sat Nov 24, 2012 2:53 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 13278
Re: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step. If there ...
- Thu Nov 22, 2012 2:39 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 13278
Re: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step. If there ...
- Wed Nov 21, 2012 7:46 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 13278
Blender-to-Blender-to-Noesis-to-Q2: how to animate?
I've managed to setup a workflow of sorts for getting Blender files into Quake 2. 1) Create the model in Blender 2.63 2) Export it as a .obj 3) Import it into Blender 2.49b 4) Export as .mdl 5) Convert .mdl to .md2 using Noesis Unfortunately my md2s are just a single frame, which results in spam err...
- Wed Sep 19, 2012 5:58 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 4842
Re: Blender md2 issues
If you downgrade to Blender 2.49 (install that separately), you can use the MD3 or MDL scripts found here and go through a conversion to MD2 through QWalk or Noesis . Ah, I see. 2.49 works fine; unfortunately it doesn't like my 2.63 blend files. The mesh loads fine, but all UV coordinate info is lo...
- Tue Sep 18, 2012 8:31 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 4842
Re: Blender md2 issues
4) 256 vertices max? ouch! You misunderstood what Spike was saying. In MD2 format, vertex precision is low. It is like there is a 3D grid, and the grid only has 256 points on each axis (256x256x256 points in total), and vertexes can only exist at these grid points. You can definitely use more than ...
- Mon Sep 17, 2012 1:57 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 4842
Re: Blender md2 issues
Ok, so I've managed to generate a fully textured model using Blender with 254 vertices. If I output an .md2 directly from Blender and load it into Quake 2, I get an error that the skin is over 480 units tall. If I output the model as a .3ds and then open it in QMELite v 3.1p2, I can save is as a .md...
- Sun Sep 16, 2012 4:45 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 4842
Re: Blender md2 issues
Thanks for the quick responses; a few more questions... 2: sounds like a buggy exporter. You can try exporting a q1 mdl instead, and convert in QME. taniwha or leileilol might be able to help more there. 4: md2 has no size limits, but does only have 8-bit precision with arbitary scale. This means th...
- Sat Sep 15, 2012 10:06 pm
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 4842
Blender md2 issues
I'm new to Blender and modeling - learning as I work my way through tutorials and by trial and error. a few of questions and issues regarding Blender/md2 1) Since the default player models are all called "tris.md2", am I safe in assuming that md2 only supports triangles and no other polygo...