Then how about "Lukewarm Water" ?jim wrote:I also googled for some alternative names like Fire & Ice, IceFire, CoolHeat... all so common...
Search found 11 matches
- Tue Oct 09, 2007 5:53 am
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 53805
- Tue Oct 02, 2007 3:22 am
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5381
Radiant is a total cunt for this. It's the only functionality that I prefer Worldcraft for. There isn't an option to change the way Radiant modifies brushes based on your action as far as I know. Wish there was :( The solution I'm afraid is to get used to it. But by that I don't mean 'suck it up'. N...
- Wed Sep 05, 2007 3:16 am
- Forum: General Discussion
- Topic: Fimg - FINAL ish
- Replies: 43
- Views: 29408
I HATE DEVIL Try v0.19 if it flips on you. Report back your findings. Done. Still flipping :( The flip bug I mentioned was my last dealings with pasting images with Alpha channels into the frames of a spr32 I was working on. They would paste fine, all looked good... I saved the somename.spr32, clos...
- Mon Sep 03, 2007 11:17 pm
- Forum: General Discussion
- Topic: Fimg - FINAL ish
- Replies: 43
- Views: 29408
- Mon Jun 25, 2007 10:32 pm
- Forum: General Discussion
- Topic: CocoT announces SpaceWalk
- Replies: 23
- Views: 9174
"Due to the inordinate amount of work to compose 49 separate downloads, these skyboxes are currently only available in a single download as The Kothic Skybox Compilation..."
http://kell.leveldesign.org/skies-kothic.zip
http://kell.leveldesign.org/skies-kothic.zip
- Fri Jun 22, 2007 7:52 am
- Forum: General Discussion
- Topic: CocoT announces SpaceWalk
- Replies: 23
- Views: 9174
Otherwise, there is always the option of ripping skyboxes from Half-Life mods, but then there is the problem of tracking down artists to ask for permission, which is a bit of a drag (most skyboxes from the Wadfather are public domain for non-commercial use). And it's true they are inspiring. Lots o...
- Sun May 27, 2007 10:04 pm
- Forum: Engine Programming
- Topic: DP - Fog + Skybox
- Replies: 30
- Views: 15604
Though it's concievable that real 'skybox' features, such as hills or clouds can be visible through fog, this is because the fog density changes between the viewer and the feature. The most likely being a layer of fog at least a few kilometers across, but perhaps thinning out vertically at an altitu...
- Sun May 27, 2007 9:38 pm
- Forum: General Discussion
- Topic: CocoT announces Transloquake
- Replies: 67
- Views: 42268
Hehe, thanks guys :) Well, there won't be any new model in the demo but I'd like to have something done for the full release, certainly. I really do suck tremendously as a modeler, though, so maybe I'll have to nick something from another mod or go kind of minimalist :P I'll make new weapon and pro...
- Wed Apr 04, 2007 10:04 am
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 64095
Oh nice. Your skinning is really good. Skinning is my one failure when it comes to models; the 8-bit palette limit is a git. Wish I could hire you to finish the Quoth skinning :P The last weapon, the short spear or dart: what's the source/inspiration for that? [pedant] oh and in the first screenshot...
- Fri Dec 15, 2006 10:48 am
- Forum: Mapping
- Topic: What does VIS do?
- Replies: 22
- Views: 13744
I too had a quick search around for the cluster/portals error. It does seem to be a rare error to encounter. I'm not a coder, so my experience of such errors comes from a mapping ( i.e. non-technical luddites-r-us ) perspective. When a map is sealed and qbsp can divide not only the architectural sur...
- Thu Dec 14, 2006 8:41 pm
- Forum: Mapping
- Topic: What does VIS do?
- Replies: 22
- Views: 13744
CocoT: if you're still having problems, I humbly suggest you try asking in the Mapping Help thread over on Func. Mappers and those knowledgeable with compilers, such as aguirRe himself, will respond pretty quickly and in detail about even the most obscure errors. Also useful is to open the entire he...