Are you using a vanilla/original Quake engine?ceriux wrote:pulse i believe its handeled by a cvar , i changed the speed of my nail sniper to go pretty damn fast. so... im sure its possible
Search found 37 matches
- Thu Jul 29, 2010 6:13 pm
- Forum: QuakeC Programming
- Topic: Changing nails speed
- Replies: 21
- Views: 3519
- Tue Jul 27, 2010 6:46 pm
- Forum: QuakeC Programming
- Topic: Changing nails speed
- Replies: 21
- Views: 3519
- Mon Jun 07, 2010 3:41 pm
- Forum: General Discussion
- Topic: Warfare Source, We Need You!!
- Replies: 34
- Views: 7016
- Fri May 28, 2010 2:31 pm
- Forum: QuakeC Programming
- Topic: Quake Rally
- Replies: 14
- Views: 2800
Won't QC decompilers break the understandable code? Or they decompile quite well? Which decompiler should i use? Is Quake Rally the only vehicle-oriented mod around? Any open-source similar mod? Maybe something not so good, so i can focus on improving it. Decompilers can generate ugly-ish code that...
- Fri May 21, 2010 10:07 pm
- Forum: QuakeC Programming
- Topic: QuakeC Code Snippets
- Replies: 15
- Views: 2871
- Fri May 21, 2010 2:44 am
- Forum: QuakeC Programming
- Topic: QuakeC Code Snippets
- Replies: 15
- Views: 2871
- Tue May 18, 2010 2:13 pm
- Forum: OpenGL Programming
- Topic: open source examples
- Replies: 4
- Views: 4363
- Fri May 14, 2010 5:29 pm
- Forum: QuakeC Programming
- Topic: Grenade entity coding help
- Replies: 7
- Views: 1447
- Fri May 14, 2010 2:25 pm
- Forum: QuakeC Programming
- Topic: couple of questions
- Replies: 8
- Views: 1488
- Fri May 14, 2010 2:08 pm
- Forum: QuakeC Programming
- Topic: Grenade entity coding help
- Replies: 7
- Views: 1447
You've definitely got a problem with trying to send a print to a grenade and so on, because you confuse the difference between self and other, but I don't understand what nade_lives is for. You said it was being used as a counter to execute a function a certain number of times, but yet you seem to a...
- Fri May 14, 2010 1:43 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 5322
the internet is a network of networks, rather than a single one Wrong, the internet is a series of tubes. This is, of course, common knowledge so shame on ye! I don't see anything wrong with the 'tubes' analogy, especially when you are trying to relate something to laymen. It's okay to call an inte...
- Fri May 14, 2010 1:20 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 5322
- Thu May 13, 2010 7:04 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 5322
Multiplayer gameplay is the main thing that interests me in games. That, and modifiability. I remember playing NetButNotTheInternetTypeOfNetQuake back when Quake was no more than a year old or so, on dial-up. It was ice skate city. Every control input you made had a long delay before you'd see resul...
- Thu May 13, 2010 2:58 pm
- Forum: General Discussion
- Topic: Practical Game Logic (QuakeC) Ideas Only Dropbox
- Replies: 15
- Views: 4565
Re: Practical Game Logic (QuakeC) Ideas Only Dropbox
1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc. http://www.youtube.com/watch?v=muLIPWjks_M I've been trying ...
- Thu May 13, 2010 12:53 pm
- Forum: Modeling
- Topic: Best Modeling Program?
- Replies: 18
- Views: 5649