OK i got it working.
I´m an observer, how does the round start?
Search found 83 matches
- Wed Jul 21, 2010 12:48 am
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4155
- Tue Jul 20, 2010 11:45 pm
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4155
I got errors. Where is all that stuff like PLAYER_PLAYING,STS_OBSERVER, status etc defined? utilities.qc:13: error: sound redeclared, prev instance is in defs.qc defs.qc:573: sound is defined here utilities.qc:29: error: Type mismatch on redeclaration of setcolor. void (entity, float, float), should...
- Tue Jul 20, 2010 10:42 pm
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4155
- Tue Jul 20, 2010 8:20 pm
- Forum: QuakeC Programming
- Topic: Help! "Last Man Standing"
- Replies: 3
- Views: 1094
- Tue Jul 20, 2010 7:25 pm
- Forum: QuakeC Programming
- Topic: Help! "Last Man Standing"
- Replies: 3
- Views: 1094
Help! "Last Man Standing"
Hi,
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
- Thu Feb 19, 2009 7:10 pm
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 1903
- Sun Feb 08, 2009 11:00 am
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 1903
- Sat Feb 07, 2009 4:33 pm
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 1903
Turn entity
Hi, I made a weapon attached a weapon to the player. But it doesn´t turn left or right. here is my code void() attachment = { local vector vec; local vector org; local entity weapon; makevectors(self.angles); org = self.angles; weapon = spawn(); weapon.movetype = MOVETYPE_NONE; setmodel(weapon, &quo...
- Mon Jan 05, 2009 2:22 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39432
- Mon Jan 05, 2009 1:28 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39432
- Sun Jan 04, 2009 10:35 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39432
- Tue Dec 23, 2008 12:50 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 2626
- Mon Dec 15, 2008 2:30 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 2626
- Sun Dec 14, 2008 2:05 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 2626
COM_LoadPackFile
hi, How can i use the function COM_LoadPackFile? I made a Language menu here is a small part case 0: COM_LoadPackFile ("PAKeng"); M_Menu_Main_f(); break; case 1: COM_LoadPackFile ("PAKdt"); M_Menu_Main_f(); break; I removed my singleplayer.lmp from PAK0 and added it to PAKeng and...
- Sun Dec 07, 2008 6:28 pm
- Forum: Programming Tutorials
- Topic: SV_Invisible_To_Client (Anti-Wallhack)
- Replies: 44
- Views: 40722