Search found 95 matches
- Sat Dec 01, 2007 5:39 am
- Forum: General Discussion
- Topic: Pretty water!
- Replies: 80
- Views: 73959
- Thu Nov 15, 2007 1:27 pm
- Forum: QuakeC Programming
- Topic: Spawning entities in CSQC
- Replies: 17
- Views: 5282
- Tue Nov 13, 2007 9:00 pm
- Forum: General Discussion
- Topic: Help... Quake music without CDs
- Replies: 42
- Views: 9545
- Tue Nov 13, 2007 1:05 pm
- Forum: Artificial Intelligence
- Topic: Shockbot - taking its first steps
- Replies: 67
- Views: 30225
- Tue Nov 13, 2007 1:01 pm
- Forum: QuakeC Programming
- Topic: Bullehole tutorial????
- Replies: 20
- Views: 7459
- Mon Nov 12, 2007 3:37 pm
- Forum: General Discussion
- Topic: Help... Quake music without CDs
- Replies: 42
- Views: 9545
- Mon Nov 12, 2007 2:23 pm
- Forum: General Discussion
- Topic: Help... Quake music without CDs
- Replies: 42
- Views: 9545
- Mon Nov 12, 2007 2:20 pm
- Forum: QuakeC Programming
- Topic: Global variables - how?
- Replies: 6
- Views: 2495
- Sun Nov 11, 2007 11:10 pm
- Forum: QuakeC Programming
- Topic: Global variables - how?
- Replies: 6
- Views: 2495
Global variables - how?
How do I create floats or custom fields that do not get reset when the map changes? I want to do something like, a secret triggered from the previous map can only be seen on the next map. Stuff like that. No, I don't want to use the dummy cvars because I don't want players to freely set the cvar. I ...
- Sun Nov 11, 2007 8:39 pm
- Forum: General Discussion
- Topic: Help... Quake music without CDs
- Replies: 42
- Views: 9545
Help... Quake music without CDs
I prefer to play Quake with the CD music, but it's very inconvenient for me to have the CD physically inside my CD drive everytime I want to play. I also feel that the disc has already had enough reading throughout the years, it's starting to skip. (I managed to rip the songs into WAVs on my hard di...
- Sun Nov 11, 2007 8:22 pm
- Forum: QuakeC Programming
- Topic: [DarkPlaces] QC drawing graphics onto the screen?
- Replies: 25
- Views: 7239
- Sun Nov 11, 2007 8:20 pm
- Forum: General Discussion
- Topic: Why are the ammo boxes in .bsp?
- Replies: 35
- Views: 8251
- Sun Nov 11, 2007 8:15 pm
- Forum: Artificial Intelligence
- Topic: Shockbot - taking its first steps
- Replies: 67
- Views: 30225
My bad! I was watching the videos, but my brief scan-through of the original post led me to believe that it was out by looking at the link with an EXE (which turned out to be the personality editor). Just goes to show my crappy post-reading skills. :P The AI does look very impressive. But I hope the...
- Sun Nov 11, 2007 3:17 pm
- Forum: Artificial Intelligence
- Topic: Shockbot - taking its first steps
- Replies: 67
- Views: 30225
- Sun Nov 11, 2007 1:25 am
- Forum: General Discussion
- Topic: Why are the ammo boxes in .bsp?
- Replies: 35
- Views: 8251