Search found 79 matches

by Chris
Mon Jan 03, 2011 2:15 am
Forum: QuakeC Programming
Topic: Inventory middleware stuffs
Replies: 21
Views: 13706

This was broken due to 2 changes in DP (well at least one totally confirmed, the other Im not sure if it was changed or just worked out of blind luck). One being the viewing of the inventory screen is controlled via an addstat, this passes the value of a float when it should be using an integer to r...
by Chris
Fri Jun 04, 2010 8:44 pm
Forum: General Programming
Topic: A tutorial reqeust
Replies: 16
Views: 7787

Re: oh jeez how does the internet work??!?!?

long rant troll And ya I agree csqc is a really big difficult task hence the idea of a baseline example game which is what this dp dev kit I mentioned before had as one of it's facets. From what I understand DP and FTEQ are the only two engines with full on csqc support however have some minor diff...
by Chris
Fri Jun 04, 2010 3:09 pm
Forum: General Programming
Topic: A tutorial reqeust
Replies: 16
Views: 7787

Problem is doing a good level of documentation requires some conformity and most importantly people working in tandem together towards one goal. Its been suggested a dp sdk kit of sorts (which'd surely cover csqc) even fairly recently but then there's one hiccup of "oh well i dont want to do th...
by Chris
Wed Nov 04, 2009 8:27 pm
Forum: General Discussion
Topic: Fallout QW Mod
Replies: 9
Views: 2930

If you're just getting a picture asking you to press 1 to continue and nothing happens its most likely because the "1" key isn't bound to impulse 1, or rather any of the keys 1-9 bound to their respective impulses. I haven't tested with the newer FTE I used the one that doesn't need CSQC u...
by Chris
Mon May 25, 2009 10:10 pm
Forum: QuakeC Programming
Topic: Having trouble spawning entities!
Replies: 2
Views: 1742

local entity newthing, oldself; oldself = self; // maintain reference to previous self (the misc_building thing) newthing = spawn(); setorigin (newthing, self.origin); // put this newly spawned entity at the misc_building's origin self = newthing; // set self to the new entity spawned so when you ca...
by Chris
Wed Apr 29, 2009 8:10 am
Forum: QuakeC Programming
Topic: EXT_CSQC_1
Replies: 34
Views: 14331

so it sounds like you are more for than against csqc implementing the same concepts as menuqc? Is this a possibility? As for the predraw thing I use it often enough and think it works nicely. It conceptually makes sense, where as the equivalent of render channels which is how I feel csqc is being pu...
by Chris
Wed Apr 29, 2009 1:56 am
Forum: QuakeC Programming
Topic: EXT_CSQC_1
Replies: 34
Views: 14331

I know that Urre, but that one ability why can that not carry over to just a component of csqc?

Besides then it'd much more easily be able to interface with the game logic code...
by Chris
Tue Apr 28, 2009 7:00 pm
Forum: QuakeC Programming
Topic: EXT_CSQC_1
Replies: 34
Views: 14331

could csqc_1 ever assimilate menuqc into it and get rid of menuqc all together?
by Chris
Mon Apr 20, 2009 10:03 pm
Forum: QuakeC Programming
Topic: EXT_CSQC_1
Replies: 34
Views: 14331

I always thought of it you target what function you want to send to which'd have an identical function signature. So for example in csqc: void SendDataToServer(string funcName, string data); So then you have a function that takes the following parameters after it possibly and then in svqc you have t...
by Chris
Wed Apr 15, 2009 9:41 pm
Forum: QuakeC Programming
Topic: EXT_CSQC_1
Replies: 34
Views: 14331

* full bone controllers, access to all bones / joints / tags in a model and offsetting them / getting and setting data. * client -> server communication in which I can specify a function to receive the string / float / vector passed in, not have it have to be stuffed into only a couple functions lik...
by Chris
Tue Mar 31, 2009 8:08 am
Forum: General Discussion
Topic: p1mp yo mods: Teh Revenge
Replies: 6
Views: 2921

looks like someone saw into the minds of some artists! ;)
by Chris
Sun Mar 22, 2009 6:02 pm
Forum: QuakeC Programming
Topic: Skeletal animation stuff (Darkplaces / FTE type specific)
Replies: 10
Views: 4863

any hope for this feature to be put into darkplaces or extended to support blending based on the pitch of a character so they can bend up and down ? :)
by Chris
Thu Mar 19, 2009 11:41 am
Forum: General Discussion
Topic: p1mp yo mods: Teh Revenge
Replies: 6
Views: 2921

by Chris
Fri Jan 02, 2009 8:52 pm
Forum: Engine Programming
Topic: Fun - Most Obscure Quake Bugs
Replies: 18
Views: 7596

common one is running against the wall increasing your speed, as well as moving forward and right at an angle, although that is a common one in many 3d engines and I think fixed in at least darkplaces.
by Chris
Fri Jan 02, 2009 8:48 pm
Forum: QuakeC Programming
Topic: Putting barriers around QC
Replies: 10
Views: 3422

There is already enough barriers in qc as it is not being able to access the server entity list just to read the data from csqc without going through the task of sharing them all out and then providing your own visual logic for them. qc has been around for a long time, I'd say its tried and proven f...