making a gta style clone. lots of bugs and I hate mapping. DPM models are from some old hl1 mod or something. so far I have crouching, reloading, weapons slots and bone attachments working.
Search found 39 matches
- Sun Jun 26, 2011 9:17 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164899
- Tue Dec 07, 2010 4:27 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 24536
- Thu Dec 02, 2010 7:14 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 24536
But Darkplaces can load halflife maps... and Darkplaces DPM models are just compiled halflife .smds There just better: no 512x512 texture limitation, full 32 bit colours, HL2 style vert weights... The only thing thats really laking is solid documentation on these features but they're all there. with...
- Tue Nov 30, 2010 9:17 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164899
Re: Nice hands!
That is some awesome hands! hey is there a tutorial on how to make hands....all the time i been making are blockish ones yeah Ben Mathis has some good tips on modeling hands in one of his videos: http://www.poopinmymouth.com/tutorial/tutorial.htm (don't be scared off by the url I assure you its not...
- Tue Nov 30, 2010 8:53 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164899
- Tue Nov 23, 2010 8:59 am
- Forum: General Discussion
- Topic: DP water
- Replies: 6
- Views: 2032
- Wed Nov 17, 2010 3:10 am
- Forum: QuakeC Programming
- Topic: Slow Motion
- Replies: 12
- Views: 3169
- Wed Nov 17, 2010 2:53 am
- Forum: QuakeC Programming
- Topic: Using md3's instead of mdl [Help!]
- Replies: 65
- Views: 8782
- Sun Oct 31, 2010 10:25 pm
- Forum: Modeling
- Topic: A little help with model postioning?
- Replies: 6
- Views: 2488
- Fri Oct 29, 2010 3:19 am
- Forum: QuakeC Programming
- Topic: getting rid of animation macros
- Replies: 8
- Views: 2144
Thanks guys, I got it working beautifully: void() player_smallreload = { if ((self.frame > $relo_onehanded_31) || (self.frame < $relo_onehanded_1)) { self.frame = $relo_onehanded_1; // if your not playing reload animation, start at the beging } else if (self.frame == $relo_onehanded_31) { player_wal...
- Thu Oct 28, 2010 5:59 am
- Forum: QuakeC Programming
- Topic: getting rid of animation macros
- Replies: 8
- Views: 2144
- Wed Oct 27, 2010 4:32 am
- Forum: QuakeC Programming
- Topic: getting rid of animation macros
- Replies: 8
- Views: 2144
getting rid of animation macros
so I started talking about this in the 'what are you working on' thread and decided to move over to the proper forum. I'm trying to do away with the macros by using self.frame: void() player_reload = { self.frame = $relo_onehanded_1; while (self.frame < $relo_onehanded_31) { self.frame = self.frame ...
- Tue Oct 26, 2010 11:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164899
- Tue Oct 26, 2010 8:29 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164899
Or you could just increment .frame and .weaponframe instead of using those annoying macros, but whatever. are you serious? I hate these things! :x Thats why i made this dumb program. Show me your ways, o great one. tried this and quake didn't like it: void() player_reload1 = { self.frame = 249; whi...
- Sat Oct 23, 2010 7:11 pm
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 7085
just export to smd and compile with dpmodel:
http://icculus.org/twilight/darkplaces/ ... 080715.zip
http://icculus.org/twilight/darkplaces/ ... 080715.zip