Search found 5 matches

by Asaki
Fri Jan 21, 2011 12:40 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 79008

negke wrote:Asaki's mod: Not really a Halo vibe, but the modification to the weapon system was good. Could have been any other modern realism shooter.
That was kind of the point. The map was supposed to be what made it play like Halo, but then I ran out of time and half-assed it so that kind of ruined it =)
by Asaki
Thu Jan 20, 2011 1:13 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 79008

negke wrote:I thought your other mod was supposed to be the one for this event.
Nope. That one took me about a month to do just the QC for.

Plus it kind of violates the rules by using content I didn't create.
by Asaki
Wed Jan 19, 2011 12:35 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 79008

Did I?
by Asaki
Tue Jan 18, 2011 10:09 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 79008

Error wrote:Asaki: damn good submittion. Could have used stickies and frag grenades and maybe a togglable flashlight.
I figured "what if Quake played like Halo" was a better idea than "what if Halo looked like Quake" ;)

But I did consider throwable grenades, ala Q2.
by Asaki
Tue Jan 18, 2011 6:14 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 79008

Here's mine. It's not finished, but eh...

Looks like I slipped over the deadline anyway.

http://redwax.webs.com/heylow.rar

Forgot to mention in the readme, play it with FOV 75 for a more authentic experience.