Search found 19 matches

by Senban
Wed Sep 10, 2008 8:25 am
Forum: General Discussion
Topic: Last Man Standing
Replies: 13
Views: 2898

If you're going to do it by changes alone, then you must make sure you have every single control point and possibility covered. Clients connecting, disconnecting, dying, kill command... *everything*. What happens if a player powers down their computer mid game, or their ISP shut's down or whatever?...
by Senban
Fri Sep 05, 2008 5:38 pm
Forum: General Discussion
Topic: Last Man Standing
Replies: 13
Views: 2898

Ahhhh, cool gotcha, makes a lot more sense than having a little daemon constantly searching the map to see if anyone's still alive.
by Senban
Fri Sep 05, 2008 3:19 pm
Forum: General Discussion
Topic: Last Man Standing
Replies: 13
Views: 2898

First check to see how many players there are, next check and see which players are dead. (Compare dead_players against total_players, if equal or 1 off, reset game) Interesting, I've never come across those values before, is there a complete list of them anywhere? And most importantly can this met...
by Senban
Wed Sep 03, 2008 2:20 pm
Forum: General Discussion
Topic: Last Man Standing
Replies: 13
Views: 2898

Last Man Standing

I really want to add a Last Man Standing game mode to my mod. So far I've got as far as coding it so that the fraglimit sets the number of lives each player has and players stop respawning when they run out of lives. What I don't know how to do is tell when all but one of the players/teams are dead....
by Senban
Thu Jul 10, 2008 5:55 am
Forum: General Discussion
Topic: Qoetia beta 4 (a continuation of SuperCoop)
Replies: 2
Views: 1689

I tried it. It tastes just like 1997-1999 flavor chicken. Overall not bad from what I've seen so far playing in single player, though it could really benefit from a few new / better weapon models, and the odd wierdness from some monsters. (Fiend, dog, etc.) Yeah, definately would like to get on to ...
by Senban
Wed Jul 09, 2008 7:44 pm
Forum: General Discussion
Topic: Qoetia beta 4 (a continuation of SuperCoop)
Replies: 2
Views: 1689

Qoetia beta 4 (a continuation of SuperCoop)

As posted on QuakeOne.com QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single playe...
by Senban
Thu Jun 19, 2008 1:16 pm
Forum: QuakeC Programming
Topic: Adding support for the mission packs.
Replies: 4
Views: 1888

Thanks for the info.
Another DPMod huh? Bazillions of amazing stuff, no effing readme.
by Senban
Wed Jun 18, 2008 11:41 pm
Forum: QuakeC Programming
Topic: Adding support for the mission packs.
Replies: 4
Views: 1888

The thing I'm most worried about is things turning out to be mutually exclusive. I'll say now that I'm going to wait till I've got some serious feed back before I start out on a project as potentially mind bending as this. There is a DarkPlaces mod called Kleshik that runs both at once but I can't s...
by Senban
Wed Jun 18, 2008 8:47 pm
Forum: QuakeC Programming
Topic: Adding support for the mission packs.
Replies: 4
Views: 1888

Adding support for the mission packs.

I really like the idea of adding support for the mission packs to my (existing) mod. I'm not going to do the weapons as I'm happy with the way weapons work in the mod I'm building and adding all the weapons from both mods seems like it would bring on massive headaches, but I'd like to be able to run...
by Senban
Sat Jul 28, 2007 6:15 pm
Forum: QuakeC Programming
Topic: Chargeable weapons
Replies: 5
Views: 2445

Grenade Tutorial

This gives you a unique and entertaining secondary weapon. You select it by pressing button 6 twice (or once if you don't have the grenade launcher yet.) Unlike quakes other weapons holding the fire button down charges the power of the shot and releasing it lobs (or simply drops, depending on how lo...
by Senban
Sat Jul 28, 2007 6:13 pm
Forum: News & Announcements
Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
Replies: 9
Views: 13737

Nope. It dosn't look like that worked at all.
by Senban
Sat Jul 28, 2007 5:54 pm
Forum: News & Announcements
Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
Replies: 9
Views: 13737

Hmm, I just resubmitted and it looks like it's done the same thing again, (possibly a browser issue, I'll try again using something different)
by Senban
Sat Jul 28, 2007 3:44 pm
Forum: General Discussion
Topic: SuperCoop beta 3
Replies: 4
Views: 3555

The v2 waypoints are included in the rar. I haven't gone near the bot code yet, but it's on the to-do list. On the other hand deathmatch 3 works very nicely (as does deathmatch 1 for that matter). Try deathmatch 3 on e1m7 with 2 bots.
by Senban
Sat Jul 28, 2007 2:26 pm
Forum: General Discussion
Topic: SuperCoop beta 3
Replies: 4
Views: 3555

SuperCoop beta 3

This is just a copy and paste of the announcement I made on QuakeOne forums about the latest beta of my mod. It features my famous recipie for hand grenades! http://www.shub-hub.com/files/mods_multiplayer/SuperCoopB3.rar For those of you who don't know, SuperCoop is a Quake mod designed to induce a ...
by Senban
Sat Jul 28, 2007 2:13 pm
Forum: News & Announcements
Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
Replies: 9
Views: 13737

Oh right, that would be mine, sorry folks. What did I miss filling in?