That was kind of the point. The map was supposed to be what made it play like Halo, but then I ran out of time and half-assed it so that kind of ruined it =)negke wrote:Asaki's mod: Not really a Halo vibe, but the modification to the weapon system was good. Could have been any other modern realism shooter.
Search found 5 matches
- Fri Jan 21, 2011 12:40 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 79008
- Thu Jan 20, 2011 1:13 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 79008
- Wed Jan 19, 2011 12:35 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
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- Views: 79008
- Tue Jan 18, 2011 10:09 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
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- Views: 79008
- Tue Jan 18, 2011 6:14 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 79008
Here's mine. It's not finished, but eh...
Looks like I slipped over the deadline anyway.
http://redwax.webs.com/heylow.rar
Forgot to mention in the readme, play it with FOV 75 for a more authentic experience.
Looks like I slipped over the deadline anyway.
http://redwax.webs.com/heylow.rar
Forgot to mention in the readme, play it with FOV 75 for a more authentic experience.