Search found 19 matches
- Wed Sep 10, 2008 8:25 am
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 2898
If you're going to do it by changes alone, then you must make sure you have every single control point and possibility covered. Clients connecting, disconnecting, dying, kill command... *everything*. What happens if a player powers down their computer mid game, or their ISP shut's down or whatever?...
- Fri Sep 05, 2008 5:38 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 2898
- Fri Sep 05, 2008 3:19 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 2898
First check to see how many players there are, next check and see which players are dead. (Compare dead_players against total_players, if equal or 1 off, reset game) Interesting, I've never come across those values before, is there a complete list of them anywhere? And most importantly can this met...
- Wed Sep 03, 2008 2:20 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 2898
Last Man Standing
I really want to add a Last Man Standing game mode to my mod. So far I've got as far as coding it so that the fraglimit sets the number of lives each player has and players stop respawning when they run out of lives. What I don't know how to do is tell when all but one of the players/teams are dead....
- Thu Jul 10, 2008 5:55 am
- Forum: General Discussion
- Topic: Qoetia beta 4 (a continuation of SuperCoop)
- Replies: 2
- Views: 1689
I tried it. It tastes just like 1997-1999 flavor chicken. Overall not bad from what I've seen so far playing in single player, though it could really benefit from a few new / better weapon models, and the odd wierdness from some monsters. (Fiend, dog, etc.) Yeah, definately would like to get on to ...
- Wed Jul 09, 2008 7:44 pm
- Forum: General Discussion
- Topic: Qoetia beta 4 (a continuation of SuperCoop)
- Replies: 2
- Views: 1689
Qoetia beta 4 (a continuation of SuperCoop)
As posted on QuakeOne.com QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single playe...
- Thu Jun 19, 2008 1:16 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 1888
- Wed Jun 18, 2008 11:41 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 1888
The thing I'm most worried about is things turning out to be mutually exclusive. I'll say now that I'm going to wait till I've got some serious feed back before I start out on a project as potentially mind bending as this. There is a DarkPlaces mod called Kleshik that runs both at once but I can't s...
- Wed Jun 18, 2008 8:47 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 1888
Adding support for the mission packs.
I really like the idea of adding support for the mission packs to my (existing) mod. I'm not going to do the weapons as I'm happy with the way weapons work in the mod I'm building and adding all the weapons from both mods seems like it would bring on massive headaches, but I'd like to be able to run...
- Sat Jul 28, 2007 6:15 pm
- Forum: QuakeC Programming
- Topic: Chargeable weapons
- Replies: 5
- Views: 2445
Grenade Tutorial
This gives you a unique and entertaining secondary weapon. You select it by pressing button 6 twice (or once if you don't have the grenade launcher yet.) Unlike quakes other weapons holding the fire button down charges the power of the shot and releasing it lobs (or simply drops, depending on how lo...
- Sat Jul 28, 2007 6:13 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 13737
- Sat Jul 28, 2007 5:54 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 13737
- Sat Jul 28, 2007 3:44 pm
- Forum: General Discussion
- Topic: SuperCoop beta 3
- Replies: 4
- Views: 3555
- Sat Jul 28, 2007 2:26 pm
- Forum: General Discussion
- Topic: SuperCoop beta 3
- Replies: 4
- Views: 3555
SuperCoop beta 3
This is just a copy and paste of the announcement I made on QuakeOne forums about the latest beta of my mod. It features my famous recipie for hand grenades! http://www.shub-hub.com/files/mods_multiplayer/SuperCoopB3.rar For those of you who don't know, SuperCoop is a Quake mod designed to induce a ...
- Sat Jul 28, 2007 2:13 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 13737