Search found 3 matches
- Sat Aug 26, 2006 11:52 am
- Forum: Gameplay & Design
- Topic: Gameplay Differences
- Replies: 11
- Views: 7457
Well, if a mod/game had a checkpoint system (Resident Evil 4 will be used as an example) then the auto-adjusting difficulty could work out great. If any of you have played RE4, who remembers the room in the dining hall of Salazar's mansion where a cage drops down around a treasure chest (with the Ho...
- Sat Aug 26, 2006 11:15 am
- Forum: Gameplay & Design
- Topic: The Merits of Healthy Living
- Replies: 6
- Views: 5505
- Sat Aug 26, 2006 9:45 am
- Forum: Gameplay & Design
- Topic: Non-Killy Weapons
- Replies: 32
- Views: 22945