Search found 83 matches

by Stealth Kill
Wed Jul 21, 2010 12:48 am
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4155

OK i got it working.
I´m an observer, how does the round start?
by Stealth Kill
Tue Jul 20, 2010 11:45 pm
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4155

I got errors. Where is all that stuff like PLAYER_PLAYING,STS_OBSERVER, status etc defined? utilities.qc:13: error: sound redeclared, prev instance is in defs.qc defs.qc:573: sound is defined here utilities.qc:29: error: Type mismatch on redeclaration of setcolor. void (entity, float, float), should...
by Stealth Kill
Tue Jul 20, 2010 10:42 pm
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4155

Thx!! :D I´m working on a new psp game with Last Man Standing mode.
by Stealth Kill
Tue Jul 20, 2010 8:20 pm
Forum: QuakeC Programming
Topic: Help! "Last Man Standing"
Replies: 3
Views: 1094

OK thx :)
by Stealth Kill
Tue Jul 20, 2010 7:25 pm
Forum: QuakeC Programming
Topic: Help! "Last Man Standing"
Replies: 3
Views: 1094

Help! "Last Man Standing"

Hi,
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
by Stealth Kill
Thu Feb 19, 2009 7:10 pm
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 1903

Another problem.

I want to make it only visible for modelindex_player and tried with this line

modelindex_player = weapon.modelindex;

it doesn´t work.
by Stealth Kill
Sun Feb 08, 2009 11:00 am
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 1903

Thank you :)
It work´s but without subremove it says packet overflow :lol:
by Stealth Kill
Sat Feb 07, 2009 4:33 pm
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 1903

Turn entity

Hi, I made a weapon attached a weapon to the player. But it doesn´t turn left or right. here is my code void() attachment = { local vector vec; local vector org; local entity weapon; makevectors(self.angles); org = self.angles; weapon = spawn(); weapon.movetype = MOVETYPE_NONE; setmodel(weapon, &quo...
by Stealth Kill
Mon Jan 05, 2009 2:22 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 39432

There are some counter strike maps.

cs_italy, cs_assault....
by Stealth Kill
Mon Jan 05, 2009 1:28 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 39432

Here is an example

Image
by Stealth Kill
Sun Jan 04, 2009 10:35 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 39432

great tutorial thank you :)
Can you write a tutorial how i can make the
blue Half Life color transparent in maps?
by Stealth Kill
Tue Dec 23, 2008 12:50 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 2626

It works thanks :) is it possible with a cvar too? i tried this /* Begin modification */ if (i = (language.value == 1)) { // Load German Menu sprintf (pakfile, "%s/german.pak", dir); // set filename } else { // None specified, load English sprintf (pakfile, "%s/english.pak", dir)...
by Stealth Kill
Mon Dec 15, 2008 2:30 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 2626

hmmm i don´t know how to reload the menu :(
by Stealth Kill
Sun Dec 14, 2008 2:05 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 2626

COM_LoadPackFile

hi, How can i use the function COM_LoadPackFile? I made a Language menu here is a small part case 0: COM_LoadPackFile ("PAKeng"); M_Menu_Main_f(); break; case 1: COM_LoadPackFile ("PAKdt"); M_Menu_Main_f(); break; I removed my singleplayer.lmp from PAK0 and added it to PAKeng and...
by Stealth Kill
Sun Dec 07, 2008 6:28 pm
Forum: Programming Tutorials
Topic: SV_Invisible_To_Client (Anti-Wallhack)
Replies: 44
Views: 40722

Can you add a entity view distance?

For example you can see only entites max 1000 units away from
your player model
i need something like that for singleplayer.


and i think step b) should be
Cvar_RegisterVariable (&sv_cullentities);