Search found 12 matches
- Fri Dec 22, 2017 10:44 pm
- Forum: General Discussion
- Topic: Tourism mod for Quake
- Replies: 8
- Views: 9451
Re: Tourism mod for Quake
cancer
- Fri Oct 23, 2015 8:41 pm
- Forum: General Discussion
- Topic: PCem
- Replies: 53
- Views: 61469
Re: PCem
pcem is dead use pcem-x https://github.com/OBattler/PCem-X/ [removed personal attack against a member of our community but leaving the links to some drama as they seem non-problematic. Spirit] http://www.vogons.org/viewtopic.php?f=24&t=16441&start=740 http://www.vogons.org/viewtopic.php?f=9&...
- Sat Nov 10, 2012 4:53 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 357310
Re: Doom 3 engine release and game code
I just wanted to say thanks and great work to everyone here who's been working on this code; the source was released about a year ago, but this is the only place I've found that seems to be doing any active development and improvement. :D Both iodoom and dhewm3 appear to be stalled or dead, as they ...
- Sun Oct 07, 2012 12:11 am
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 10477
Re: Improved Quake - IQ
About the "progdef.h out of date" error I fixed it, but I noticed the mod uses some darkplaces extensions... :( Until I find a way around the lack of strcat darkplaces is needed... About particles, yes. iq used the wizard and hell knight ``sparks'' instead of the default ones on the secret...
- Sat Sep 22, 2012 8:40 am
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 10477
Re: Improved Quake - IQ
Sorry for the slow answer. (it is me ezzetabi)
Thanks spirit! Thanks everyone. I liked iq so much that I reprised it.. a new page devoted to iq (the key is selfsigned ignore the warnings).
Thanks spirit! Thanks everyone. I liked iq so much that I reprised it.. a new page devoted to iq (the key is selfsigned ignore the warnings).
- Sun Sep 02, 2012 12:09 pm
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 10477
Re: Improved Quake - IQ
http://www.quaddicted.com/files/mods/iqv1-4.zip http://www.quaddicted.com/files/mods/iqv1-4%20source.zip http://www.quaddicted.com/files/mods/iqv1-5.zip http://www.quaddicted.com/files/mods/iqv1-5%20source.zip That's 5 bucks. :wink: thanks but this account is really crapy :D (yeah i am not bugmenot...
- Sun Sep 02, 2012 2:13 am
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 10477
Re: Improved Quake - IQ
I did, but even the original author does not have a copy anymore. So I asked the forum. Can we assume IQ as been lost then?
- Sun Aug 12, 2012 5:38 pm
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 10477
Re: Improved Quake - IQ
Please I cannot find the IQ 1.5 anywhere... Can anyone repost it?
- Sun Jul 15, 2012 10:10 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 357310
Re: Doom 3 engine release and game code
Yeah, I should have signed that post to avoid confusion. And, no, I haven't talked to any admins but I'll just leave this here in case one a happens by:
email: sikkpin at hotmail dot com.
email: sikkpin at hotmail dot com.
- Sun Jul 15, 2012 9:14 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 357310
Re: Doom 3 engine release and game code
Just to clarify things with ssao and the depth buffer stuff. In sikkmod, I had to render there scene again, overriding each surface material with a global material that would spit out an encoded view space depth. This is why alpha tested/blended surfaces have their whole surface opaque in this depth...
- Tue Jul 10, 2012 8:05 am
- Forum: General Discussion
- Topic: How do I register?
- Replies: 4
- Views: 2227
Re: How do I register?
Cool! Who is admin here?
EDIT: I found the post about that and who I were supposed to contact.
EDIT: I found the post about that and who I were supposed to contact.
- Mon Jul 09, 2012 9:24 pm
- Forum: General Discussion
- Topic: How do I register?
- Replies: 4
- Views: 2227
How do I register?
How do I register?
I'm working with a Xonotic mod and got some questions about DarkPlaces I would like to ask.
Thanks!
I'm working with a Xonotic mod and got some questions about DarkPlaces I would like to ask.
Thanks!