Search found 6 matches

by el_rolas
Wed Mar 28, 2012 7:51 am
Forum: General Programming
Topic: custom main menu quake 3
Replies: 1
Views: 2107

custom main menu quake 3

is there any tutorial to mod the quake 3 main menu?, I dont like hows it looks, I want to make one different.
by el_rolas
Tue Mar 27, 2012 5:15 pm
Forum: General Programming
Topic: ioquake3 help
Replies: 3
Views: 2261

Re: ioquake3 help

So QVM are for multiple platforms like linux and mac and dll only for windows? but I tried to remove the QVM and the game doesnt load, and I was looking for QVM on ioquake source code but I cant find them, is there any tutorial for big dummies just like me?
by el_rolas
Tue Mar 27, 2012 7:31 am
Forum: General Programming
Topic: ioquake3 help
Replies: 3
Views: 2261

ioquake3 help

well, i've downloaded ioquake3 source code a few days ago, I've started to make some modifications,I'm new to this, It is supossed that I've modify the main menu, inside menu, quake 3 copyright, and other stuff like adding ladders, changin colors etc, then I've compiled the source code with Visual S...
by el_rolas
Wed Mar 21, 2012 9:37 pm
Forum: Mapping
Topic: problems in darkened room
Replies: 7
Views: 2985

problems in darkened room

I'm doing a map for quake 3 and i dont why I have this problem

it is supposed to be a darkroom but there is a light filtering of the other room

Image

does anybody know how can i fix it?
by el_rolas
Wed Mar 21, 2012 8:04 pm
Forum: Gameplay & Design
Topic: question about quake 3 license
Replies: 2
Views: 6117

question about quake 3 license

Hi, well me and my friends are making a game based on the quake 3 engine, and we're wondering if we can sell the project, I was reading the license but I'm not clear

sorry if my english is not good, and sorry if this post doesn't goes here.
by el_rolas
Tue Feb 28, 2012 5:20 am
Forum: Mapping
Topic: water too bright
Replies: 2
Views: 2305

water too bright

Hi, I'm a novice making maps, and I'm doing a water shader on quake 3 map, I dont know why but the water is to bright, here is the shader extures/water/water { qer_trans .1 qer_nocarve qer_editorimage textures/water/water.tga surfaceparm trans surfaceparm nonsolid surfaceparm water surfaceParm noimp...