Search found 10 matches
- Sun Nov 28, 2010 8:46 pm
- Forum: General Discussion
- Topic: The Problem of Quake's Player Base Size
- Replies: 31
- Views: 5474
I'm going to come out of left field here and say that the community that has persisted around this forum is not the same kind of community that persists over at, for instance, quakeworld.nu. There's always been some gap between the people who Play to Play, and those who are more involved in modding,...
- Tue Apr 07, 2009 5:26 am
- Forum: Quake Events
- Topic: Quake Expo 2009
- Replies: 36
- Views: 32911
- Sat Jan 31, 2009 6:59 pm
- Forum: General Discussion
- Topic: Game Engine = non-linear media player; too hard
- Replies: 37
- Views: 9464
Darkplaces is one of the main source-ports I was referring to. LH hasn't changed any of the behaviour of the AI, or the way the levels are built. Thus, it's still 100% compatible with the older levels. Instead, it pretties up the game to make it even more atmospheric. It fixed bugs and made some of ...
- Sat Jan 31, 2009 11:05 am
- Forum: General Discussion
- Topic: Game Engine = non-linear media player; too hard
- Replies: 37
- Views: 9464
Re: Game Engine = non-linear media player; too hard
A game engine is like a movie player except that it gets judged by the ability to be presentation to interactive storyline, hopefully with a lot of environment. I think you have it backwards - a game engine presents an environment that may have varying levels of interaction. A linear development (m...
- Fri Aug 08, 2008 7:02 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
- Wed Aug 06, 2008 5:25 am
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
- Wed Aug 06, 2008 12:54 am
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
OFFICIAL PROGRESS UPDATE
The site is live and running at qexpo.tastyspleen.net - news posts and old booths have been cleared, logins work, making new booths work, etc. There are still a lot of tiny niggles to sort out, but I'd say that the site is at 95% operation. Regarding Echon - even if he is now available and willing t...
- Tue Jun 17, 2008 6:58 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
- Wed May 21, 2008 11:16 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
- Fri May 09, 2008 9:44 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 90990
I'd be honored deeply to be able to help out with qexpo this year, and I'm certain of my ability to partition time this summer in order to do so. I'm sure most of you don't know me, but if scar3crow is a valid reference (and I would assume he would be, being of supreme long-hairishness), I wouldn't ...