Good job Lightning Hunter. You made me reinstall Quake AGAIN! How will I ever get rid of this cursed thing!!?!?!
Search found 14 matches
- Tue Feb 16, 2010 3:19 pm
- Forum: Artificial Intelligence
- Topic: The Definitive Frikbot Waypack
- Replies: 25
- Views: 11687
- Thu Aug 16, 2007 12:09 am
- Forum: Artificial Intelligence
- Topic: Backpacks
- Replies: 13
- Views: 7669
- Mon Aug 13, 2007 11:58 am
- Forum: Artificial Intelligence
- Topic: Backpacks
- Replies: 13
- Views: 7669
I've uploaded the latest FBX+ and its languishing in the incoming folder of the Frikbot Resource Cube. *sob*
http://tlb.quakedev.com/files/fbxways/
http://tlb.quakedev.com/files/fbxways/
- Mon Aug 13, 2007 11:54 am
- Forum: General Discussion
- Topic: id on steam
- Replies: 35
- Views: 9776
They're all cool games. The one I've played the least must be Q2, but I still enjoyed it a good deal. As a game, Q3 was the best, people who talk about tech demos or whatever are out of their skulls. Quake is the funnest to develop on! :) Q3 was NOT the best. That credit must go to Q1 or even Q2. A...
- Thu Aug 09, 2007 8:33 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Mon Aug 06, 2007 4:52 am
- Forum: Artificial Intelligence
- Topic: Backpacks
- Replies: 13
- Views: 7669
- Mon Aug 06, 2007 4:50 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
Frikbot X for PainKeep
Hi,
I've finished making the bots understand how to use the PainKeep items and weapons. Where can I upload it?
I've finished making the bots understand how to use the PainKeep items and weapons. Where can I upload it?
- Tue Jul 24, 2007 11:25 pm
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Mon Jul 23, 2007 3:53 pm
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Mon Jul 23, 2007 5:48 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Sun Jul 22, 2007 4:29 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Sun Jul 22, 2007 3:43 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
- Sun Jul 22, 2007 2:45 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478
Sorry, the only way to do that is to edit the SelectSpawnPoint function in client.qc to restore the original commented out code and recompile. It not that hard to do though. The random respawn code starts at line 434 and ends at 553. Just delete all that and uncomment the original code below that an...
- Sun Jul 22, 2007 2:04 am
- Forum: General Discussion
- Topic: Frikbot X .way file Releases thread
- Replies: 104
- Views: 33478