Search found 21 matches

by anonreclaimer
Sun Aug 11, 2013 4:54 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

Hmm dhewm is stubborn it seems but heres the latest build with OpenMP support. http://code.google.com/p/realm/downloads/detail?name=MHDoom3-openmp-build.7z&can=2&q= Let me know how it runs for you. I tested it lighting,particles,smoke,and guis don't work too. http://s1335.photobucket.com/us...
by anonreclaimer
Sun Aug 11, 2013 3:12 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

Hmm I like where your coming from but reckless and mh have done goods. Your trying no proving that d3 BFG can be a base for modders and not just indie developers that's cool and all but there still things BFG is missing which makes a lot of people uneasy but in till BFG can get some real tools it's...
by anonreclaimer
Sun Aug 11, 2013 2:58 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

Oh, so now you saw some work being actually done with BFG and you don't really have nothing to say, so you trying find something else to poke at me. It's quite simple - Doom 3 modding community wants to mod BFG, Doom 3 community wants to faster, more capable engine. BFG provides all that, idTech 4 ...
by anonreclaimer
Sun Aug 11, 2013 2:16 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

I was just suggesting plus people wouldn't have to rezip the pk4 to resource anyway.jmarshall port over the tools anyway.
So i guess you just have to work out the bugs.
by anonreclaimer
Sun Aug 11, 2013 1:45 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

It's got to be only like two lines of code to make BFG modable. :roll: Not two, but we made it more or less moddable in less time that reckless spent hacking GLSL shaders into idTech 4 and messing with OpenMP patch. And all it took is analyzing code, running debugger and checking out debug options ...
by anonreclaimer
Sat Aug 10, 2013 8:12 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 381400

Re: Doom 3 engine release and game code

Ugh was a missing init :S it runs now but the modified shadow code is still not working, has the same bugs as some code posted by a member of doom3world all models go Black so i left out that part. the omp factors are pretty simple, just yank this in precompiled.h after #include <Windows.h> #includ...