Search found 79 matches
- Mon Jan 03, 2011 2:15 am
- Forum: QuakeC Programming
- Topic: Inventory middleware stuffs
- Replies: 21
- Views: 13706
This was broken due to 2 changes in DP (well at least one totally confirmed, the other Im not sure if it was changed or just worked out of blind luck). One being the viewing of the inventory screen is controlled via an addstat, this passes the value of a float when it should be using an integer to r...
- Fri Jun 04, 2010 8:44 pm
- Forum: General Programming
- Topic: A tutorial reqeust
- Replies: 16
- Views: 7787
Re: oh jeez how does the internet work??!?!?
long rant troll And ya I agree csqc is a really big difficult task hence the idea of a baseline example game which is what this dp dev kit I mentioned before had as one of it's facets. From what I understand DP and FTEQ are the only two engines with full on csqc support however have some minor diff...
- Fri Jun 04, 2010 3:09 pm
- Forum: General Programming
- Topic: A tutorial reqeust
- Replies: 16
- Views: 7787
- Wed Nov 04, 2009 8:27 pm
- Forum: General Discussion
- Topic: Fallout QW Mod
- Replies: 9
- Views: 2930
- Mon May 25, 2009 10:10 pm
- Forum: QuakeC Programming
- Topic: Having trouble spawning entities!
- Replies: 2
- Views: 1742
local entity newthing, oldself; oldself = self; // maintain reference to previous self (the misc_building thing) newthing = spawn(); setorigin (newthing, self.origin); // put this newly spawned entity at the misc_building's origin self = newthing; // set self to the new entity spawned so when you ca...
- Wed Apr 29, 2009 8:10 am
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 14331
so it sounds like you are more for than against csqc implementing the same concepts as menuqc? Is this a possibility? As for the predraw thing I use it often enough and think it works nicely. It conceptually makes sense, where as the equivalent of render channels which is how I feel csqc is being pu...
- Wed Apr 29, 2009 1:56 am
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 14331
- Tue Apr 28, 2009 7:00 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 14331
- Mon Apr 20, 2009 10:03 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 14331
I always thought of it you target what function you want to send to which'd have an identical function signature. So for example in csqc: void SendDataToServer(string funcName, string data); So then you have a function that takes the following parameters after it possibly and then in svqc you have t...
- Wed Apr 15, 2009 9:41 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 14331
* full bone controllers, access to all bones / joints / tags in a model and offsetting them / getting and setting data. * client -> server communication in which I can specify a function to receive the string / float / vector passed in, not have it have to be stuffed into only a couple functions lik...
- Tue Mar 31, 2009 8:08 am
- Forum: General Discussion
- Topic: p1mp yo mods: Teh Revenge
- Replies: 6
- Views: 2921
- Sun Mar 22, 2009 6:02 pm
- Forum: QuakeC Programming
- Topic: Skeletal animation stuff (Darkplaces / FTE type specific)
- Replies: 10
- Views: 4863
- Thu Mar 19, 2009 11:41 am
- Forum: General Discussion
- Topic: p1mp yo mods: Teh Revenge
- Replies: 6
- Views: 2921
- Fri Jan 02, 2009 8:52 pm
- Forum: Engine Programming
- Topic: Fun - Most Obscure Quake Bugs
- Replies: 18
- Views: 7596
- Fri Jan 02, 2009 8:48 pm
- Forum: QuakeC Programming
- Topic: Putting barriers around QC
- Replies: 10
- Views: 3422
There is already enough barriers in qc as it is not being able to access the server entity list just to read the data from csqc without going through the task of sharing them all out and then providing your own visual logic for them. qc has been around for a long time, I'd say its tried and proven f...