Search found 1239 matches
- Fri Sep 21, 2018 5:25 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5040584
Re: last version of C::B Advanced
A new compiler sounds interesting for DOS retro games vs djgpp (code optimization, ASM, user-friendly? etc). There are a few active DOS game projects like Q2DOS. If it doesn't have a DOS port, a pre-1999 console port, or at least a smegging win32 software renderer, it's not 'retro'.
- Sun Mar 04, 2018 11:15 pm
- Forum: General Discussion
- Topic: Mark V - Ultimate Mouse Driven Menu
- Replies: 5
- Views: 14589
Re: Mark V - Ultimate Mouse Driven Menu
Scrolling level menu with separated original maps- great touch.
- Wed Feb 07, 2018 2:09 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5040584
Re: last version of C::B Advanced
Latest compiler version I've used in windows is TDM-GCC 5.1. Newer versions of gcc had compatibility issues- even something new should at least support back to Intel core2 and Vista IMHO and maybe still XP
- Fri Feb 02, 2018 7:29 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5040584
Re: last version of C::B Advanced
I always use C:B Advanced for Windows, but is there a new-ish fork of the CB IDE for Linux around anywhere?
- Fri Feb 02, 2018 7:26 pm
- Forum: Engine Programming
- Topic: Modding Quake 2 movement
- Replies: 7
- Views: 14461
Re: Modding Quake 2 movement
I don't know if default Q2 movement was modified, but I'd look at mods like Lithium and AQ2. I always think the Q2 player needs a brake job, upgrade to disc brakes or something A little too much momentum when stopping.
- Fri Feb 02, 2018 7:23 pm
- Forum: Engine Programming
- Topic: Q2 SV_CalcGunOffset
- Replies: 1
- Views: 9788
Re: Q2 SV_CalcGunOffset
Cool to see Q2 get some modding and map interest recently.
Anyway, that function just modifies angles. It doesn't change x,y,z. Although it looks like ID might have thought about bob.
Anyway, that function just modifies angles. It doesn't change x,y,z. Although it looks like ID might have thought about bob.
- Tue Mar 21, 2017 11:43 pm
- Forum: General Discussion
- Topic: Old school quake, well not quite but
- Replies: 45
- Views: 45776
Re: Old school quake, well not quite but
Yeah, demo parsing is separate from vm. Good opportunity to code bug checks in demo parser
- Mon Jan 02, 2017 3:01 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130305
Re: What are you working on?
Cool, plus a detailed list of hardware specifications and OS. This is great for diagnosing user issues.Barnes wrote:try to use nvidia api (get num of gpu's)
- Sat Dec 24, 2016 2:44 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130305
Re: What are you working on?
Good video on the editor. Will it be for making entire levels, or sandbox inside large open maps? Building as part of gameplay sounds interesting. Either way it looks fun!
- Mon Dec 05, 2016 3:47 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 70309
Re: Quake 20th BirthDay
Sorry, the archive link is fixed now. https://qexpo2016.qbism.com/wp-content/ ... backup.zip
Archive at https://qexpo2016.qbism.com is working again.
Archive at https://qexpo2016.qbism.com is working again.
- Sun Dec 04, 2016 3:37 am
- Forum: Modeling
- Topic: Visible Weapons Help
- Replies: 5
- Views: 14211
Re: Visible Weapons Help
IIRC, someone did a qc mod years ago with manual positioning of visible weapons as separate models, but I couldn't find it with a google search. Painkeep 2 has visible weapons. Might need an engine with movetype_follow extension for it to work. Otherwise will need to reanimate in Blender or some such.
- Mon Oct 31, 2016 12:32 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130305
Re: What are you working on?
hdr bloom looks good with the chroma distortion. Could there be bloom that scales- more bloom for explosions and very bright lights?
- Wed Oct 19, 2016 3:22 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 70309
Re: Quake 20th BirthDay
For those who like to maintain archives of things-
https://qexpo2016.qbism.com/wp-content/ ... backup.zip
[link edited]
https://qexpo2016.qbism.com/wp-content/ ... backup.zip
[link edited]
- Wed Oct 19, 2016 3:08 am
- Forum: Engine Programming
- Topic: qbsp3 (Quake2) vertex corruption fix
- Replies: 6
- Views: 14379
Re: qbsp3 (Quake2) vertex corruption fix
I've been poking at qbsp3 and the other tools, intending to improve the v220 map compiling for J.A.C.K. The tools also work with standard q2 map format. But I haven't touched it for a while and not enough testing to release. https://github.com/qbism/quake2-220-tools Search for "//qb" code ...
- Sat Jul 23, 2016 5:54 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130305
Re: What are you working on?
Guys can anyone help me? I thought QuakeExpo last date to register was 29 of July, not 15! :cry: My project is finished(I created site page and youtube video), can you put me in? Pleeeeeeeeeaseeee! I'm Italian, we love to sneak trough when party is already started! LOOOL :biggrin: :biggrin: toneddu...