Search found 37 matches

by Pulseczar
Thu Jul 29, 2010 6:13 pm
Forum: QuakeC Programming
Topic: Changing nails speed
Replies: 21
Views: 3519

ceriux wrote:pulse i believe its handeled by a cvar , i changed the speed of my nail sniper to go pretty damn fast. so... im sure its possible
Are you using a vanilla/original Quake engine?
by Pulseczar
Tue Jul 27, 2010 6:46 pm
Forum: QuakeC Programming
Topic: Changing nails speed
Replies: 21
Views: 3519

I believe there is a cap to entity movement speed in the engine code.
by Pulseczar
Mon Jun 07, 2010 3:41 pm
Forum: General Discussion
Topic: Warfare Source, We Need You!!
Replies: 34
Views: 7016

Hey, as long as they are having fun making the mod...
by Pulseczar
Fri May 28, 2010 2:31 pm
Forum: QuakeC Programming
Topic: Quake Rally
Replies: 14
Views: 2800

Won't QC decompilers break the understandable code? Or they decompile quite well? Which decompiler should i use? Is Quake Rally the only vehicle-oriented mod around? Any open-source similar mod? Maybe something not so good, so i can focus on improving it. Decompilers can generate ugly-ish code that...
by Pulseczar
Fri May 21, 2010 10:07 pm
Forum: QuakeC Programming
Topic: QuakeC Code Snippets
Replies: 15
Views: 2871

...I don't quite understand how my "logic" was wrong. The code works just fine. It is just a different way of selecting a random sound effect for a function. Which path should be taken if r = 0.9? The second, but your code takes the first. Since code runs sequentially, it always checks th...
by Pulseczar
Fri May 21, 2010 2:44 am
Forum: QuakeC Programming
Topic: QuakeC Code Snippets
Replies: 15
Views: 2871

Sajt wrote:Also, I need to react to the enormous puke of code in your first post.
Don't hold back, man. Tell him how you really feel...

And yeah, the logic is wrong in Mexicouger's code.
by Pulseczar
Tue May 18, 2010 2:13 pm
Forum: OpenGL Programming
Topic: open source examples
Replies: 4
Views: 4363

Wow. That's great. Thanks. :)
by Pulseczar
Fri May 14, 2010 5:29 pm
Forum: QuakeC Programming
Topic: Grenade entity coding help
Replies: 7
Views: 1447

Probably depends on compiler.
by Pulseczar
Fri May 14, 2010 2:25 pm
Forum: QuakeC Programming
Topic: couple of questions
Replies: 8
Views: 1488

In my opinion, you provided too little information for us to help you, without us having to be all-encompassing. We need to know more specifically what you want help with. "clien thing" and "I need to know how to do time triggered function like this: Function -> time -> new function/e...
by Pulseczar
Fri May 14, 2010 2:08 pm
Forum: QuakeC Programming
Topic: Grenade entity coding help
Replies: 7
Views: 1447

You've definitely got a problem with trying to send a print to a grenade and so on, because you confuse the difference between self and other, but I don't understand what nade_lives is for. You said it was being used as a counter to execute a function a certain number of times, but yet you seem to a...
by Pulseczar
Fri May 14, 2010 1:43 pm
Forum: General Discussion
Topic: Origin of term "NetQuake"
Replies: 29
Views: 5322

the internet is a network of networks, rather than a single one Wrong, the internet is a series of tubes. This is, of course, common knowledge so shame on ye! I don't see anything wrong with the 'tubes' analogy, especially when you are trying to relate something to laymen. It's okay to call an inte...
by Pulseczar
Fri May 14, 2010 1:20 pm
Forum: General Discussion
Topic: Origin of term "NetQuake"
Replies: 29
Views: 5322

Never did like multiplayer, the culture and the trash talk just hold zero appeal to me, and the type of game I do enjoy most involves exploration and going "oooh! ahhh!" at architecture. Quake SP is a great and simple quick-fix for that kind of thing (no goddamned "fiendish AI" ...
by Pulseczar
Thu May 13, 2010 7:04 pm
Forum: General Discussion
Topic: Origin of term "NetQuake"
Replies: 29
Views: 5322

Multiplayer gameplay is the main thing that interests me in games. That, and modifiability. I remember playing NetButNotTheInternetTypeOfNetQuake back when Quake was no more than a year old or so, on dial-up. It was ice skate city. Every control input you made had a long delay before you'd see resul...
by Pulseczar
Thu May 13, 2010 2:58 pm
Forum: General Discussion
Topic: Practical Game Logic (QuakeC) Ideas Only Dropbox
Replies: 15
Views: 4565

Re: Practical Game Logic (QuakeC) Ideas Only Dropbox

1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc. http://www.youtube.com/watch?v=muLIPWjks_M I've been trying ...
by Pulseczar
Thu May 13, 2010 12:53 pm
Forum: Modeling
Topic: Best Modeling Program?
Replies: 18
Views: 5649

dreadlorde wrote:Is that a Holy Hand Grenade?

:D
Of Antioch. Yep. :)

Anyone want to skin it? I gave up on trying to use QME to skin it.