Search found 14 matches

by illithid
Tue Feb 16, 2010 3:19 pm
Forum: Artificial Intelligence
Topic: The Definitive Frikbot Waypack
Replies: 25
Views: 11687

Good job Lightning Hunter. You made me reinstall Quake AGAIN! How will I ever get rid of this cursed thing!!?!?!

:D
by illithid
Thu Aug 16, 2007 12:09 am
Forum: Artificial Intelligence
Topic: Backpacks
Replies: 13
Views: 7669

Dr Shadowborg : Thanks. redrum: I rewrote bits of the item pickup priority code, included new waypoints for DM1, DM4, DM5 & DM6, added Deathmatch mode 3 support and random respawn spots. It's nothing fancy actually, but if you observe bot behaviour between the original FBX and FBX+, you'll see t...
by illithid
Mon Aug 13, 2007 11:58 am
Forum: Artificial Intelligence
Topic: Backpacks
Replies: 13
Views: 7669

I've uploaded the latest FBX+ and its languishing in the incoming folder of the Frikbot Resource Cube. *sob*
http://tlb.quakedev.com/files/fbxways/
by illithid
Mon Aug 13, 2007 11:54 am
Forum: General Discussion
Topic: id on steam
Replies: 35
Views: 9776

They're all cool games. The one I've played the least must be Q2, but I still enjoyed it a good deal. As a game, Q3 was the best, people who talk about tech demos or whatever are out of their skulls. Quake is the funnest to develop on! :) Q3 was NOT the best. That credit must go to Q1 or even Q2. A...
by illithid
Thu Aug 09, 2007 8:33 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Ok, I've uploaded FBXPK and the latest versions of FBX+ and FBXDoom.
by illithid
Mon Aug 06, 2007 4:52 am
Forum: Artificial Intelligence
Topic: Backpacks
Replies: 13
Views: 7669

The FrikbotX+ mod I uploaded had bots picking up backpacks. I've got a new version but I haven't uploaded it yet.
by illithid
Mon Aug 06, 2007 4:50 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Frikbot X for PainKeep

Hi,

I've finished making the bots understand how to use the PainKeep items and weapons. Where can I upload it?
by illithid
Tue Jul 24, 2007 11:25 pm
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

It's probably possible to customize the FrikBot for PainKeep to a limited extent without too much trouble. I'm not a programmer but I'll see how far I can go on that.
by illithid
Mon Jul 23, 2007 3:53 pm
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Ok. Everything has been uploaded.
by illithid
Mon Jul 23, 2007 5:48 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Dr. Shadowborg wrote:illithid: I couldn't get those files off of mediafire, so if you could please reupload those files of yours using the upload script it would be nice. See original post for more info.
Ok, I'll get on it when I get back from work.
by illithid
Sun Jul 22, 2007 4:29 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Thanks for the help illithid. I can't seem to get qbsp working right. I have it in my id1/maps folder, and I ran it with -onlyents manson2 at the end. It didn't seem to do anything. Am i doing something wrong ? You need manson2.ent and manson2.bsp in the same folder as qbsp. Then run "qbsp -on...
by illithid
Sun Jul 22, 2007 3:43 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

I made another waypoint for manson2, scar3crow's personal favorite, by Brandon "KillMe" James. This one comes with a .ent file since there is a bad spawn (get stuck in the wall). I don't know how to load the .ent files in any engine other than DP though (DP does it automatically). Can som...
by illithid
Sun Jul 22, 2007 2:45 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Sorry, the only way to do that is to edit the SelectSpawnPoint function in client.qc to restore the original commented out code and recompile. It not that hard to do though. The random respawn code starts at line 434 and ends at 553. Just delete all that and uncomment the original code below that an...
by illithid
Sun Jul 22, 2007 2:04 am
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 33478

Keep up the good work Monster. I really appreciated the Manson waypoints, I love those maps. Here's my little contribution. "Butt" by ParboiL: http://www.mediafire.com/?5vbhamdzw5m "The Consternation" by ParboiL and DangeR: http://www.mediafire.com/?8vd33l92bb3 "Dm1a" b...