Search found 21 matches

by anonreclaimer
Sat Apr 05, 2014 11:12 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

reckless wrote:Not using Intel gfx :) i got 2 AMD R9 270X toxic and BFG runs fine on them if i rename them to something else, but maybe something snuck up.

Ill tinker a bit with it, if i get it running on those Cards ill post patches.
reckless did raynorpat glsl backend ever work for you?
by anonreclaimer
Sun Oct 13, 2013 4:47 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

reckless wrote:check this out ;)

Image
Hey reckless what is this map called I would like to know and where I can get it?
by anonreclaimer
Thu Sep 26, 2013 8:34 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Pretty much allthough i allways forget that you need to typedef the missing api calls in rendersystem_init.cpp and a few other Places. Missing stuff here. at the top of rendersystem_init.cpp just above the comment for // GL_EXT_depth_bounds_test put this. // ARB_MapBufferRange PFNGLMAPBUFFERRANGEPR...
by anonreclaimer
Sun Aug 25, 2013 1:22 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

BFG undobtly has the better renderer :) Vanilla is ok but it still uses a load of deprecated opengl calls. Megatextures where not used at all in Vanilla either so i guess they left it out completly. Also Vanillas megatexture code was probably one of id's first versions and it had some drawbacks. Ne...
by anonreclaimer
Sun Aug 25, 2013 12:06 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Only because Doom3's cinematic code needs jpeg for the huff encoding :) and a few Things changed in the newer jpeg library so the old macros didnt Work the same as before. Example old one had GLOBAL void new one uses GLOBAL(void) etc. Just like to improve on it no other reason besides sharpening my...
by anonreclaimer
Sat Aug 24, 2013 11:56 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Dont know libopus but ill have a look :). The jpeg code was posted earlier in this thread together with the TGA2 loader. Not much difference tbh the TGA code in BFG is the exact same as Vanilla and has the same bugs with some textures (some models go Black. not refering to the ASE model bug ;) ). T...
by anonreclaimer
Sat Aug 24, 2013 8:14 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Ok the decal weirdness was a corrupt save it seems :S . Not much to report else, but i updated all the 3'rd party libraries like curl openal ogg vorbis and jpeg to the latest versions and added my ports of the TGA2 code to it. Took a bit of the speed unfortunatly but Theres a Price to pay for the d...
by anonreclaimer
Sun Aug 18, 2013 3:31 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Major success report :) I made some thread Lock changes and implemented a port of gnu's atomic intrinsic code to handle various stuff like incrementing pointers. Doom3 is now so fast it scares even me :shock: And it runs totally fluid with sikkmods heavies enabled woa :mrgreen: Atm im using the int...
by anonreclaimer
Thu Aug 15, 2013 5:27 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Sure but where can i get them ? :) Btw i fixed the bug it seems. omp threads are very picky with the compiler optimization vars, i had to create my own set of macros to print out where Things started to go wrong and Doom3 was creating so many threads that vcomp simply stalled :S. Cool thats good ne...
by anonreclaimer
Thu Aug 15, 2013 3:59 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Let me know if something pops up :) and thanks for the report. Actually hit a bit of a snag but i seem to have some trouble debugging it. Used a few of the bugfixes from dhewm3 and now it crashes whenever i fire a weapon with a debug assertion failure. Well thats all and well but the assert cant te...
by anonreclaimer
Wed Aug 14, 2013 4:26 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

SLowly porting my optimizations to Vanilla, uploading a build you can try out atm. Ill post the link when its up. Finally got the threaded deferred shadow volumes working (small oversight by me grrr i hate porting by hand). The good news it Works like a charm and the 15 FPS increase the author ment...
by anonreclaimer
Mon Aug 12, 2013 1:48 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

The requirements for BFG are AMD 5xxx+ because models below that don't support glMapBuffer (either in hardware or in driver or both). I recall glMapBuffer is used for GPU skeletal, but I might be off a bit (maybe for something else too, besides GPU skeletal). So when I disabled GPU skeletal via cva...
by anonreclaimer
Mon Aug 12, 2013 1:14 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

One of the biggest performance boost in BFG is attributed to GPU skeletal. Your laptop can't run BFG, and porting that into Doom 3 isn't possible. And without GPU skeletal, BFG almost as slow as Doom 3. There are other things I plan on porting that could help performance. I never really planed on p...
by anonreclaimer
Mon Aug 12, 2013 12:56 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

A good part of bfg's idlib is actually in that engine :) as for the glsl renderer its taking time and im on off atm cause of complications with a surgery (been to the hospital 10 times this year allready :S). What kind of gfx Card do you have ? ati / nvidia brand etc. My own rig runs of 2 560 gtx t...
by anonreclaimer
Sun Aug 11, 2013 7:40 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 357545

Re: Doom 3 engine release and game code

Holy hell :shock: Ok not expected it runs on this rig, but somethings definatly amiss cause at some point i had the same problem with the decals/particles, strangely enough it went away after some reverting of the code and i newer imagined it might still happen. Forgot to tell you do not use any mo...