Search found 439 matches
- Mon Jul 09, 2012 2:50 am
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21632
Re: Canyon Terrain Editor
Canyon Terrain Editor has reached v1.0 status with a whole bunch of new features like real-time shadows, a movable light source, a texture-by-elevation button, reduced memory consumption from the undo stack, and much more. More complete details can be found in the full post on my blog: http://entard...
- Mon Apr 09, 2012 6:52 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6112400
Re: What are you working on?
An old school trick to the light cones was to simply use a cone model with a transparent/translucent texture and no collision, placed at the light source. Its not the same as engine rendered, but it worked back in the day. That could work even better with a texture that fades to alpha away from the...
- Wed Feb 29, 2012 7:47 pm
- Forum: General Discussion
- Topic: Video Games as art.
- Replies: 6
- Views: 2075
Re: Video Games as art.
My take on the "Games as Art" discussion: http://entardev.wordpress.com/2010/04/26/games-as-art/
- Thu Feb 02, 2012 10:57 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6112400
Re: What are you working on?
Maybe go with a log(x) scale?Baker wrote:Isn't quite to scale, it'll look all boring if it were.
- Mon Jun 06, 2011 12:35 am
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21632
For quake 1, I got an error saying something like triangles were exceeded, I will try with a smaller chunk of terrain. Do i have to make it a detail in quake 1 as well? If you're getting too many triangles, you could also try reducing the detail level, so that you can get the same width of terrain ...
- Tue May 31, 2011 3:36 pm
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21632
I suppose I could add support for different shapes to be exported, but it seems like it would be easier to just export a whole chunk, and then remove the part in the middle with GTKRadiant. As for producing leaky brushwork, I can look into that. For now, try snap-to-grid (on 1 unit grid), and see if...
- Mon May 30, 2011 11:30 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 111633
I had that earlier too - try Ctrl+R to refresh it. That worked for me, if I recall correctly.necros wrote:i'm using firefox 4.0.1 with noscript. i have allowed all scripts but the event page looks like this to me:
http://necros.slipgateconstruct.com/temp/events.jpg
any idea what's up?
- Mon May 30, 2011 8:44 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 111633
As of now, the events page is totally visible to someone not logged in. FYI. I know. Well, I guess there's no problem, as PQ already linked to it. I'm not going to restrict that link, or render it dead. Ok, just wanted to make sure you knew. I'm fine with it being open now too, since taking it down...
- Mon May 30, 2011 5:35 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 111633
- Sun May 29, 2011 4:58 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 111633
- Sun May 22, 2011 9:38 pm
- Forum: General Discussion
- Topic: scar3crow, Sajt, FrikaC, LordHavoc
- Replies: 22
- Views: 6709
- Thu May 05, 2011 2:42 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60463
- Sat Apr 30, 2011 7:36 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6112400
Where is that music from? It's quite good, I wonder if I can get my hands on thatUrre wrote:http://www.youtube.com/watch?v=4HCD97njZxw
- Fri Apr 29, 2011 12:36 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 60463
- Sat Feb 26, 2011 8:04 pm
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21632
Canyon Terrain Editor doesn't deal with .wad files at all, so you'll have to set those up yourself. If you create/export textures using the terrain editor that are significantly different from the textures provided, you are free to use those for whatever (you made them!). However, I would rather tha...